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Search: Posts Made By: half
Forum: Development January 27, 2013, 10:31
Replies: 91
Views: 16,286
Posted By half
Thanks for the list. It makes me wonder why many...

Thanks for the list. It makes me wonder why many of these are inventory items. After the first 20% (by time) of the game, you have unlimited access to:

The first 4 spellbooks, phase door, CCW,...
Forum: Development January 27, 2013, 00:06
Replies: 91
Views: 16,286
Posted By half
Thanks for sharing your experience of inventory...

Thanks for sharing your experience of inventory in Vanilla ironman. This sounds *very* different to Sil and I'm not sure what is going on. Of the 23 inventory slots, you say that 19 or 20 are filled...
Forum: Development January 25, 2013, 16:51
Replies: 91
Views: 16,286
Posted By half
A very good starting point is to just play the...

A very good starting point is to just play the Sil one, and then copy it (or whatever aspects of it you like). The technical side of it is that it is a save game file that is stored in the folder...
Forum: Development January 24, 2013, 10:37
Replies: 91
Views: 16,286
Posted By half
I'm not sure being randomly moved around the room...

I'm not sure being randomly moved around the room sounds fun. I'm also not sure it is worth it to avoid one attack. If it is worth it, perhaps in a positional tactical game it shouldn't be.

The...
Forum: Development January 23, 2013, 18:41
Replies: 91
Views: 16,286
Posted By half
I think having the beserk rage effect make you...

I think having the beserk rage effect make you attack all adjacent enemies when you bump into one would be a really cool and pretty balanced improvement to V. It would also be really quite easy to...
Forum: Development January 23, 2013, 18:35
Replies: 91
Views: 16,286
Posted By half
I think that is a pretty interesting approach. It...

I think that is a pretty interesting approach. It doesn't feel too unrealistic either. It is not that the player is stronger against groups, just that they can't use their ability to attack in...
Forum: Development January 19, 2013, 14:17
Replies: 91
Views: 16,286
Posted By half
Yeah, that was a great article: I should start...

Yeah, that was a great article: I should start reading MaRo...



I think this is right if you are distinguishing tactics from strategy. I think MaRo's terms let strategic complexity involve...
Forum: Development January 19, 2013, 14:01
Replies: 91
Views: 16,286
Posted By half
That sounds like a lovely system to play with in...

That sounds like a lovely system to play with in person -- I imagine it would be quite exciting to make challenges. It reminds me of the White Wolf system which was also interesting. Each skill level...
Forum: Development January 19, 2013, 13:50
Replies: 91
Views: 16,286
Posted By half
In Sil, there are 4 possible speeds: 1, 2, 3, 4....

In Sil, there are 4 possible speeds: 1, 2, 3, 4. This is a simple linear system with speed 3 being 3 times as fast as speed 1 etc. Standard speed is 2. Speed boosts and penalties are all +1 or -1 to...
Forum: Development January 19, 2013, 13:40
Replies: 91
Views: 16,286
Posted By half
I completely understand, having lurked here for...

I completely understand, having lurked here for years before Sil was released. It is hard to believe the anger and hate that can be directed against the people who are using their free time to help...
Forum: Development January 19, 2013, 13:34
Replies: 91
Views: 16,286
Posted By half
One key similarity is between rare...

One key similarity is between rare objects/artefacts/monsters in Angband and cards in MtG. If a card isn't in the game you are playing, its complexity is irrelevant (at least to play: drafting or...
Forum: Development January 19, 2013, 11:49
Replies: 91
Views: 16,286
Posted By half
Our approach was to keep the numbers as small as...

Our approach was to keep the numbers as small as possible for a game that includes a bit of randomness. One key decision was that HP was not going to represent dodging, but just endurance. So AC...
Forum: Development January 17, 2013, 21:51
Replies: 91
Views: 16,286
Posted By half
You are very welcome to do so. People should feel...

You are very welcome to do so. People should feel free to take the ideas introduced in Sil and put them in other games where they think they would work. Perhaps even more obvious than taking Sil's...
Forum: Development January 17, 2013, 21:27
Replies: 91
Views: 16,286
Posted By half
What a great thread! I've found this the most...

What a great thread! I've found this the most interesting thread I've read for months.



I just watched the episode and it actually goes quite a bit further than Derakon's pithy summary. For...
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