Forum: Vanilla
November 26, 2019, 23:20
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Replies: 13
Views: 555
Perhaps. It would be nice to be able to do...
Perhaps. It would be nice to be able to do something more subtle such as making *slay evil* a 2.5x bonus (stronger than slay evil, 2x), but the Angband code notoriously uses integer arithmetic for...
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Forum: Vanilla
November 8, 2019, 22:24
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Replies: 16
Views: 2,979
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Forum: Vanilla
November 8, 2019, 22:15
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Replies: 4
Views: 361
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Forum: Vanilla
November 3, 2019, 23:42
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Replies: 9
Views: 527
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Forum: Vanilla
October 23, 2019, 01:12
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Replies: 10
Views: 644
That's correct. Creating a derivative work such...
That's correct. Creating a derivative work such as Angband requires permission of the copyright holder, and the game's being non-commercial does not necessarily suffice for a fair use exemption. In...
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Forum: Vanilla
August 20, 2019, 09:57
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Replies: 17
Views: 1,278
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Forum: Vanilla
August 20, 2019, 09:53
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Replies: 20
Views: 1,726
Yep. And remember, the OP was on a forum mainly...
Yep. And remember, the OP was on a forum mainly discussing Dwarf Fortress rather than Angband. Playing DF is all about terrains; the monsters you encounter are very much a side-effect of the terrain...
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Forum: Vanilla
August 17, 2019, 00:13
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Replies: 3
Views: 519
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Forum: Vanilla
July 27, 2019, 19:32
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Replies: 379
Views: 23,336
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Forum: Vanilla
May 8, 2019, 22:47
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Replies: 15
Views: 1,516
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Forum: Vanilla
April 14, 2019, 18:51
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Replies: 21
Views: 1,745
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Forum: Vanilla
April 13, 2019, 00:17
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Replies: 24
Views: 1,722
Unless you're a divine caster, CCW is not a...
Unless you're a divine caster, CCW is not a limitless resource. !CCW is common enough that it doesn't have to be hoarded like !heal and higher, but it's possible to run out. The town shops sometimes...
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Forum: Vanilla
April 13, 2019, 00:01
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Replies: 6
Views: 911
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Forum: Vanilla
April 12, 2019, 23:57
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Replies: 6
Views: 925
At shallow depths, you'll sometimes find vaults...
At shallow depths, you'll sometimes find vaults that are all but unguarded. Once you get deeper, vaults will tend to have hordes of nasty uniques along with the juicy treasure. So whenever you find a...
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Forum: Vanilla
April 2, 2019, 13:26
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Replies: 505
Views: 38,687
Way back when the new classes first appeared, I...
Way back when the new classes first appeared, I suggested that we implement things so that on character generation, one class other than the player's would be randomly selected (or two if the player...
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Forum: Vanilla
March 7, 2019, 17:43
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Replies: 201
Views: 16,058
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Forum: Vanilla
February 4, 2019, 23:26
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Replies: 39
Views: 3,230
Weapon weights have never been a measure of...
Weapon weights have never been a measure of real-world weight, but rather of how awkward an object is to carry. The easiest fix is to just remove the labels "weight" and "pounds" and instead report...
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Forum: Vanilla
January 23, 2019, 22:06
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Replies: 22
Views: 1,801
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Forum: Vanilla
December 25, 2018, 20:30
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Replies: 67
Views: 4,739
Boredom is subjective. Yes, curbstomping every...
Boredom is subjective. Yes, curbstomping every monster you encounter as a fighter can get boring, and may lead to fatal recklessness once genuinely dangerous things start to appear. But on the other...
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Forum: Vanilla
December 21, 2018, 00:50
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Replies: 9
Views: 1,058
You might try increasing the font size within...
You might try increasing the font size within Angband rather than using the OS-level screen magnification. That will give you naturally large and readable Angband windows, and you can just park your...
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Forum: Vanilla
December 8, 2018, 20:46
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Replies: 5
Views: 820
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Forum: Vanilla
September 18, 2018, 05:04
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Replies: 505
Views: 38,687
You probably should add a ticket for my...
You probably should add a ticket for my suggestion of implementing the choice between the new and old class systems as a birth option, since that's pretty obviously preferable to the current...
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Forum: Vanilla
September 5, 2018, 02:56
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Replies: 13
Views: 1,424
Which is not to say that explicitly giving...
Which is not to say that explicitly giving warriors +1 blows to all weapons after a certain CL wouldn't be an appropriate balance change, but it's still a new innovation, not a restoration of how it...
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Forum: Vanilla
August 23, 2018, 03:00
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Replies: 505
Views: 38,687
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Forum: Vanilla
August 21, 2018, 01:40
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Replies: 505
Views: 38,687
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