Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Search Forums

Showing results 1 to 25 of 26
Search took 0.01 seconds.
Search: Posts Made By: Neil Stevens
Forum: Vanilla June 26, 2007, 03:25
Replies: 11
Views: 6,340
Posted By Neil Stevens
Xserve (http://www.apple.com/xserve/) systems are...

Xserve (http://www.apple.com/xserve/) systems are just Darwin-based servers, so I assume there will be people who will want to log in and run Angband over ssh the way they'd do so on any other unix...
Forum: Vanilla June 23, 2007, 04:41
Replies: 11
Views: 6,340
Posted By Neil Stevens
People with X servers will be sad, heh.

People with X servers will be sad, heh.
Forum: Vanilla June 21, 2007, 05:08
Replies: 11
Views: 6,340
Posted By Neil Stevens
Beware what you do with the setuid stuff if you...

Beware what you do with the setuid stuff if you intend on supporting multiuser Angband on Darwin. Apple's apparently does something odd/buggy/whatever. I'm sorry that I can't tell you exactly...
Forum: Variants June 5, 2007, 05:23
Replies: 32
Views: 11,987
Posted By Neil Stevens
It's already been said, but it bears repeating:...

It's already been said, but it bears repeating: What's wrong with having a player-chosen difficulty level? If someone wants to raise every skill, get a low score, but get a win, what's wrong with...
Forum: Vanilla May 26, 2007, 15:20
Replies: 6
Views: 4,291
Posted By Neil Stevens
I don't do anything to prevent spam bots from...

I don't do anything to prevent spam bots from reading the wiki. I only prevent them from writing TO the wiki. A combination of a URL blacklist and a simple anti-spam heuristic works in the...
Forum: Idle chatter May 22, 2007, 02:51
Replies: 134
Views: 47,567
Posted By Neil Stevens
By the way, two games that I think have a clear...

By the way, two games that I think have a clear Angband influence, even if it's not immediately obvious: La Pucelle and Disgaea.
Forum: Oook! May 19, 2007, 04:29
Replies: 19
Views: 9,898
Posted By Neil Stevens
Well congratulations, given that you even got...

Well congratulations, given that you even got some module development going on it, heh.
Forum: Oook! May 19, 2007, 04:28
Replies: 19
Views: 9,898
Posted By Neil Stevens
Well we've ripped an awful lot out of it and...

Well we've ripped an awful lot out of it and reimplemented things. I think depending on who you ask ToME is long since gone from Angband, heh.
Forum: Vanilla May 18, 2007, 04:57
Replies: 4
Views: 3,638
Posted By Neil Stevens
I would hate to see Angband drop the nice and...

I would hate to see Angband drop the nice and simple resistance system it has now. It'd be a real shame. Yeah, some of the numbers are weird, but for any given resistance you etiher have it or...
Forum: Vanilla May 18, 2007, 04:56
Replies: 21
Views: 9,342
Posted By Neil Stevens
I'm glad you did.

I'm glad you did.
Forum: Vanilla May 18, 2007, 04:53
Replies: 3
Views: 3,806
Posted By Neil Stevens
Yeah; take a look at the ODE module for T-Engine...

Yeah; take a look at the ODE module for T-Engine 3. The engine is ready for developers, and in fact is so far along we're now actually starting early ToME 3 playtesting. If you're removing all the...
Forum: Oook! May 18, 2007, 04:52
Replies: 19
Views: 9,898
Posted By Neil Stevens
Furyband, heh. ToME 2 plus a few hacks for...

Furyband, heh. ToME 2 plus a few hacks for people who wanted a few minor extensions to the engine without waiting for T-Engine 3.

Which actually brings me to a question: Is ToME 3 going to be...
Forum: Variants May 18, 2007, 04:49
Replies: 7
Views: 3,974
Posted By Neil Stevens
I'm pretty sure that interface isn't maintained. ...

I'm pretty sure that interface isn't maintained. And applying some patch is probably going to give you no end of troubles. Have fun, heh.
Forum: Vanilla May 13, 2007, 05:45
Replies: 100
Views: 26,310
Posted By Neil Stevens
I'd advise against putting ToME 2's light source...

I'd advise against putting ToME 2's light source glut in Angband.
Forum: Idle chatter May 13, 2007, 05:34
Replies: 134
Views: 47,567
Posted By Neil Stevens
A game I'm watching as it develops, and probalby...

A game I'm watching as it develops, and probalby will borrow features from for E-Team, is Warp Rogue. It still feels a bit sparse as the developer adds features, and some graphics would be nice, but...
Forum: Oook! May 9, 2007, 20:13
Replies: 79
Views: 24,129
Posted By Neil Stevens
Not a coincidence at all. Saw your change,...

Not a coincidence at all. Saw your change, thought that was odd, came over to look and saw the site having been drastically altered, heh.
Forum: Oook! May 9, 2007, 18:56
Replies: 7
Views: 4,321
Posted By Neil Stevens
Oh it's only your standard 26 episode run. ...

Oh it's only your standard 26 episode run. Stellvia 2 was cancelled (waaah) so there's no commitment beyond that!
Forum: Oook! May 9, 2007, 18:54
Replies: 10
Views: 6,616
Posted By Neil Stevens
Heh, Oh I was just teasing. That's just the...

Heh, Oh I was just teasing. That's just the explanation I'm sure they'd give if you tried to argue with them using that logic, though.

I'm just glad I'd never trust an ISP with my email ever,...
Forum: Oook! May 9, 2007, 18:50
Replies: 7
Views: 4,321
Posted By Neil Stevens
宇宙のステルヴィア...

宇宙のステルヴィア (http://www.b-ch.com/cgi-bin/contents/ttl/det.cgi?ttl_c=429). Fantastic series.
Forum: Idle chatter May 9, 2007, 18:42
Replies: 134
Views: 47,567
Posted By Neil Stevens
I play it as werewolf on the 2+2 forums. Good...

I play it as werewolf on the 2+2 forums. Good stuff.

I'm surprised there aren't more games similar to Angband being discussed in this thread though, heh.
Forum: Oook! May 9, 2007, 18:40
Replies: 7
Views: 4,321
Posted By Neil Stevens
There we go. Still had to convert it to jpeg to...

There we go. Still had to convert it to jpeg to get it to fit into the size limit,b ut at least it's not getting badly quantized, heh.
Forum: Oook! May 9, 2007, 18:36
Replies: 7
Views: 4,321
Posted By Neil Stevens
Oh I see... heh. you don't allow 150x150; you...

Oh I see... heh. you don't allow 150x150; you allow 150x120. Which means some crude magickery was going on when I tried to use the 125x125 image.

I still wish it'd just use the URL so that it'll...
Forum: Oook! May 9, 2007, 18:25
Replies: 79
Views: 24,129
Posted By Neil Stevens
So apparently it's possible to link forum...

So apparently it's possible to link forum accounts to Ladder entries?

How does that work, and would it be possible to aggregate multiple email addresses that way?

Nice work on the site by the...
Forum: Oook! May 9, 2007, 18:18
Replies: 7
Views: 4,321
Posted By Neil Stevens
Avatars

Why is it no matter what I to to massage my avatar, on upload it comes out with the colors all wrong and whatnot?

Why not just use the url I provide directly?
Forum: Oook! May 9, 2007, 18:16
Replies: 10
Views: 6,616
Posted By Neil Stevens
So you're saying that Verizon is using a single...

So you're saying that Verizon is using a single filter to block successfully 78% of spam all at once?
Showing results 1 to 25 of 26

 
Forum Jump

All times are GMT +1. The time now is 03:16.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.