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Search: Posts Made By: Nick
Forum: Competition Yesterday, 05:54
Replies: 9
Views: 261
Posted By Nick
That would be silly, it's alphabetical.

That would be silly, it's alphabetical.
Forum: Competition Yesterday, 04:28
Replies: 9
Views: 261
Posted By Nick
Yes, any Noldor Fingolfin is acceptable.

Yes, any Noldor Fingolfin is acceptable.
Forum: Competition January 17, 2022, 21:11
Replies: 9
Views: 261
Posted By Nick
Your wish is my command.

Your wish is my command.
Forum: Variants January 17, 2022, 03:24
Replies: 19
Views: 521
Posted By Nick
And here's another one...

And here's another one (https://github.com/Slimebreath6078/SBband).
Forum: Variants January 16, 2022, 23:49
Replies: 391
Views: 65,386
Posted By Nick
Looks to me like /* Paranoia -- Clip the...

Looks to me like /* Paranoia -- Clip the default entry */
buf[len] = '\0';
should be /* Paranoia -- Clip the default entry */
buf[len - 1] = '\0';
(util.c line 2720). Or...
Forum: Competition January 15, 2022, 00:39
Replies: 9
Views: 261
Posted By Nick
No, race and house are the only set things.

No, race and house are the only set things.
Forum: Competition January 14, 2022, 22:48
Replies: 6
Views: 413
Posted By Nick
Comp 240 is now finished, congratulations to...

Comp 240 is now finished, congratulations to wobbly for getting the only game win, and to debo for showing up.
Forum: Competition January 14, 2022, 22:47
Replies: 9
Views: 261
Posted By Nick
Competition 241

Competition 241 is now available from the competition page (http://angband.oook.cz/competition.php); it is a Sil-Q 1.5.0 Noldo from the house of Fingolfin. There is a starting savefile, but feel...
Forum: Variants January 13, 2022, 22:13
Replies: 33
Views: 4,089
Posted By Nick
Front end support I'm hoping will be almost free,...

Front end support I'm hoping will be almost free, due to all the work that has been put into it for Angband (mainly not by me, and mainly recently by backwardsEric).

I was wondering about the...
Forum: Idle chatter January 13, 2022, 11:54
Replies: 3
Views: 174
Posted By Nick
Well, we get into this stuff because we enjoy it,...

Well, we get into this stuff because we enjoy it, and we keep doing it because we still enjoy it. I'd like to thank everyone who plays these games and gives me a reason to keep doing what I enjoy :)
Forum: Variants January 13, 2022, 03:53
Replies: 33
Views: 4,089
Posted By Nick
There is this...

There is this (https://github.com/NickMcConnell/AngbandPlus/tree/Sil), which I'm using heavily.



All the randart stuff, as far as I can tell :)
Forum: Variants January 13, 2022, 01:05
Replies: 33
Views: 4,089
Posted By Nick
Fortunately (as you observe) I am probably...

Fortunately (as you observe) I am probably uniquely well-placed to do this, having worked on code from Oangband (forked from V2.8.3) right through to current. While a few of the changes made by NPP...
Forum: Variants January 12, 2022, 21:28
Replies: 33
Views: 4,089
Posted By Nick
Thanks, that helps my thinking along. We'll just...

Thanks, that helps my thinking along. We'll just see how it goes, I guess.

One of the benefits of doing this is that it has the potential to highlight places where the Angband code could be...
Forum: Variants January 12, 2022, 02:37
Replies: 33
Views: 4,089
Posted By Nick
That's essentially what I'm doing - the aim is to...

That's essentially what I'm doing - the aim is to get the gameplay of Sil in a codebase that looks like it's been forked from current Angband. I have made decent progress with modernising the data...
Forum: Development January 11, 2022, 21:34
Replies: 6
Views: 231
Posted By Nick
Sil code questions

I am currently embarked on the fool's errand (http://angband.oook.cz/forum/showpost.php?p=156821&postcount=16) of re-implementing Sil 1.3.0 starting from current Angband code. This thread is to ask...
Forum: Vanilla January 11, 2022, 11:56
Replies: 1
Views: 134
Posted By Nick
The beep should mean that the pathfinding...

The beep should mean that the pathfinding algorithm failed to find a path to where you clicked.
Forum: Variants January 10, 2022, 21:16
Replies: 19
Views: 521
Posted By Nick
See this thread...

See this thread (http://angband.oook.cz/forum/showthread.php?t=10814) for .. some of the same information :)
Forum: Variants January 10, 2022, 21:11
Replies: 54
Views: 5,060
Posted By Nick
Here...

Here (http://angband.oook.cz/forum/showthread.php?t=9442) is the latest thread about it, which also references older threads. Don't hold your breath :)
Forum: Variants January 10, 2022, 11:43
Replies: 19
Views: 521
Posted By Nick
Yep, that makes sense; I think I knew TO was...

Yep, that makes sense; I think I knew TO was Tactics Ogre at some point.
Forum: Variants January 10, 2022, 11:35
Replies: 19
Views: 521
Posted By Nick
I am aware of two possibly related variants. ...

I am aware of two possibly related variants.

The first is actually called Touhou Angband; as far as I can see it never got very far. My understanding was that it forked from Angband 3.0.9; the...
Forum: Sil January 9, 2022, 00:45
Replies: 8
Views: 223
Posted By Nick
'u' is the "use item" command, and works to do...

'u' is the "use item" command, and works to do the obvious thing for potions, herbs, etc. Not completely intuitive for "refuel", but there it is.
Forum: Vanilla January 6, 2022, 22:03
Replies: 88
Views: 18,729
Posted By Nick
Good to see people are still showing up to dance...

Good to see people are still showing up to dance on the grave of this idea :)
Forum: Vanilla January 5, 2022, 11:40
Replies: 5
Views: 324
Posted By Nick
Sorry, I answered the wrong question. The...

Sorry, I answered the wrong question. The options are:
Allow the rings to stack, which means their charging timeouts get combined or
Don't allow them to combine, and keep their timeouts...
Forum: Vanilla January 4, 2022, 21:05
Replies: 5
Views: 324
Posted By Nick
Correct. Rods will recharge in the inventory or...

Correct. Rods will recharge in the inventory or on the ground, anything else has to be wielded to recharge. So feature :)
Forum: Competition January 3, 2022, 23:02
Replies: 629
Views: 257,338
Posted By Nick
Update: Sil-Q 1.5 is now out, and will be used...

Update: Sil-Q 1.5 is now out, and will be used for the next competition.
Showing results 1 to 25 of 500

 
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