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Search: Posts Made By: Optimality
Forum: Variants November 25, 2009, 01:06
Replies: 49
Views: 27,941
Posted By Optimality
Hey - thanks for the encouragement :). Now...

Hey - thanks for the encouragement :).

Now that I'm finishing up grad school, I should have a lot more time to work on this.

However, I've decided to move it away from being an Angband variant...
Forum: Variants July 10, 2009, 20:27
Replies: 4
Views: 4,574
Posted By Optimality
Just wanted to plug Craftband here :). It's in...

Just wanted to plug Craftband here :). It's in the very early stages, but should be moving forward soon.
Forum: Variants July 10, 2009, 20:26
Replies: 49
Views: 27,941
Posted By Optimality
Hey, just a quick update about Craftband. ...

Hey, just a quick update about Craftband.

Real life hit me pretty hard at the end of May - I started a new job, which has been pretty time consuming. However, I'm settling in now and expect to be...
Forum: Variants April 28, 2009, 17:16
Replies: 49
Views: 27,941
Posted By Optimality
Thanks a lot for sending in your ideas! This is...

Thanks a lot for sending in your ideas! This is an excellent post, so please forgive me for replying point-by-point.



I really like this idea, and plan to implement it. Thanks! I'll probably...
Forum: Variants April 28, 2009, 16:57
Replies: 49
Views: 27,941
Posted By Optimality
Are you using the latest SVN version or the 0.2...

Are you using the latest SVN version or the 0.2 release? It's not in the 0.2 release.
Forum: Variants April 28, 2009, 14:39
Replies: 49
Views: 27,941
Posted By Optimality
Oops - I renamed it crafting.txt recently. It's...

Oops - I renamed it crafting.txt recently. It's lib/edit/crafting.txt.

You can find the kind numbers in object.txt.

I think I remember why I hadn't put any recipes in yet: kind numbers are...
Forum: Variants April 28, 2009, 02:16
Replies: 49
Views: 27,941
Posted By Optimality
Thanks for trying it! Right now, I wouldn't...

Thanks for trying it!

Right now, I wouldn't consider it anywhere close to release-ready. It's only got a small set of recipes in it - that's one of the later things I'll put in for release. It's...
Forum: Idle chatter April 23, 2009, 14:04
Replies: 8
Views: 12,674
Posted By Optimality
I have fond memories of making Geocities pages...

I have fond memories of making Geocities pages back in 7th grade - the Internet was so amazing back then :).
Forum: Variants April 23, 2009, 04:29
Replies: 49
Views: 27,941
Posted By Optimality
What, #8? I don't think Craftband qualifies as a...

What, #8? I don't think Craftband qualifies as a real release yet :). Maybe if I finish it this year...

Progress has been held up by RL concerns - namely, finishing my Master's thesis before it's...
Forum: Idle chatter April 23, 2009, 01:32
Replies: 8
Views: 12,674
Posted By Optimality
I've been really pleased with Google Code's...

I've been really pleased with Google Code's hosting. They have SVN, a nice customisable splash page, a wiki, and an issue tracker.

Not to plug my variant or anything, but check out my google code...
Forum: Vanilla April 21, 2009, 04:47
Replies: 88
Views: 22,576
Posted By Optimality
Alternatively, if the crafting data is of special...

Alternatively, if the crafting data is of special interest, it wouldn't be too hard to add a crafting history to character dumps. I'd still worry about how to interpret the data though.

On a...
Forum: Vanilla April 21, 2009, 04:22
Replies: 88
Views: 22,576
Posted By Optimality
All of the above? :) Out of privacy...

All of the above? :)

Out of privacy concerns, there's no way I'd even consider having it on by default. That would mean the user would have to turn it on manually (or when prompted). Users who...
Forum: Vanilla April 19, 2009, 23:24
Replies: 88
Views: 22,576
Posted By Optimality
That is basically what I'm writing, and I hope...

That is basically what I'm writing, and I hope the balancing information uncovered by Craftband will be useful for the V developers. As much of a data fiend as I am (I'm a machine learning...
Forum: Vanilla April 13, 2009, 17:25
Replies: 88
Views: 22,576
Posted By Optimality
I must have variant confusion :). Still, I think...

I must have variant confusion :). Still, I think 24 is way too high.

edit: apparently it used to, but recently changed.
Forum: Vanilla April 13, 2009, 15:17
Replies: 88
Views: 22,576
Posted By Optimality
I noticed in the code that your resist tables...

I noticed in the code that your resist tables have rconf at 24, and rchaos at 20. Doesn't chaos res give conf res as well? I put rconf at 8 on my chart.
Forum: Variants April 13, 2009, 15:04
Replies: 49
Views: 27,941
Posted By Optimality
Thanks! I made most of those changes. Having...

Thanks! I made most of those changes. Having low-price ignores means people are probably just going to always take them, but I'm okay with that. I'm leery about making the weapon modifiers vary...
Forum: Variants April 13, 2009, 04:39
Replies: 49
Views: 27,941
Posted By Optimality
Yep; I'd looked through it previously, and the...

Yep; I'd looked through it previously, and the numbers on the wiki should more closely reflect them now.

I'm not sure how I want to do some of the pval stuff - probably a table lookup, although...
Forum: Variants April 13, 2009, 02:22
Replies: 49
Views: 27,941
Posted By Optimality
I'm making my first pass at balancing things -...

I'm making my first pass at balancing things - the table of quality points assigned to each item power is up at http://code.google.com/p/craftband/wiki/ItemQPTable

I expect to tune this primarily...
Forum: Variants April 12, 2009, 16:54
Replies: 49
Views: 27,941
Posted By Optimality
"Render" makes me think of rendering fat, or...

"Render" makes me think of rendering fat, or graphics. I'm going with "extract" right now (and trying not to think about vanilla when I type it ).
Forum: Variants April 12, 2009, 15:34
Replies: 49
Views: 27,941
Posted By Optimality
Cool, thanks!

Cool, thanks!
Forum: Variants April 12, 2009, 04:26
Replies: 49
Views: 27,941
Posted By Optimality
Quick progress report - v 0.2 is out. This...

Quick progress report - v 0.2 is out. This version adds different "grades" to the materials - items crafted using higher grades of materials will now have better magical effects.

I wouldn't call...
Forum: Variants April 10, 2009, 00:31
Replies: 49
Views: 27,941
Posted By Optimality
Okay - v 0.1.1 should fix that problem.

Okay - v 0.1.1 should fix that problem.
Forum: Variants April 9, 2009, 23:46
Replies: 49
Views: 27,941
Posted By Optimality
Oh yeah - I had to crank the compiler settings...

Oh yeah - I had to crank the compiler settings way down on the windows release too. Basically it's being way too pedantic :). I'll have a new package up in a second.
Forum: Variants April 9, 2009, 23:22
Replies: 49
Views: 27,941
Posted By Optimality
Okay, I think I've got enough in to justify a 0.1...

Okay, I think I've got enough in to justify a 0.1 version. There's a crafting menu, some basic mats, and some very basic recipes. I'm just trying to give you an idea of what the basics of the...
Forum: Variants April 9, 2009, 02:28
Replies: 49
Views: 27,941
Posted By Optimality
Atarlost: I'm planning on having customization. ...

Atarlost: I'm planning on having customization. I'm hoping to prevent munchkinware with the quality points system and probably capping the total number of possible points.
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