Forum: Development
April 14, 2021, 05:21
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Replies: 54
Views: 2,179
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Forum: Development
April 8, 2021, 16:54
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Replies: 54
Views: 2,179
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Forum: Development
April 7, 2021, 15:07
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Replies: 54
Views: 2,179
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Forum: Variants
April 2, 2021, 02:16
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Replies: 282
Views: 23,904
Nick's newest release, 2.0beta1-119-g67203a37...
Nick's newest release, 2.0beta1-119-g67203a37 (https://github.com/NickMcConnell/FirstAgeAngband/releases/tag/2.0beta1-119-g67203a37), was built on Ubuntu 18.04 with it's older version of the MinGW...
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Forum: Variants
April 1, 2021, 16:27
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Replies: 18
Views: 719
From what I'm seeing, Angband does not have...
From what I'm seeing, Angband does not have PR_MONLIST included in player->upkeep->redraw on that first call to redraw_stuff() while Xygos does. For Xygos, that flag is already set when...
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Forum: Variants
April 1, 2021, 04:17
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Replies: 18
Views: 719
The change to the bundle identifier works as...
The change to the bundle identifier works as intended. The crash immediately after exiting the birth process (as before, segmentation fault in cave_monster_max() while displaying the monster list...
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Forum: Variants
March 31, 2021, 01:09
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Replies: 18
Views: 719
The contents of ~/Documents/Angband/window.prf...
The contents of ~/Documents/Angband/window.prf are attached as window.txt . The ~/Documents/Xygos directory (where the Mac front end would tell Xygos to place user files) doesn't have a window.prf. ...
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Forum: Variants
March 30, 2021, 22:39
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Replies: 18
Views: 719
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Forum: Variants
March 30, 2021, 17:24
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Replies: 18
Views: 719
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Forum: Vanilla
March 23, 2021, 02:16
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Replies: 7
Views: 319
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Forum: Variants
March 18, 2021, 03:13
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Replies: 3
Views: 230
From a quick look at the code at...
From a quick look at the code at https://github.com/blubaron/z-angband , it looks like the "hilite_player" option is on by default. That would always put the cursor on @. The help says that option...
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Forum: Variants
March 15, 2021, 23:30
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Replies: 282
Views: 23,904
Now that I check, that release (like almost all...
Now that I check, that release (like almost all of the prereleases before it) was generated on Ubuntu 18.04.
If you're willing to do some testing, you might try the earliest prerelease for Angband...
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Forum: Vanilla
March 15, 2021, 20:02
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Replies: 12
Views: 418
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Forum: Vanilla
March 15, 2021, 16:45
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Replies: 12
Views: 418
The handling of branded weapons or ammunition...
The handling of branded weapons or ammunition against especially vulnerable monsters changed in 4.2.1. Before that (seems to be all the 4.* releases, perhaps earlier), the extra vulnerability only...
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Forum: Variants
March 14, 2021, 22:09
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Replies: 282
Views: 23,904
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Forum: Vanilla
March 11, 2021, 00:29
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Replies: 133
Views: 8,057
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Forum: Vanilla
March 9, 2021, 16:44
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Replies: 105
Views: 12,959
The first is likely much easier to implement...
The first is likely much easier to implement (record the time when the player leaves a level; upon return to the level, fast forward the creatures to the current time to handle healing and any timed...
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Forum: Vanilla
March 8, 2021, 14:51
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Replies: 133
Views: 8,057
For the same font and font size, the 4.2.1 and...
For the same font and font size, the 4.2.1 and later Mac front end will take up more space. That was a side effect of rendering changes to speed things up, avoid clearing artifacts with some fonts,...
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Forum: Vanilla
March 7, 2021, 15:19
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Replies: 13
Views: 1,070
There was a change...
There was a change (https://github.com/angband/angband/commit/c8155dbe4ead8b4c850c46eed174e442a9b96537#diff-4004be7011837007bbb282177e70cf34c4abf8c11176a2890a0f3678e5c329e0) between 4.2.1 and 4.2.2...
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Forum: Vanilla
March 5, 2021, 15:45
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Replies: 2
Views: 234
Thank you for the bug report.
It looks like...
Thank you for the bug report.
It looks like that one has been fixed (thanks to infmagic2047 (https://github.com/angband/angband/commit/faaba14c80751ecc247ad7085337d5fa9a4c6727)), and I can't ...
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Forum: Development
March 3, 2021, 21:17
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Replies: 54
Views: 2,179
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Forum: Development
March 3, 2021, 17:06
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Replies: 54
Views: 2,179
Last fall, someone tried to follow those...
Last fall, someone tried to follow those step-by-step instructions. The discussion that resulted starts with this post (http://angband.oook.cz/forum/showpost.php?p=148938&postcount=8) . The...
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Forum: Development
March 2, 2021, 22:19
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Replies: 7
Views: 235
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Forum: Development
March 2, 2021, 22:16
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Replies: 7
Views: 235
The problem with the 4.1.x releases could be a...
The problem with the 4.1.x releases could be a similar one to one that was fixed after 4.2.1 was released: the Objective-C code was compiled for backwards compatibility but the C code was not and...
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Forum: Development
March 2, 2021, 18:22
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Replies: 7
Views: 235
There's also,
OBJ_CFLAGS = -std=c99 -x...
There's also,
OBJ_CFLAGS = -std=c99 -x objective-c -fobjc-arc -mmacosx-version-min=10.9
a little bit before that in Makefile.osx.
Compiling the 4.2.1 version of the Mac interface isn't going...
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