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Search: Posts Made By: CJNyfalt
Forum: Vanilla September 2, 2011, 09:48
Replies: 33
Views: 6,154
Posted By CJNyfalt
Well, as an unpolished idea: How about doing away...

Well, as an unpolished idea: How about doing away with the plusses totally? Or at least remove the enchanting scrolls? As I see it, the problem isn't artifacts too early or too weak artifacts or too...
Forum: Vanilla August 22, 2011, 12:02
Replies: 94
Views: 19,925
Posted By CJNyfalt
I was going to suggest to use bold instead of...

I was going to suggest to use bold instead of italics, but renaming is an even better solution.
Forum: Vanilla August 19, 2011, 23:11
Replies: 23
Views: 5,766
Posted By CJNyfalt
I got the impression that you meant something...

I got the impression that you meant something more like Stinking Cloud in D&D. Still, both ideas has merits.
Forum: Vanilla August 19, 2011, 21:59
Replies: 23
Views: 5,766
Posted By CJNyfalt
While nausea attacks sounds interesting, there is...

While nausea attacks sounds interesting, there is the risk of becoming another paralysis. That is, something that you need resist to. On the other hand, I would trade the need to carry food for...
Forum: Vanilla August 18, 2011, 08:08
Replies: 94
Views: 19,925
Posted By CJNyfalt
RST looks interesting and easy. I have used...

RST looks interesting and easy.
I have used LaTeX in the past and liked it.
I have tried Docbook and I hated it for having too verbose tags.
HTML has problems with formating and indexing, and also...
Forum: Vanilla August 18, 2011, 01:01
Replies: 23
Views: 5,766
Posted By CJNyfalt
If I wanted to play Nethack, then I would. The...

If I wanted to play Nethack, then I would. The food issue is why I prefer Angband.
Forum: Vanilla August 17, 2011, 21:37
Replies: 23
Views: 5,766
Posted By CJNyfalt
Looks like a new Angband Dev Blog is up. (17.8.2011)

A new Angband Dev Blog was just posted, and it covers economy.

http://angband-dev.blogspot.com/2011/08/some-thoughts-on-angband-economy.html

As for my reactions:
- I am worried that adding...
Forum: Vanilla August 15, 2011, 14:57
Replies: 94
Views: 19,925
Posted By CJNyfalt
I would prefer a format that is both easy to...

I would prefer a format that is both easy to convert to PDF and to HTML. Also HTML documentation is probably the format that I like least to use.
Forum: Variants August 1, 2011, 19:42
Replies: 64
Views: 17,843
Posted By CJNyfalt
Well, the problem is that O's store.c is quite...

Well, the problem is that O's store.c is quite complicated and there are a lot of differences compared to V.
Forum: Variants August 1, 2011, 13:17
Replies: 64
Views: 17,843
Posted By CJNyfalt
It mostly because the store code is such a...

It mostly because the store code is such a complicated mess that I'm not sure I will be able to update the interface and keep haggling.
Forum: Variants August 1, 2011, 07:17
Replies: 64
Views: 17,843
Posted By CJNyfalt
Even then, it is worth being stuck with the old...

Even then, it is worth being stuck with the old shop interface and an option?
Forum: Variants July 30, 2011, 20:31
Replies: 64
Views: 17,843
Posted By CJNyfalt
I want to hear opinions about haggling in stores....

I want to hear opinions about haggling in stores. I will most likely throw out this feature unless someone has a real good argument against doing that.
Forum: Development July 19, 2011, 11:06
Replies: 0
Views: 1,249
Posted By CJNyfalt
TERM_XTRA_NOISE, candidate for removal.

So, I noticed that TERM_XTRA_NOISE is only used in signal.c anymore. This makes it a candidate for removal.
Forum: Variants July 19, 2011, 10:22
Replies: 64
Views: 17,843
Posted By CJNyfalt
I was able to remove the macro handling without...

I was able to remove the macro handling without breaking keymaps. So it was not that which broke the arrow keys last time I tried to upgrade to the new input system. This will help progress a lot.
Forum: Variants July 19, 2011, 10:19
Replies: 5
Views: 2,732
Posted By CJNyfalt
Yes, I did exactly like that, and it didn't work....

Yes, I did exactly like that, and it didn't work.

Still, I got an idea on where the issue might be. First, I have a different version than 1.1.0u, at first I saw no reason how that should matter....
Forum: Variants July 16, 2011, 09:07
Replies: 5
Views: 2,732
Posted By CJNyfalt
Thanks! Strangely doing this does not fix the...

Thanks! Strangely doing this does not fix the same issue with Athletics and hitpoints.
Forum: Development July 13, 2011, 19:42
Replies: 1
Views: 1,485
Posted By CJNyfalt
Bug found in ui.c.

I found a bug in the region calculate function in ui.c.


region region_calculate(region loc)
{
int w, h;
Term_get_size(&w, &h);

if (loc.col < 0)
...
Forum: Vanilla July 12, 2011, 20:12
Replies: 13
Views: 3,428
Posted By CJNyfalt
With that argument we never get 3.3 out, for...

With that argument we never get 3.3 out, for there will always a some slight improvements that could be done forever.
Forum: Variants July 12, 2011, 10:39
Replies: 64
Views: 17,843
Posted By CJNyfalt
After spell of slow progress, I have finally...

After spell of slow progress, I have finally managed to increase my pacing again.
I have managed to split files.c into four source-files, like Vanilla, so it is now easier to get an overview of...
Forum: Development July 11, 2011, 23:59
Replies: 81
Views: 16,674
Posted By CJNyfalt
How about getting rid of KILL_BODY? What purpose...

How about getting rid of KILL_BODY? What purpose does it really serve?
Forum: Development July 11, 2011, 19:41
Replies: 81
Views: 16,674
Posted By CJNyfalt
Suggestions: - Anthill as a beginner pit. -...

Suggestions:
- Anthill as a beginner pit.
- Eye pit. A room full of eyes, creepy.
- Birds nest. Directed by Alfred Hitchcock.
Forum: Development July 11, 2011, 19:33
Replies: 35
Views: 10,003
Posted By CJNyfalt
I agree. There is no point of generating levels...

I agree. There is no point of generating levels that are too boring for the players.
Forum: Vanilla July 10, 2011, 23:38
Replies: 41
Views: 6,537
Posted By CJNyfalt
Killing all uniques is too much. However, making...

Killing all uniques is too much. However, making some uniques bosses of certain levels (one boss every 10th level maybe?) is an idea that I have wanted to see implemented a long time.
Forum: Development July 5, 2011, 17:02
Replies: 26
Views: 4,145
Posted By CJNyfalt
Making individual monsters more interesting. Add...

Making individual monsters more interesting. Add interesting rooms like O and S.
Forum: Variants July 4, 2011, 08:04
Replies: 64
Views: 17,843
Posted By CJNyfalt
It looks like the issue is with keymaps. I think...

It looks like the issue is with keymaps. I think I'll have to revert all changes to util.c and make a wrapper for Term_inkey instead.
Input handling is really the messiest part on *bands, and the...
Showing results 1 to 25 of 289

 
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