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Search: Posts Made By: PowerWyrm
Forum: Vanilla Yesterday, 08:36
Replies: 7
Views: 267
Posted By PowerWyrm
What about cleaning the BM with a loan and then...

What about cleaning the BM with a loan and then decide "Hey it's time to test Ironman mode!" :D
Forum: Vanilla October 15, 2021, 08:42
Replies: 124
Views: 10,710
Posted By PowerWyrm
A stupid question: did anyone recently...

A stupid question: did anyone recently experienced a problem with identify + reordering? I remember this issue but I was sure it was fixed:

- in inventory: a scroll of WoR, some unidentified...
Forum: Variants October 11, 2021, 17:54
Replies: 5
Views: 500
Posted By PowerWyrm
New PWMAngband 1.5.0 build 5 released! - Fix...

New PWMAngband 1.5.0 build 5 released!

- Fix death vortex melee dice
- Fix get_item_by_name()

Binaries are available for download at the usual location: http://powerwyrm.monsite-orange.fr...
Forum: Variants October 7, 2021, 18:15
Replies: 5
Views: 500
Posted By PowerWyrm
New PWMAngband 1.5.0 build 4 released! - Fix...

New PWMAngband 1.5.0 build 4 released!

- Fix fire-till-kill freezing client if base delay factor is too high by disabling spell/shooting animations while fire-till-kill is ongoing
- Fix ICY_AURA...
Forum: Variants September 24, 2021, 18:05
Replies: 5
Views: 500
Posted By PowerWyrm
New PWMAngband 1.5.0 build 3 released! -...

New PWMAngband 1.5.0 build 3 released!

- Rework whole first_escape system so it properly works as intended
- Stop fire-till-kill when monster is actually killed

Binaries are available for...
Forum: Variants September 20, 2021, 18:48
Replies: 5
Views: 500
Posted By PowerWyrm
New PWMAngband 1.5.0 build 2 released! -...

New PWMAngband 1.5.0 build 2 released!

- Split player information into two lines in do_cmd_check_players()
- Attach "light" parameter and WASSLIT flag to player instead of being global to the...
Forum: Vanilla September 20, 2021, 09:36
Replies: 124
Views: 10,710
Posted By PowerWyrm
There's a potential crash when digging rubble: ...

There's a potential crash when digging rubble:


/* Create a simple object */
place_object(cave, grid, player->depth, false, false,
ORIGIN_RUBBLE, 0);

/* Observe the new...
Forum: Variants September 10, 2021, 18:26
Replies: 5
Views: 500
Posted By PowerWyrm
Here's the complete changelist since 1.4.0...

Here's the complete changelist since 1.4.0 (warning -- that's a lot to read!):

User interface
--------------

Angband 4.2.x:

- Added commands to birth option screen to save and restore...
Forum: Variants September 10, 2021, 18:25
Replies: 5
Views: 500
Posted By PowerWyrm
PWMAngband 1.5.0 released

For those unfamiliar with PWMAngband, it's a multiplayer real-time variant of Angband based on MAngband 1.x with additions from ToME (features from the time it was still called PernAngband, but...
Forum: Vanilla September 10, 2021, 08:41
Replies: 124
Views: 10,710
Posted By PowerWyrm
This was the case before and was changed around...

This was the case before and was changed around v3-v4 for a reason that eludes me...
Forum: Variants August 5, 2021, 19:18
Replies: 6
Views: 1,256
Posted By PowerWyrm
New PWMAngband 1.5.0 beta 7 released! - Add...

New PWMAngband 1.5.0 beta 7 released!

- Add provision for new races and classes to user.prf
- Remove references to Orb of Draining destroying cursed items
- Refactor cave and monster generation...
Forum: Development August 5, 2021, 09:35
Replies: 7
Views: 708
Posted By PowerWyrm
For PWMAngband, prepare_next_level() is different...

For PWMAngband, prepare_next_level() is different since it's called only when the cave doesn't exist and therefore uses a "struct chunk *prepare_next_level(struct player *p)" prototype.


struct...
Forum: Variants July 30, 2021, 18:03
Replies: 6
Views: 1,256
Posted By PowerWyrm
New PWMAngband 1.5.0 beta 6 released! - Fix...

New PWMAngband 1.5.0 beta 6 released!

- Fix crash when trying to write a parsing error message to server log during setup phase
- Fix gift generation to allow gold as gift
- Avoid randart...
Forum: Development July 23, 2021, 10:22
Replies: 7
Views: 708
Posted By PowerWyrm
Some stuff that is bothering me, but would be a nightmare to fix

Here's a simple example:


bool multiply_monster(struct chunk *c, const struct monster *mon)
{
...
become_aware(child);
...
}
Forum: Vanilla July 21, 2021, 08:10
Replies: 16
Views: 1,270
Posted By PowerWyrm
Yes, the Watcher is in ToME. In my variant, it...

Yes, the Watcher is in ToME. In my variant, it looks like this:

name:The Watcher in the Water
base:aquatic
color:v
speed:120
hit-points:2700
hearing:30
armor-class:100
sleepiness:80
Forum: Variants July 16, 2021, 18:17
Replies: 6
Views: 1,256
Posted By PowerWyrm
New PWMAngband 1.5.0 beta 5 released! - Fix...

New PWMAngband 1.5.0 beta 5 released!

- Fix compatibility with Angband ladder dumps
- Add player "real" name at the end of server dumps
- Add resistances to elements monsters breathe
-...
Forum: Oook! July 12, 2021, 10:04
Replies: 3
Views: 427
Posted By PowerWyrm
Any dump from v4.2.2. See attached file for...

Any dump from v4.2.2. See attached file for example.

(note: I tried to go to 50ft and the dump generates properly, so you have to have both no shooter "shots = 0.0" and "maxdepth = town" to...
Forum: Oook! July 12, 2021, 09:08
Replies: 3
Views: 427
Posted By PowerWyrm
Character Ladder broken

"Incorrect integer value: 'Shots' for column `angband`.`ladder`.`max_depth` at row 1"

This is because in newest version, if you don't equip a shooter, you get "shots: 0.0/round".
Forum: Variants July 9, 2021, 18:30
Replies: 6
Views: 1,256
Posted By PowerWyrm
New PWMAngband 1.5.0 beta 4 released! -...

New PWMAngband 1.5.0 beta 4 released!

- Implement a simple music system
- Allow starting "gifts" depending on chosen race

Binaries are available for download at the usual location:...
Forum: Variants July 6, 2021, 07:58
Replies: 94
Views: 14,833
Posted By PowerWyrm
Just run the server locally. Set "localhost" as...

Just run the server locally. Set "localhost" as servername. If you want to play with turn based system instead of real time, edit mangband.cfg and set TURN_BASED = true.
Forum: Vanilla July 5, 2021, 08:10
Replies: 161
Views: 16,522
Posted By PowerWyrm
What about the problem with double stacks of...

What about the problem with double stacks of items and using from second stack actually depleting the first? (you have 40 phase doors + 10 phase doors, you use a scroll from the pile of 10 and end up...
Forum: Variants July 2, 2021, 18:10
Replies: 6
Views: 1,256
Posted By PowerWyrm
New PWMAngband 1.5.0 beta 3 released! -...

New PWMAngband 1.5.0 beta 3 released!

- Modify tunneling to account for rooms with few entrances
- Force pressing SPACE key to enter the game after the MotD is displayed

Note: this ported the...
Forum: Vanilla June 29, 2021, 17:27
Replies: 161
Views: 16,522
Posted By PowerWyrm
I found a few symmetry errors in some vaults....

I found a few symmetry errors in some vaults. Here are the corrected version for them:


name:Huge I
type:Greater vault
rating:45
rows:15
columns:39
min-depth:0
max-depth:0
Forum: AAR June 29, 2021, 07:55
Replies: 560
Views: 119,149
Posted By PowerWyrm
Power 1172? I don't remember anything like that...

Power 1172? I don't remember anything like that in the standard list...
Forum: Variants June 25, 2021, 17:56
Replies: 6
Views: 1,256
Posted By PowerWyrm
New PWMAngband 1.5.0 beta 2 released! - Add...

New PWMAngband 1.5.0 beta 2 released!

- Add TTF font support
- Update comments for count_feats() to match current code
- Treat '#' similarly for vaults and room templates
- Add an argument to...
Showing results 1 to 25 of 500

 
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