Forum: Variants
January 15, 2021, 19:05
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Replies: 3
Views: 367
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Forum: Vanilla
January 12, 2021, 16:02
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Replies: 190
Views: 16,403
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Forum: Vanilla
January 5, 2021, 18:22
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Replies: 190
Views: 16,403
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Forum: Variants
January 4, 2021, 18:52
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Replies: 3
Views: 367
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Forum: Variants
December 24, 2020, 19:03
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Replies: 3
Views: 367
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Forum: Vanilla
December 24, 2020, 08:56
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Replies: 26
Views: 1,667
Not so long ago, I took on the "Mount Olympus"...
Not so long ago, I took on the "Mount Olympus" challenge: bookless artifactless egoless hobbit mage. See the corresponding thread here: http://angband.oook.cz/forum/showthread.php?t=8326
And my...
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Forum: Vanilla
December 17, 2020, 10:25
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Replies: 190
Views: 16,403
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Forum: Vanilla
December 14, 2020, 10:41
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Replies: 190
Views: 18,607
When you read a scroll of monster confusion, it...
When you read a scroll of monster confusion, it gives you an "AttConf" status effect. If you're playing a ranged character (Mage, Ranger...) and you don't melee mobs, the status stays for a very long...
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Forum: Vanilla
December 10, 2020, 11:28
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Replies: 190
Views: 16,403
Trying to use ctrl+e on non-Windows client when...
Trying to use ctrl+e on non-Windows client when term-2 and term-3 are not visible crashes the client. This is because the Windows client always instanciate all terms, while other clients don't. And...
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Forum: Vanilla
December 7, 2020, 14:36
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Replies: 190
Views: 16,403
Found some bug while remapping commands for my...
Found some bug while remapping commands for my variant. Since I don't have any available key left for the roguelike keyset, I tried to use '§' as key for the new command but this doesn't work.
-...
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Forum: Vanilla
December 2, 2020, 08:47
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Replies: 9
Views: 764
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Forum: AAR
November 30, 2020, 09:02
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Replies: 487
Views: 91,443
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Forum: Vanilla
November 25, 2020, 16:52
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Replies: 190
Views: 16,403
Code works perfectly.
First object: 100%...
Code works perfectly.
First object: 100% chance to pick (100% obj1)
Second object: 1/2 chance to pick, 1/2 chance to keep old one -> 1/2 chance for first 2
Third object: 1/3 chance to pick, 2/3...
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Forum: Vanilla
November 25, 2020, 12:17
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Replies: 190
Views: 16,403
Commit 3f9d411 has a lot of crash potential:
-...
Commit 3f9d411 has a lot of crash potential:
- if mob only has quest artifacts, get_random_monster_object() goes into endless loop
- if quest artifacts are at the end and the RNG picks them first,...
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Forum: Variants
November 10, 2020, 19:10
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Replies: 3
Views: 367
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Forum: Vanilla
November 10, 2020, 08:53
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Replies: 17
Views: 860
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Forum: Vanilla
November 4, 2020, 18:03
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Replies: 190
Views: 16,403
In gauntlet_gen():
int x_size =...
In gauntlet_gen():
int x_size = (z_info->dungeon_wid - gauntlet_wid) / 2 -
randint0(45 - gauntlet_wid);
This can still break the x boundary in case randint0() returns 0. Changing this to...
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Forum: Vanilla
November 4, 2020, 09:05
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Replies: 190
Views: 16,403
Hmm... I've tested "Moves +1" and find it...
Hmm... I've tested "Moves +1" and find it completely overpowered -- it's basically having the same as +10 speed which is way better than wearing two rings of escaping without the drawbacks. And you...
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Forum: Vanilla
October 29, 2020, 09:15
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Replies: 18
Views: 1,334
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Forum: Vanilla
October 29, 2020, 09:13
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Replies: 6
Views: 627
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Forum: Variants
October 9, 2020, 18:59
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Replies: 6
Views: 2,631
New PWMAngband 1.4.0 build 4 relased!
List...
New PWMAngband 1.4.0 build 4 relased!
List of changes:
- Adjust food again
- Changed some vaults and interesting rooms so the tunneling code can always connect them properly
- Implement water...
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Forum: Vanilla
October 8, 2020, 15:42
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Replies: 190
Views: 18,607
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Forum: Vanilla
October 7, 2020, 17:48
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Replies: 190
Views: 18,607
Big problem with gauntlet levels:
int...
Big problem with gauntlet levels:
int gauntlet_hgt = 2 * randint1(5) + 3;
int y_size = z_info->dungeon_hgt * gauntlet_hgt / (15 + randint1(5));
Works fine since this will give a vertical...
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Forum: Vanilla
October 6, 2020, 18:31
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Replies: 190
Views: 18,607
For gauntlet levels, you get up stairs to the...
For gauntlet levels, you get up stairs to the left with no-teleport squares and down stairs to the right, which makes you cross the labyrinth to get to the next level. Except when you arrive from the...
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Forum: Vanilla
October 6, 2020, 18:01
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Replies: 190
Views: 18,607
Commit a6f0b32 plugs some memory leaks, but...
Commit a6f0b32 plugs some memory leaks, but "centre" (which is created first) is still not freed in two cases:
- persistent levels
- failure to create caverns
Edit: nevermind, there's a pull...
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