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Search: Posts Made By: PowerWyrm
Forum: Variants Today, 08:21
Replies: 12
Views: 375
Posted By PowerWyrm
Hmm... chocolate... I wonder if someday...

Hmm... chocolate...

I wonder if someday someone will merge all those Pos variants and make "the reference". All you guys should make a dev team and work together to blend all the ideas into a...
Forum: Variants Today, 08:18
Replies: 3
Views: 201
Posted By PowerWyrm
FYI, the current version is unplayable, there's a...

FYI, the current version is unplayable, there's a fatal bug in the code that will make cave_illuminate() crash. This is already fixed in my local copy, I'll try to update when I've made more progress...
Forum: Vanilla Today, 08:15
Replies: 6
Views: 266
Posted By PowerWyrm
That's because you use MinGW's version of curses...

That's because you use MinGW's version of curses still. The curses.h file should be used from PDCurses include directory.

In my \curses folder, when I compile the GCU client, I have only the...
Forum: Vanilla July 19, 2019, 08:10
Replies: 6
Views: 266
Posted By PowerWyrm
You use PDCurses with windows, not ncurses. Just...

You use PDCurses with windows, not ncurses. Just statically link pdcurses.lib with your console (using main.gcu as your main file) and it should be fine.
Forum: Vanilla July 18, 2019, 08:09
Replies: 6
Views: 266
Posted By PowerWyrm
Why don't you simply use the GCU port? It works...

Why don't you simply use the GCU port? It works well for me.
Forum: Vanilla July 16, 2019, 08:33
Replies: 12
Views: 500
Posted By PowerWyrm
I've added this patch to PWMAngband and I don't...

I've added this patch to PWMAngband and I don't see any bug with it...
Forum: Variants July 13, 2019, 15:19
Replies: 3
Views: 201
Posted By PowerWyrm
Development version of PWMAngband 1.3.0 released for testing

Here's the list of changes that have been implemented up to now:

User interface
--------------

Angband 4.1.3:

- Spell info improvements
- Grey out unreadable books in the inventory
- Show...
Forum: Variants July 13, 2019, 15:14
Replies: 46
Views: 2,475
Posted By PowerWyrm
I'll do that once I rework the monster list....

I'll do that once I rework the monster list. Gervais is ok for general purposes (orcs, animals, trolls…) but tiles for uniques/some specific mobs are completely out of sync. Shockbolt is better, but...
Forum: Idle chatter July 11, 2019, 08:40
Replies: 20
Views: 500
Posted By PowerWyrm
The whole "Old Mornings Dawn" is perfect for...

The whole "Old Mornings Dawn" is perfect for anything...
Forum: Development July 8, 2019, 08:28
Replies: 88
Views: 6,080
Posted By PowerWyrm
Unfortunately SDL2 is allergic to BCC for some...

Unfortunately SDL2 is allergic to BCC for some reasons so I gave up porting SDL2 to PWMAngband. And it seems that you would need at least DX8 which isn't available in the header list of the compiler...
Forum: Variants July 5, 2019, 14:07
Replies: 46
Views: 2,475
Posted By PowerWyrm
Hahaha.. It not "2, level of the character...

Hahaha..

It not "2, level of the character that found the item" but the minimum -- min(a,b) -- between half the depth and the char level.

In your case, min(15,20)=15. (well it's not far from 14...
Forum: Idle chatter July 5, 2019, 08:27
Replies: 20
Views: 500
Posted By PowerWyrm
https://www.youtube.com/watch?v=Pw8wrIp2Yd4 ...

https://www.youtube.com/watch?v=Pw8wrIp2Yd4

"For the crowns of the Seven Kings
and the rods of the Five Wizards!"
Forum: Development July 5, 2019, 08:21
Replies: 88
Views: 6,080
Posted By PowerWyrm
Not really. I'm used to declare my variables at...

Not really. I'm used to declare my variables at the beginning of functions even when using C++ or Java and I find the code much easier to read that way. But of course I'm an old developer... In my...
Forum: Development July 4, 2019, 15:07
Replies: 88
Views: 6,080
Posted By PowerWyrm
Trying to port the SDL2 frontend to PWMAngband at...

Trying to port the SDL2 frontend to PWMAngband at this time. Since I'm using BCC to compile, I'm probably gonna kill the guy who wrote main-sdl2.c without putting all the variable declarations at the...
Forum: Variants July 4, 2019, 14:52
Replies: 46
Views: 2,475
Posted By PowerWyrm
Sorry, probably not gonna happen. In RPGs I play,...

Sorry, probably not gonna happen. In RPGs I play, people quit the game because of restrictive trading. TomeNET's system is too restrictive, not only it doesn't prevent people from cheezing if they...
Forum: Variants July 4, 2019, 14:23
Replies: 46
Views: 2,475
Posted By PowerWyrm
Not anymore. Next version doesn't have this...

Not anymore. Next version doesn't have this anymore, I've removed the ability to grow trees.
Forum: Variants July 4, 2019, 08:35
Replies: 46
Views: 2,475
Posted By PowerWyrm
Feature. You cannot chop trees on the static...

Feature. You cannot chop trees on the static levels because they don't grow back. Imagine you design a nice level with a lot of trees then some idiot burns them all down and you're left with a...
Forum: Variants July 2, 2019, 13:29
Replies: 46
Views: 2,475
Posted By PowerWyrm
Just so you laugh a bit... That was the...

Just so you laugh a bit...

That was the Thunderstorm spell (Summoner) before rework:


spell:Thunderstorm:25:10:65:50:0
effect:STAR:LIGHT
param:3
dice:$B
expr:B:PLAYER_LEVEL:* 2 + 200
Forum: Vanilla June 27, 2019, 08:16
Replies: 255
Views: 10,427
Posted By PowerWyrm
People on the forums report the visible bugs. I...

People on the forums report the visible bugs. I report the invisible ones. :D
Forum: Vanilla June 26, 2019, 15:19
Replies: 255
Views: 10,427
Posted By PowerWyrm
File player-attack.c, about shield bashes: ...

File player-attack.c, about shield bashes:


bool attempt_shield_bash(struct player *p, struct monster *mon, bool *fear, int *blows)
{
...

/* Players bash more often when they see a real...
Forum: Vanilla June 26, 2019, 14:31
Replies: 255
Views: 10,427
Posted By PowerWyrm
Looking at the change that adds random attack to...

Looking at the change that adds random attack to bloodlust-affected characters... it involves modifying the process_command() function. Ouch... When I look at this function in PWMAngband... it's a...
Forum: Vanilla June 26, 2019, 13:05
Replies: 255
Views: 10,427
Posted By PowerWyrm
Just something I spotted while porting some stuff...

Just something I spotted while porting some stuff to PWMAngband...

File: player-util.c


void player_over_exert(struct player *p, int flag, int chance, int amount)
{
......
Forum: Vanilla June 21, 2019, 08:10
Replies: 255
Views: 10,427
Posted By PowerWyrm
You drink a Gloopy Green Potion of Surprise. You...

You drink a Gloopy Green Potion of Surprise. You hear Mike Patton starting to sing...

https://www.youtube.com/watch?v=NCdUfAE5Rz8

:D
Forum: Variants June 20, 2019, 10:35
Replies: 46
Views: 2,475
Posted By PowerWyrm
I just found out that the game was crashing when...

I just found out that the game was crashing when entering the Brandywine Bridge area because of changing feature from byte to short int to allow more than 255 of them. Since I'm fed up manually...
Forum: Vanilla June 20, 2019, 10:31
Replies: 255
Views: 10,427
Posted By PowerWyrm
Mage books are sold by Bookseller now.

Mage books are sold by Bookseller now.
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