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Search: Posts Made By: PowerWyrm
Forum: Vanilla Yesterday, 15:40
Replies: 153
Views: 22,970
Posted By PowerWyrm
Info for spell Resistance gives redundant info...

Info for spell Resistance gives redundant info (which isn't even fully displayed): "dur 20+d20; dur 20+d20; dur".

Looking at the code, I don't see the point of the "shared random_value". When an...
Forum: Development January 17, 2022, 09:43
Replies: 3
Views: 149
Posted By PowerWyrm
You buy this from Steam right? Then I suppose he...

You buy this from Steam right? Then I suppose he paid for the tiles, because if you look at the copyright file in Angband, then this applies:
Forum: Vanilla January 12, 2022, 10:18
Replies: 1
Views: 243
Posted By PowerWyrm
Fire Festival vault

So in our multiplayer variant, a player got obliterated with -5000 HP death when spawning on a level right next to this absurd vault. In V you would have exactly one turn to react (I think).

/me...
Forum: Vanilla December 21, 2021, 10:02
Replies: 18
Views: 1,043
Posted By PowerWyrm
The base cost of the item is not used anymore,...

The base cost of the item is not used anymore, you have to tweak the power of the properties directly in object_properties.txt
Forum: Vanilla December 13, 2021, 09:33
Replies: 15
Views: 992
Posted By PowerWyrm
The Tarrasque is in fact much easier in the...

The Tarrasque is in fact much easier in the latest version, as it will breathe fire to create lava and then breathe cold and turn these lava tiles to rubble, breaking LOS, allowing to use shoot &...
Forum: Variants December 9, 2021, 09:38
Replies: 103
Views: 20,605
Posted By PowerWyrm
Note: this has nothing to do with PWMAngband...

Note: this has nothing to do with PWMAngband 1.6.0, as I barely started and just changed the version in the files. Changes here are from PWMAngband 1.5.0 build 8.
Forum: Vanilla December 6, 2021, 11:40
Replies: 0
Views: 265
Posted By PowerWyrm
Targeting spell when out of SP

Currently, game checks are as follows:
- target monster
- check for mana: if not enough, attempt to cast with penalty

Declining the risky casting still calls useless targeting. Why not change...
Forum: AAR December 1, 2021, 09:34
Replies: 15
Views: 1,166
Posted By PowerWyrm
That ring of speed is BIG. Gives 50% speed...

That ring of speed is BIG. Gives 50% speed advantage over normal mobs. This should help her surviving long with this char.
Forum: Variants November 19, 2021, 19:15
Replies: 8
Views: 1,638
Posted By PowerWyrm
New PWMAngband 1.5.0 build 8 released! - Fix...

New PWMAngband 1.5.0 build 8 released!

- Fix controlled monsters attacking each other when there is no room to move
- Allow STAR effect to display all animations but with 1/4 of the delay factor...
Forum: AAR November 19, 2021, 09:40
Replies: 4
Views: 416
Posted By PowerWyrm
Reminds me of this:...

Reminds me of this: http://angband.oook.cz/screen-show.php?id=4443
Forum: Variants November 10, 2021, 19:14
Replies: 8
Views: 1,638
Posted By PowerWyrm
New PWMAngband 1.5.0 build 7 released! -...

New PWMAngband 1.5.0 build 7 released!

- Items with ignore_protect flag cannot be ignored anymore, just destroyed
- Don't "notice" players that have left the level
- Refresh client after...
Forum: Vanilla November 8, 2021, 19:26
Replies: 153
Views: 22,970
Posted By PowerWyrm
Small glitch: if you use a staff of remove curse...

Small glitch: if you use a staff of remove curse and abort, you need to ctrl-r to see the preemptively used charge been restored.

And why can't we remove unknown curses? You find Calris and try...
Forum: Variants October 29, 2021, 20:58
Replies: 8
Views: 1,638
Posted By PowerWyrm
New PWMAngband 1.5.0 build 6 released! -...

New PWMAngband 1.5.0 build 6 released!

- Don't make poison out of poison in CREATE_POISON effect
- Add number of turns remaining when checking current quest
- Fix crash when combining pack after...
Forum: Vanilla October 26, 2021, 09:38
Replies: 5
Views: 630
Posted By PowerWyrm
Yeah I saw those occurences, but I don't think it...

Yeah I saw those occurences, but I don't think it matters, since it's to test if an object can be picked up using match in inventory... but if you try to pick up an object with max stack number or if...
Forum: Vanilla October 25, 2021, 10:03
Replies: 5
Views: 630
Posted By PowerWyrm
I added the following check at the end of...

I added the following check at the end of object_stackable() and it seems to fix the problem:


if (obj1->number == obj1->kind->base->max_stack) return false;
if (obj2->number ==...
Forum: Vanilla October 25, 2021, 09:31
Replies: 5
Views: 630
Posted By PowerWyrm
Assert in object_absorb_partial()

In my variant, I go to the general store and buy stacks of 40 arrows until quiver is full then one more stack. At this point, object_absorb_partial() triggers an "assert(newsz2 <...
Forum: Vanilla October 18, 2021, 09:36
Replies: 12
Views: 1,663
Posted By PowerWyrm
What about cleaning the BM with a loan and then...

What about cleaning the BM with a loan and then decide "Hey it's time to test Ironman mode!" :D
Forum: Vanilla October 15, 2021, 09:42
Replies: 153
Views: 22,970
Posted By PowerWyrm
A stupid question: did anyone recently...

A stupid question: did anyone recently experienced a problem with identify + reordering? I remember this issue but I was sure it was fixed:

- in inventory: a scroll of WoR, some unidentified...
Forum: Variants October 11, 2021, 18:54
Replies: 8
Views: 1,638
Posted By PowerWyrm
New PWMAngband 1.5.0 build 5 released! - Fix...

New PWMAngband 1.5.0 build 5 released!

- Fix death vortex melee dice
- Fix get_item_by_name()

Binaries are available for download at the usual location: http://powerwyrm.monsite-orange.fr...
Forum: Variants October 7, 2021, 19:15
Replies: 8
Views: 1,638
Posted By PowerWyrm
New PWMAngband 1.5.0 build 4 released! - Fix...

New PWMAngband 1.5.0 build 4 released!

- Fix fire-till-kill freezing client if base delay factor is too high by disabling spell/shooting animations while fire-till-kill is ongoing
- Fix ICY_AURA...
Forum: Variants September 24, 2021, 19:05
Replies: 8
Views: 1,638
Posted By PowerWyrm
New PWMAngband 1.5.0 build 3 released! -...

New PWMAngband 1.5.0 build 3 released!

- Rework whole first_escape system so it properly works as intended
- Stop fire-till-kill when monster is actually killed

Binaries are available for...
Forum: Variants September 20, 2021, 19:48
Replies: 8
Views: 1,638
Posted By PowerWyrm
New PWMAngband 1.5.0 build 2 released! -...

New PWMAngband 1.5.0 build 2 released!

- Split player information into two lines in do_cmd_check_players()
- Attach "light" parameter and WASSLIT flag to player instead of being global to the...
Forum: Vanilla September 20, 2021, 10:36
Replies: 153
Views: 22,970
Posted By PowerWyrm
There's a potential crash when digging rubble: ...

There's a potential crash when digging rubble:


/* Create a simple object */
place_object(cave, grid, player->depth, false, false,
ORIGIN_RUBBLE, 0);

/* Observe the new...
Forum: Variants September 10, 2021, 19:26
Replies: 8
Views: 1,638
Posted By PowerWyrm
Here's the complete changelist since 1.4.0...

Here's the complete changelist since 1.4.0 (warning -- that's a lot to read!):

User interface
--------------

Angband 4.2.x:

- Added commands to birth option screen to save and restore...
Forum: Variants September 10, 2021, 19:25
Replies: 8
Views: 1,638
Posted By PowerWyrm
PWMAngband 1.5.0 released

For those unfamiliar with PWMAngband, it's a multiplayer real-time variant of Angband based on MAngband 1.x with additions from ToME (features from the time it was still called PernAngband, but...
Showing results 1 to 25 of 500

 
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