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Search: Posts Made By: Magnate
Forum: Development March 24, 2013, 08:49
Replies: 91
Views: 16,286
Posted By Magnate
Wot no smiley? I can't work out whether that's...

Wot no smiley? I can't work out whether that's gnomic, provocative or just stupid.

I agree with much of what Nick said, though it's tragically ironic that Sil shows us all what could be achieved...
Forum: Development January 31, 2013, 21:55
Replies: 91
Views: 16,286
Posted By Magnate
Well that's very interesting, because in a 1E...

Well that's very interesting, because in a 1E AD&D book called Unearthed Arcana he defines the Cavalier class (and redefines the Paladin as a subclass of Cavalier), which most certainly does use...
Forum: Development January 31, 2013, 21:52
Replies: 91
Views: 16,286
Posted By Magnate
I meant the 18/xx stuff. Understood on the other.

I meant the 18/xx stuff. Understood on the other.
Forum: Development January 30, 2013, 22:36
Replies: 91
Views: 16,286
Posted By Magnate
Not this time - I agree with all that. I don't...

Not this time - I agree with all that. I don't know precisely which post Mikko is recalling, but I have said two things on this theme which I believe are both true:

(i) there's often little...
Forum: Development January 27, 2013, 12:28
Replies: 91
Views: 16,286
Posted By Magnate
I was pleased to see D3 dispense with TP scrolls...

I was pleased to see D3 dispense with TP scrolls (== recall) and replace them with a learned ability. We could do this for various must-have items. We could also use cooldowns...
Forum: Development January 22, 2013, 19:45
Replies: 91
Views: 16,286
Posted By Magnate
d_m had some really fantastic ideas on this - I...

d_m had some really fantastic ideas on this - I really hope he wrote them up somewhere!
Forum: Development January 22, 2013, 19:35
Replies: 91
Views: 16,286
Posted By Magnate
Good to hear it. I lost my momentum too, so am...

Good to hear it. I lost my momentum too, so am waiting for it to come back.

I wasn't really talking about terrain btw; I was assuming that the monster placement aspect of your dungeon generator...
Forum: Development January 21, 2013, 20:28
Replies: 91
Views: 16,286
Posted By Magnate
I think I agree that too much choice takes fun...

I think I agree that too much choice takes fun away, but I don't think Angband has too much. Having said that, a lot of the spells in both realms are pretty 'meh', so they could be pruned without...
Forum: Development January 19, 2013, 14:49
Replies: 91
Views: 16,286
Posted By Magnate
You're right that MaRo doesn't distinguish in...

You're right that MaRo doesn't distinguish in that article between tactical and strategic complexity - in fact most of the actual play of MtG is tactical; the strategy is mostly in the deck design.
...
Forum: Development January 18, 2013, 22:14
Replies: 91
Views: 16,286
Posted By Magnate
Yeah, I'm pretty sure that in Vanilla that kind...

Yeah, I'm pretty sure that in Vanilla that kind of strategic complexity is about the equivalent of "oh look, that group of snagas contains an orc shaman - some board complexity at last".

Stores do...
Forum: Development January 18, 2013, 20:59
Replies: 91
Views: 16,286
Posted By Magnate
I don't really see this. If you're talking about...

I don't really see this. If you're talking about selling, there's now a pretty big consensus that no-selling makes for a much better game.

So you must be talking about buying. Since you don't know...
Forum: Development January 18, 2013, 20:01
Replies: 91
Views: 16,286
Posted By Magnate
Nope, that's pretty clearly board complexity....

Nope, that's pretty clearly board complexity. Strategic complexity is about *when* stuff happens - this level, next level, 5/10/20/50 levels time.
Forum: Development January 18, 2013, 18:43
Replies: 91
Views: 16,286
Posted By Magnate
Thank you - it's a long time since I've read MaRo...

Thank you - it's a long time since I've read MaRo - I stopped keeping up with MtG about five or six years ago.

Now I'm more convinced than ever that MtG is in fact a counter-example to the Penny...
Forum: Development January 17, 2013, 22:19
Replies: 91
Views: 16,286
Posted By Magnate
That's a fabulous understatement. During the...

That's a fabulous understatement. During the great GPL push I spoke on the telephone to Alex Cutler, and he was astonished that anyone had heard of Angband, let alone was still playing it. I am...
Forum: Development January 17, 2013, 07:44
Replies: 91
Views: 16,286
Posted By Magnate
+1. Damn but you're good at that pithy soundbite...

+1. Damn but you're good at that pithy soundbite thing. Ever considered politics?

This is very interesting, as your last point immediately made me think of Timo, and for all Timo's criticisms of...
Forum: Development January 16, 2013, 21:01
Replies: 91
Views: 16,286
Posted By Magnate
I don't rate its chances if we don't get some...

I don't rate its chances if we don't get some sort of consensus!

Ok, my position is:

1. I'm totally in favour of making monster attacks operate on the same rules as player attacks. To-hit,...
Forum: Development January 16, 2013, 20:51
Replies: 91
Views: 16,286
Posted By Magnate
I don't agree with this claim. Every single block...

I don't agree with this claim. Every single block (trio of sets) of magic cards introduces at least one new mechanic, often three or four. There have now been, what, 15 blocks or so? (I'm about five...
Forum: Development January 16, 2013, 20:45
Replies: 91
Views: 16,286
Posted By Magnate
Well I'm glad someone posted something sensible. ...

Well I'm glad someone posted something sensible.

For me, the magic went out of D&D when all the stats and stat bonuses and skill checks were homogenised in 3E. It certainly made the game less...
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