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Search: Posts Made By: Derakon
Forum: Development January 30, 2013, 21:13
Replies: 91
Views: 16,286
Posted By Derakon
That's not been my experience. Each individual...

That's not been my experience. Each individual dev member tends to work on what they find interesting, and when that work produces changes that can be integrated into Vanilla (not always the case!),...
Forum: Development January 30, 2013, 17:39
Replies: 91
Views: 16,286
Posted By Derakon
It mostly just matters in that it gets...

It mostly just matters in that it gets discouraging to try to make improvements to the game and have the naysayers vastly outspeak the people who think the change is a good one. I'm not saying that...
Forum: Development January 30, 2013, 16:18
Replies: 91
Views: 16,286
Posted By Derakon
dos350 is the perfect example of the kind of guy...

dos350 is the perfect example of the kind of guy that makes changing Angband so difficult -- he'll complain about every gameplay change we make, and yet he refuses to stick with the old "perfect"...
Forum: Development January 27, 2013, 00:15
Replies: 91
Views: 16,286
Posted By Derakon
It's certainly true that my inventory in Vanilla...

It's certainly true that my inventory in Vanilla tends to be rather full. Let me see if I can remember what all I tend to carry...1. Spellbooks. Assume 6-7 books carried.
2. Escapes. Scrolls of...
Forum: Development January 18, 2013, 16:14
Replies: 91
Views: 16,286
Posted By Derakon
Thanks for the expansion of the summary; I guess...

Thanks for the expansion of the summary; I guess I was a bit overly brief. :)

Extra Credits has extra discussions about how to lead a player into a complex game, including on building tutorials...
Forum: Development January 17, 2013, 01:34
Replies: 91
Views: 16,286
Posted By Derakon
Buzzkill: you know what also is good? Specific...

Buzzkill: you know what also is good? Specific examples. Polemics against the current state of the game are all well and good as long as they properly support their thesis. ;)
Forum: Development January 16, 2013, 21:48
Replies: 91
Views: 16,286
Posted By Derakon
For reference, I don't plan on Pyrel having any...

For reference, I don't plan on Pyrel having any remotely different gameplay mechanics compared to v4 until after 1.0 gets released. Of course things will be different if only because different...
Forum: Development January 16, 2013, 20:44
Replies: 91
Views: 16,286
Posted By Derakon
I think this is sort of orthogonal to the...

I think this is sort of orthogonal to the division between depth and complexity. To my mind, you're talking about amount of content, not about the rules for how that content interacts. For example,...
Forum: Development January 16, 2013, 18:58
Replies: 91
Views: 16,286
Posted By Derakon
Regarding the v4 combat system, I think that it...

Regarding the v4 combat system, I think that it could still be used if we're willing to sacrifice some degree of granularity. For example:

Each weapon is classed into one of three categories:...
Forum: Development January 16, 2013, 16:50
Replies: 91
Views: 16,286
Posted By Derakon
Depth vs. Complexity

I just watched this episode of Extra Credits (http://penny-arcade.com/patv/episode/depth-vs.-complexity), which talks about the relationship between depth and complexity in videogames. I recommend...
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