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Search: Posts Made By: PowerWyrm
Forum: Variants January 15, 2021, 19:05
Replies: 3
Views: 367
Posted By PowerWyrm
New 1.5.0 dev version is out with the following...

New 1.5.0 dev version is out with the following changes:

- Fix description of potions of surprise and mushrooms of shadows
- Fix description of scraps of flesh
- Simplify food description
-...
Forum: Vanilla January 12, 2021, 16:02
Replies: 190
Views: 16,403
Posted By PowerWyrm
A problem that rose while looking at my variant's...

A problem that rose while looking at my variant's players feedback about sounds: Win client allows multiple sounds to be played at once, but SDL client doesn't allow it. This can be problematic when...
Forum: Vanilla January 5, 2021, 18:22
Replies: 190
Views: 16,403
Posted By PowerWyrm
Food description is bugged. It only takes into...

Food description is bugged. It only takes into account the "base" value, which doesn't work for items like scraps of flesh which have:

effect:NOURISH:SET_TO
dice:1d4
Forum: Variants January 4, 2021, 18:52
Replies: 3
Views: 367
Posted By PowerWyrm
New 1.5.0 dev version is out with the following...

New 1.5.0 dev version is out with the following changes:

- Fix SDL client crashing when clicking the "font" button
- Fix crash in floor_carry() when player pointer is not defined
- Fix "You see...
Forum: Variants December 24, 2020, 19:03
Replies: 3
Views: 367
Posted By PowerWyrm
New 1.5.0 dev version is out with the following...

New 1.5.0 dev version is out with the following changes:

- Disable banishment in dwarven halls
- Enter and leave query-item-by-name mode via quote symbol
- Add possibility to macro by spell...
Forum: Vanilla December 24, 2020, 08:56
Replies: 26
Views: 1,667
Posted By PowerWyrm
Not so long ago, I took on the "Mount Olympus"...

Not so long ago, I took on the "Mount Olympus" challenge: bookless artifactless egoless hobbit mage. See the corresponding thread here: http://angband.oook.cz/forum/showthread.php?t=8326

And my...
Forum: Vanilla December 17, 2020, 10:25
Replies: 190
Views: 16,403
Posted By PowerWyrm
When you are hallucinating, sometimes @ tile is...

When you are hallucinating, sometimes @ tile is replaced by a random tile. It should probably always remain as @.
Forum: Vanilla December 14, 2020, 10:41
Replies: 190
Views: 18,607
Posted By PowerWyrm
When you read a scroll of monster confusion, it...

When you read a scroll of monster confusion, it gives you an "AttConf" status effect. If you're playing a ranged character (Mage, Ranger...) and you don't melee mobs, the status stays for a very long...
Forum: Vanilla December 10, 2020, 11:28
Replies: 190
Views: 16,403
Posted By PowerWyrm
Trying to use ctrl+e on non-Windows client when...

Trying to use ctrl+e on non-Windows client when term-2 and term-3 are not visible crashes the client. This is because the Windows client always instanciate all terms, while other clients don't. And...
Forum: Vanilla December 7, 2020, 14:36
Replies: 190
Views: 16,403
Posted By PowerWyrm
Found some bug while remapping commands for my...

Found some bug while remapping commands for my variant. Since I don't have any available key left for the roguelike keyset, I tried to use '' as key for the new command but this doesn't work.

-...
Forum: Vanilla December 2, 2020, 08:47
Replies: 9
Views: 764
Posted By PowerWyrm
MoD or equivalent + melee. You have infinite heal...

MoD or equivalent + melee. You have infinite heal and banish evil/destruction for summons.
Forum: AAR November 30, 2020, 09:02
Replies: 487
Views: 91,443
Posted By PowerWyrm
Usually you don't even get 969 vs evil with...

Usually you don't even get 969 vs evil with GROND!
These kinds of arts are plain stupid...
Forum: Vanilla November 25, 2020, 16:52
Replies: 190
Views: 16,403
Posted By PowerWyrm
Code works perfectly. First object: 100%...

Code works perfectly.

First object: 100% chance to pick (100% obj1)
Second object: 1/2 chance to pick, 1/2 chance to keep old one -> 1/2 chance for first 2
Third object: 1/3 chance to pick, 2/3...
Forum: Vanilla November 25, 2020, 12:17
Replies: 190
Views: 16,403
Posted By PowerWyrm
Commit 3f9d411 has a lot of crash potential: -...

Commit 3f9d411 has a lot of crash potential:
- if mob only has quest artifacts, get_random_monster_object() goes into endless loop
- if quest artifacts are at the end and the RNG picks them first,...
Forum: Variants November 10, 2020, 19:10
Replies: 3
Views: 367
Posted By PowerWyrm
Development version of PWMAngband 1.5.0 released for testing

Here's the list of changes that have been implemented up to now:

- Change rules for stealth/noise checks
- Do not speed up time with monsters in LoS
- Handle topline ickyness when confirming...
Forum: Vanilla November 10, 2020, 08:53
Replies: 17
Views: 860
Posted By PowerWyrm
Scroll of acquirement will probably give you a...

Scroll of acquirement will probably give you a few bolts of slay orc, not worth it. Get the wand, charges deplete very fast when you start to use it...
Forum: Vanilla November 4, 2020, 18:03
Replies: 190
Views: 16,403
Posted By PowerWyrm
In gauntlet_gen(): int x_size =...

In gauntlet_gen():


int x_size = (z_info->dungeon_wid - gauntlet_wid) / 2 -
randint0(45 - gauntlet_wid);

This can still break the x boundary in case randint0() returns 0. Changing this to...
Forum: Vanilla November 4, 2020, 09:05
Replies: 190
Views: 16,403
Posted By PowerWyrm
Hmm... I've tested "Moves +1" and find it...

Hmm... I've tested "Moves +1" and find it completely overpowered -- it's basically having the same as +10 speed which is way better than wearing two rings of escaping without the drawbacks. And you...
Forum: Vanilla October 29, 2020, 09:15
Replies: 18
Views: 1,334
Posted By PowerWyrm
Beruthiel is clearly not the worst artifact since...

Beruthiel is clearly not the worst artifact since it's not permacursed so it can be used as a swappable source of telepathy if you don't have one. Some are clearly worse (Camlost, Mormegil).
Forum: Vanilla October 29, 2020, 09:13
Replies: 6
Views: 627
Posted By PowerWyrm
If you're new to the game, just play a...

If you're new to the game, just play a Half-Troll. Problem solved :D (they have innate strength sustained)
Forum: Variants October 9, 2020, 18:59
Replies: 6
Views: 2,631
Posted By PowerWyrm
New PWMAngband 1.4.0 build 4 relased! List...

New PWMAngband 1.4.0 build 4 relased!

List of changes:

- Adjust food again
- Changed some vaults and interesting rooms so the tunneling code can always connect them properly
- Implement water...
Forum: Vanilla October 8, 2020, 15:42
Replies: 190
Views: 18,607
Posted By PowerWyrm
For lair levels, the generation of "pit" monsters...

For lair levels, the generation of "pit" monsters in the lair doesn't work well, it picks pit monsters but stops in the middle and generates random mobs instead. This is probably due to calling...
Forum: Vanilla October 7, 2020, 17:48
Replies: 190
Views: 18,607
Posted By PowerWyrm
Big problem with gauntlet levels: int...

Big problem with gauntlet levels:


int gauntlet_hgt = 2 * randint1(5) + 3;
int y_size = z_info->dungeon_hgt * gauntlet_hgt / (15 + randint1(5));


Works fine since this will give a vertical...
Forum: Vanilla October 6, 2020, 18:31
Replies: 190
Views: 18,607
Posted By PowerWyrm
For gauntlet levels, you get up stairs to the...

For gauntlet levels, you get up stairs to the left with no-teleport squares and down stairs to the right, which makes you cross the labyrinth to get to the next level. Except when you arrive from the...
Forum: Vanilla October 6, 2020, 18:01
Replies: 190
Views: 18,607
Posted By PowerWyrm
Commit a6f0b32 plugs some memory leaks, but...

Commit a6f0b32 plugs some memory leaks, but "centre" (which is created first) is still not freed in two cases:
- persistent levels
- failure to create caverns

Edit: nevermind, there's a pull...
Showing results 1 to 25 of 500

 
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