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Search: Posts Made By: Blue Baron
Forum: Development January 31, 2014, 16:24
Replies: 114
Views: 41,229
Posted By Blue Baron
ahh the compiler is probably picking the wide...

ahh the compiler is probably picking the wide character version of GetModuleFileName. Since the string functions use 8-bit characters, you can try to change it to "GetModuleFileNameA" for the 8-bit...
Forum: Development January 31, 2014, 08:04
Replies: 114
Views: 41,229
Posted By Blue Baron
At this point I am just guessing, but you can try...

At this point I am just guessing, but you can try setting a breakpoint at the beginning of WinMain in main-win.c (perhaps line 5361 or 5408). If the error message comes up before the breakpoint, then...
Forum: Development January 28, 2014, 14:03
Replies: 114
Views: 41,229
Posted By Blue Baron
Is angband.exe in the root of the project as...

Is angband.exe in the root of the project as well? The foreign language error could be an error that the exe could not find the lib directory (it could be in the other language due to something...
Forum: Development January 27, 2014, 20:23
Replies: 114
Views: 41,229
Posted By Blue Baron
yeah, the makefile is typically used when cross...

yeah, the makefile is typically used when cross compiling on Linux, or when using Cygwin or MSYS.


The image is difficult to read, but it looks like the first line of the first image is...
Forum: Vanilla November 14, 2013, 19:48
Replies: 83
Views: 9,454
Posted By Blue Baron
I don't know if this directly applies to the...

I don't know if this directly applies to the conversation, but a while back I wrote code to skip dungeon levels to help with testing.

It is from March 2012, so the diff cannot be directly applied,...
Forum: Variants July 2, 2013, 05:22
Replies: 14
Views: 8,282
Posted By Blue Baron
However, the copyright notices in the files are...

However, the copyright notices in the files are just the Angband license. Would the dual license permissions for angband cover zangband? I hope so, even though around a third of the names on...
Forum: Variants June 29, 2013, 19:01
Replies: 14
Views: 8,282
Posted By Blue Baron
I wondered if I should have edited the original...

I wondered if I should have edited the original message to include "anytime soon". I guess I should have. There are some bad spots in the android code that I do not want to let anyone see. Until I...
Forum: Variants June 29, 2013, 18:38
Replies: 14
Views: 8,282
Posted By Blue Baron
Actually it's the opposite, its the Angband...

Actually it's the opposite, its the Angband license that says "for educational, research, or not for profit purposes". Putting it on the same account would drive traffic to the commercial stuff which...
Forum: Variants June 28, 2013, 07:53
Replies: 14
Views: 8,282
Posted By Blue Baron
[Z-] Good news and bad news

I guess the bad news first:
I am unlikely to release the source.

The good news:
I wrote a graphical android front end for my personal fork of Z+Angband. I am using Z-Angband for it because when...
Forum: Development June 28, 2013, 06:05
Replies: 20
Views: 3,925
Posted By Blue Baron
Did you run configure after autogen and before...

Did you run configure after autogen and before make? something like:
./configure --enable-sdl --with-no-install
Forum: Development June 12, 2013, 01:29
Replies: 4
Views: 2,899
Posted By Blue Baron
I looked at some old Angband source recently. The...

I looked at some old Angband source recently. The smooth resizing is in 3.0.9b, which on my drive has a file date of 5/14/2007.

Anyways, I removed the smooth resizing, so the resizing function is...
Forum: Development February 4, 2013, 23:33
Replies: 4
Views: 2,899
Posted By Blue Baron
X11 Tile Support

A long time ago, in an IRC dev meeting, I volunteered to re-add X11 tile support to Angband.

I've rewritten X11 tile support, adding PNG support, in my personal fork of Z+Angband. I think my...
Forum: Development February 4, 2013, 22:30
Replies: 20
Views: 5,165
Posted By Blue Baron
I just replied in the other thread, if...

I just replied in the other thread, if AC_SRC_NO_PREMULT_ALPHA is in main-win.c, it should not be. It should be AC_SRC_ALPHA. If it is not in main-win.c there are a bunch of other possibilities in...
Forum: Development February 4, 2013, 22:27
Replies: 5
Views: 1,833
Posted By Blue Baron
Actually, only AC_SRC_ALPHA is used in the code,...

Actually, only AC_SRC_ALPHA is used in the code, so I don't know how AC_SRC_NO_PREMULT_ALPHA is being used. (I just did a search for "AC_SRC_" in both 3.4.1 and the current dev version.)

However,...
Forum: Development February 3, 2013, 18:25
Replies: 5
Views: 1,833
Posted By Blue Baron
AC_SRC_NO_PREMULT_ALPHA should have been defined...

AC_SRC_NO_PREMULT_ALPHA should have been defined in wingdi.h. If it wasn't, it has the value 0x01. If it wasn't, you might want to add a compatibility define:

#ifndef AC_SRC_NO_PREMULT_ALPHA...
Forum: Development May 15, 2012, 02:21
Replies: 20
Views: 4,760
Posted By Blue Baron
This has been implemented in the latest nightly....

This has been implemented in the latest nightly. Please try it out and make sure it works as expected.

it is the hybrid option I talked about before. To use the same example as before, {p,f} works...
Forum: Vanilla May 12, 2012, 09:12
Replies: 69
Views: 10,151
Posted By Blue Baron
In 3.4 you should be able to clear more prompt in...

In 3.4 you should be able to clear more prompt in keymaps by putting the keymap in parentheses.
Forum: Development May 3, 2012, 17:26
Replies: 20
Views: 4,760
Posted By Blue Baron
The inventory command already uses item-action....

The inventory command already uses item-action. Is there another command that it is appropriate for? (with the other item commands the action is implicit in the command, so would always be...
Forum: Development May 2, 2012, 21:33
Replies: 122
Views: 34,717
Posted By Blue Baron
This was done so that versions of Angband and...

This was done so that versions of Angband and variants that use hard coded lighting (like Vanilla 3.2) can set the nothing terrain to the middle tile and show the black tile in blank areas. (the...
Forum: Development March 29, 2012, 06:58
Replies: 58
Views: 12,748
Posted By Blue Baron
Maybe you can add a parameter for a pointer to a...

Maybe you can add a parameter for a pointer to a command and an argument number to assign the input to.

I still worry that this might still be too generic (not enough context for the ui to know...
Forum: Development March 29, 2012, 06:45
Replies: 58
Views: 12,748
Posted By Blue Baron
umm that's not likely :). I don't want to make...

umm that's not likely :). I don't want to make any more commitments at the present time, and I prefer being able to respond as "merely" a code contributor, rather than as a dev team member.

...
Forum: Development March 29, 2012, 06:12
Replies: 58
Views: 12,748
Posted By Blue Baron
For an android port (I might do a graphical one...

For an android port (I might do a graphical one at some point in the indefinite future, possibly based on BreathesFire's (maybe future) OpenGL port), I was originally thinking about a button in a...
Forum: Development March 26, 2012, 20:55
Replies: 58
Views: 12,748
Posted By Blue Baron
First of all I am wondering what you think about...

First of all I am wondering what you think about the mouse support / context menus that I already wrote and are already in 3.4-dev and v4. The game should be entirely playable by mouse except...
Forum: Development March 12, 2012, 17:18
Replies: 11
Views: 2,656
Posted By Blue Baron
I just pushed a win32 C/C++ tool that I think...

I just pushed a win32 C/C++ tool that I think will do what you want through files. It is at http://github.com/blubaron/tilesetpref/tree/master/tools/windows/adjust_pref. there is a binary there. If...
Forum: Development March 10, 2012, 01:59
Replies: 11
Views: 2,656
Posted By Blue Baron
Several months ago I wrote some tools that might...

Several months ago I wrote some tools that might be close to what you want. one to split a tilesheet into individual tiles based on a pref file and another to build it back together based on a pref...
Showing results 1 to 25 of 103

 
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