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Search: Posts Made By: fizzix
Forum: Development March 23, 2013, 18:00
Replies: 91
Views: 16,286
Posted By fizzix
I have a playable fork of 3.4 with a bunch of...

I have a playable fork of 3.4 with a bunch of changes in it. I haven't tinkered on it in a while, so I should probably just push it to github. I'll do that this week I think, once I look over the...
Forum: Development January 30, 2013, 22:53
Replies: 91
Views: 16,286
Posted By fizzix
If you mean ditching the 18/xx scheme, then yeah,...

If you mean ditching the 18/xx scheme, then yeah, I agree. If you meant making HP and SP scale more linearly with stat gains then I disagree. To the point where I have worked on rebalancing it for...
Forum: Development January 27, 2013, 15:19
Replies: 91
Views: 16,286
Posted By fizzix
The solution in my mind to the "inventory...

The solution in my mind to the "inventory annoyance" is to go with the pyrel route. In each inventory slot you can either put an item or a container. Containers would be things like spellbooks,...
Forum: Development January 22, 2013, 21:29
Replies: 91
Views: 16,286
Posted By fizzix
There are ways to make 1 v many situations...

There are ways to make 1 v many situations appealing for the 1. V already has one, which is ball or LoS spells which allow you to hit many monsters at the same time, maximizing damage/mana. There's...
Forum: Development January 22, 2013, 19:42
Replies: 91
Views: 16,286
Posted By fizzix
Ah yes, that will be a big improvement. ...

Ah yes, that will be a big improvement. Although, I'm thinking of also as more of a flavor thing with the condition that it can't make gameplay worse. I've really only focused on terrain so far,...
Forum: Development January 22, 2013, 19:05
Replies: 91
Views: 16,286
Posted By fizzix
I was disconnected from the world for pretty much...

I was disconnected from the world for pretty much the whole weekend, and I'm only now catching up.

regarding saving rolls: Yeah, this is way back in the thread, I know. I think opposing saving...
Forum: Development January 17, 2013, 14:26
Replies: 91
Views: 16,286
Posted By fizzix
I agree with this outlook. It's where I've gone...

I agree with this outlook. It's where I've gone in my mind's progression also. However, as you note, first you need to simplify and then you can add. I also like added things to start appearing...
Forum: Development January 16, 2013, 20:25
Replies: 91
Views: 16,286
Posted By fizzix
Honestly this doesn't bother me at all for pyrel....

Honestly this doesn't bother me at all for pyrel. The bigger question is whether the people working on the code can come into agreement and make a finished game together (perhaps very different from...
Forum: Development January 16, 2013, 18:08
Replies: 91
Views: 16,286
Posted By fizzix
Seriously, while there are problems with the sil...

Seriously, while there are problems with the sil system it's a great starting point. I would seriously consider scrapping the V combat system in pyrel and building off of Sil's system.
...
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