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Search: Posts Made By: Bandobras
Forum: Idle chatter May 3, 2019, 09:14
Replies: 26
Views: 8,633
Posted By Bandobras
Allure of the Stars v0.9.5.0 stars in reddit's...

Allure of the Stars v0.9.5.0 stars in reddit's Feedback Friday. Please come over, play, share your scores, offer feedback and have fun!
...
Forum: AAR April 11, 2019, 16:54
Replies: 6
Views: 757
Posted By Bandobras
Also, remember to get back up to town to sell...

Also, remember to get back up to town to sell loot. Noob mistake...

... kidding. :D Great write-up; thanks a lot!
Forum: Development February 20, 2019, 12:14
Replies: 89
Views: 8,219
Posted By Bandobras
Looking at...

Looking at https://www.libsdl.org/projects/SDL_image/docs/SDL_image.html there is nothing specific. So I guess you'd combine images, possibly with alpha channel, possibly using blendmodes:...
Forum: Development February 1, 2019, 22:55
Replies: 89
Views: 8,219
Posted By Bandobras
That would be awesome. For me it's especially...

That would be awesome. For me it's especially important, because square fonts are very hard to read longer texts in, so I designed the font in a way that looks strange, but has very narrow space...
Forum: Development February 1, 2019, 22:03
Replies: 89
Views: 8,219
Posted By Bandobras
My ttf (that is WOFF) font doesn't lie about its...

My ttf (that is WOFF) font doesn't lie about its size, I hope.

Anyway, I handle scalable fonts by always creating a black texture of the nominal size and pasting the texture I got from sdl2-ttf in...
Forum: Development February 1, 2019, 20:08
Replies: 89
Views: 8,219
Posted By Bandobras
I've looked closer and it seems, compared to...

I've looked closer and it seems, compared to bitmap font, for WOFF you are adding 2 pixels extra between glyphs adjacent horizontally and 3 between lines.

Allure of the Stars manages to mimic...
Forum: Development February 1, 2019, 19:50
Replies: 89
Views: 8,219
Posted By Bandobras
Spot on. I copied some glyphs from another file,...

Spot on. I copied some glyphs from another file, but didn't correct their width from 1600 to 1602 pixels (don't ask). Fixed and pushed.



That should still fit in a 23 pixels font comfortably....
Forum: Development February 1, 2019, 17:56
Replies: 89
Views: 8,219
Posted By Bandobras
Huh, suddenly between this ...

Huh, suddenly between this

https://github.com/Mikolaj/angband/commit/70657c3055cc80ed2a8024fda255ad910fbbce00

and this commit
...
Forum: Development January 26, 2019, 10:58
Replies: 89
Views: 8,219
Posted By Bandobras
BTW, I'd like to report the scaled font I'm...

BTW, I'd like to report the scaled font I'm aspiring to contribute to Angband (https://github.com/angband/angband/blob/384f959d59da4056d2a8948aedebf44294e3ef55/lib/fonts/16x16xw.woff) works fine with...
Forum: Development January 23, 2019, 01:32
Replies: 89
Views: 8,219
Posted By Bandobras
All fair enough. Initially the game...

All fair enough.



Initially the game window was partially transparent, with the @ warrior picture below it. Which was quite distracting. When I restarted, either the main game window became...
Forum: Development January 22, 2019, 09:21
Replies: 14
Views: 1,496
Posted By Bandobras
Yes, I forgot Free Action also prevents slowing....

Yes, I forgot Free Action also prevents slowing. I play very slowly while re-learning the game, so I don't get hit often with that one, especially so that I could swap the weapon in to test it. The...
Forum: Development January 21, 2019, 03:02
Replies: 14
Views: 1,496
Posted By Bandobras
I have another case of the FOV artifact. I've...

I have another case of the FOV artifact. I've attached a savefile.
Forum: Development January 20, 2019, 23:48
Replies: 89
Views: 8,219
Posted By Bandobras
Thank you very much. I've got it to compile on...

Thank you very much. I've got it to compile on Ubuntu 16.04 with `./configure --with-no-install --enable-sdl2 --disable-sdl2-mixer` and it runs perfectly, except for 2 quirks. First, I couldn't get...
Forum: Development January 20, 2019, 02:25
Replies: 14
Views: 1,496
Posted By Bandobras
Actually, I've only now discovered !CSW no longer...

Actually, I've only now discovered !CSW no longer cures poison. Good. Also, poison is more deadly. That may make the curing items non-junk (if I wasn't a ranger with cure poison spell).

Regarding...
Forum: Development January 19, 2019, 23:58
Replies: 89
Views: 8,219
Posted By Bandobras
Oooh, great news! I'd like to try that. I...

Oooh, great news! I'd like to try that. I couldn't find any summary on the first post of this thread. Could you tell me how to compile your work? Is it on some branch or just master?
Forum: Development January 15, 2019, 12:41
Replies: 14
Views: 1,496
Posted By Bandobras
Another gameplay nitpick: all items are really...

Another gameplay nitpick: all items are really interesting except for some weapons (unavoidable, so OK) and the useless curing things that I squash on sight: rod of curing, staff of curing, staff of...
Forum: Development January 14, 2019, 23:45
Replies: 14
Views: 1,496
Posted By Bandobras
Oh dear, it's even worse than I thought with the...

Oh dear, it's even worse than I thought with the 2 unidentified weapons of Slay Giant, because shops don't want to take them from me, probably because it's not clear the weapons are any good.
Forum: Development January 13, 2019, 15:19
Replies: 14
Views: 1,496
Posted By Bandobras
Three creature comforts I lack with the UI are...

Three creature comforts I lack with the UI are PgUp/PgDown/Home/End in inventory, shop and lore screens and the game remembering my missile choice (so that it's enough for me to press Enter in...
Forum: Development January 6, 2019, 20:29
Replies: 14
Views: 1,496
Posted By Bandobras
Also, a lighting/FOV artifact. ...

Also, a lighting/FOV artifact.

https://i.imgur.com/j9XcLzX.png


https://i.imgur.com/ACzLicg.png
Forum: Development January 6, 2019, 02:23
Replies: 14
Views: 1,496
Posted By Bandobras
Minor UI issue(s)

Sometimes in dice notation the numbers and the 'd' are green (e.g. in monster lore) and sometimes 'd' is alone white (e.g., in wand of light damage description). When all are white, it looks fine, so...
Forum: Development January 6, 2019, 02:21
Replies: 7
Views: 728
Posted By Bandobras
Thank you again. All seems taken care of, so...

Thank you again. All seems taken care of, so closing this thread and reporting bugs to a new one.
Forum: Development January 5, 2019, 23:24
Replies: 7
Views: 728
Posted By Bandobras
Thank you for the explanation. Now I see it must...

Thank you for the explanation. Now I see it must have been books that I saw colourful on the floor, so all is fine with scroll flavours.

Regarding lit walls, let me try to explain my puzzlement in...
Forum: Development January 5, 2019, 15:23
Replies: 7
Views: 728
Posted By Bandobras
Another one: when I walk along a corridor without...

Another one: when I walk along a corridor without wielded light, the granite is all the time drawn in dark grey, but the sections of corridors that are at the same time room walls are drawn in white...
Forum: Development January 5, 2019, 14:31
Replies: 7
Views: 728
Posted By Bandobras
Another minor thing: in object knowledge screen...

Another minor thing: in object knowledge screen all scrolls (but only scrolls) have a white question mark symbol. Potions and others have various colours.
Forum: Development January 5, 2019, 13:24
Replies: 7
Views: 728
Posted By Bandobras
Minor shop UI bug

4.1.3-217-ga8941c1

When I look at an item in a shop and the item's description is short enough not to obscure the list of items, a wrong item is highlighted on the list (it fixes itself after I...
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