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Search: Posts Made By: Huqhox
Forum: Vanilla Yesterday, 11:32
Replies: 34
Views: 1,123
Posted By Huqhox
After a mere few seconds of thought, my instant...

After a mere few seconds of thought, my instant (and probably incorrect) reaction to this is: Do we care about under depth monsters at all? They don't necessarily make the level easier. What I am...
Forum: Vanilla July 2, 2020, 12:24
Replies: 11
Views: 691
Posted By Huqhox
I take a variant on the opinion of Crowley in...

I take a variant on the opinion of Crowley in Good Omens

"They're in the town, they know the risks they're taking"
Forum: Vanilla July 1, 2020, 12:46
Replies: 263
Views: 13,396
Posted By Huqhox
(Yes I know this is OT) That's what I...

(Yes I know this is OT)

That's what I thought too until I looked it up... apparently it's possible to adjust the fletching so that the arrow curves in flight. As to how much and how reliable, I've...
Forum: Vanilla June 30, 2020, 09:56
Replies: 263
Views: 13,396
Posted By Huqhox
I believe a sufficiently skilled bowman could...

I believe a sufficiently skilled bowman could trim is arrow so it would swerve during flight... so maybe there's some merit in it
Forum: Vanilla April 20, 2020, 12:36
Replies: 27
Views: 2,897
Posted By Huqhox
How about ending it if the caster takes any...

How about ending it if the caster takes any damage at all? That way when you hit a room full of nasties or a vault, you can fastcast to get a few battlefield control spells off and maybe a couple of...
Forum: Vanilla April 9, 2020, 14:07
Replies: 26
Views: 1,479
Posted By Huqhox
Check, check and check :D The thing about...

Check, check and check :D

The thing about the Silmarilion, and I guess one of the reasons it can be hard to pick after LotR is that it's basically a set of notes about the history of Middle Earth...
Forum: Vanilla February 6, 2020, 09:36
Replies: 463
Views: 30,367
Posted By Huqhox
This would work as well, it's only the 'arriving'...

This would work as well, it's only the 'arriving' stair that was ever the problem, which can be dealt with separately anyway. What I like about placing the stairs next to a wall is that it's slightly...
Forum: Vanilla February 3, 2020, 08:57
Replies: 463
Views: 30,367
Posted By Huqhox
That sounds like it would work well. I'd be happy...

That sounds like it would work well. I'd be happy if this was implemented. Down stairs at least should be easy to find to encourage diving; currently they can be a chore to find
Forum: Vanilla January 31, 2020, 15:18
Replies: 10
Views: 1,019
Posted By Huqhox
Nice work. A big thank you for all you work on...

Nice work. A big thank you for all you work on Angband, too

Looking forward to seeing and contributing to this
Forum: Vanilla January 29, 2020, 15:52
Replies: 213
Views: 20,676
Posted By Huqhox
We did, including code suggestions as I recall....

We did, including code suggestions as I recall. I'd be happy to see this implemented
Forum: Vanilla January 8, 2020, 15:40
Replies: 20
Views: 1,347
Posted By Huqhox
Maybe do it the other way around... whenever the...

Maybe do it the other way around... whenever the game generates a pile of coins or a desirable potion or ring etc, have a chance it will become an 'animated' version

That would resolve the...
Forum: Vanilla December 27, 2019, 10:57
Replies: 301
Views: 33,706
Posted By Huqhox
This has occurred to me in the past too. There...

This has occurred to me in the past too. There doesn't seem any reason not to show the description at all times, unless I'm missing something
Forum: Vanilla December 17, 2019, 14:48
Replies: 24
Views: 1,409
Posted By Huqhox
It has to be said, having flavours adds.......

It has to be said, having flavours adds.... flavour. Having everything as "Mysterious X" is fine from a game mechanic point of view but for me personally it removes an important element of...
Forum: Vanilla December 2, 2019, 13:21
Replies: 3
Views: 569
Posted By Huqhox
Perhaps the logical approach here is to assign...

Perhaps the logical approach here is to assign forms based on some trait they give the monster, exactly analogous to the player forms. It might mean tweaking (or more...) the monster AI so that it...
Forum: Vanilla November 28, 2019, 11:17
Replies: 13
Views: 1,216
Posted By Huqhox
Talking As I said... thinking out loud

As I said... thinking out loud
Forum: Vanilla November 27, 2019, 09:06
Replies: 13
Views: 1,216
Posted By Huqhox
Thinking out loud so could be talking rubbish ...

Thinking out loud so could be talking rubbish

Might be an opportunity to revive the idea of having item prefixes as well as suffixes. So remove *Slay Evil* and *Slay Animal* but have a prefix of...
Forum: Vanilla November 15, 2019, 09:29
Replies: 213
Views: 20,676
Posted By Huqhox
This was changed a little while ago (3.0.? or...

This was changed a little while ago (3.0.? or thereabouts) so that lights are effective unequipped during daylight in the town

This was done because otherwise when you appeared in the town you had...
Forum: Vanilla November 4, 2019, 12:22
Replies: 19
Views: 2,049
Posted By Huqhox
Thanks Nick. I'll be keen to see how this plays

Thanks Nick. I'll be keen to see how this plays
Forum: Vanilla September 30, 2019, 09:01
Replies: 2
Views: 787
Posted By Huqhox
Always good to be consistent with these things

Always good to be consistent with these things
Forum: Vanilla September 23, 2019, 11:03
Replies: 5
Views: 1,155
Posted By Huqhox
The work Nick has put in buffing and re-arranging...

The work Nick has put in buffing and re-arranging the monsters has made 4.2.0 not only tougher than before, without changing the balance, but has also increased the need for careful strategic and...
Forum: AAR September 20, 2019, 10:26
Replies: 6
Views: 1,739
Posted By Huqhox
The buffing of the greater dragons and wyrms...

The buffing of the greater dragons and wyrms makes them very tricky adversaries at all times - and that's definitely a good thing

So far my most memorable experience was a little more prosaic......
Forum: Vanilla September 18, 2019, 11:59
Replies: 15
Views: 2,800
Posted By Huqhox
Indeed and the immunity of undead is expected -...

Indeed and the immunity of undead is expected - but you don't meet many in early levels and nothing too tricky. But you do encounter a *lot* of evil monsters, some of them quite tough and almost...
Forum: Vanilla September 18, 2019, 09:51
Replies: 15
Views: 2,800
Posted By Huqhox
I am wondering about the broad range of nether...

I am wondering about the broad range of nether resistance. As I understand nether, it's essentially a 'death element', roughly equivalent to doing necrotic damage in D&D

If that's the case, I'm...
Forum: Vanilla September 13, 2019, 09:51
Replies: 6
Views: 1,256
Posted By Huqhox
Perhaps we should have a shop keeper class that...

Perhaps we should have a shop keeper class that is terrible at all the core game skills but can auto identify everything in the game... :D
Forum: Vanilla August 20, 2019, 10:45
Replies: 17
Views: 2,055
Posted By Huqhox
IIRC it was to avoid the situation where the...

IIRC it was to avoid the situation where the player takes a down stair, appears in a room of monsters with high energy who then get a free instadeath attack

Although Angband is full of potential...
Showing results 1 to 25 of 127

 
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