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Search: Posts Made By: Bill Peterson
Forum: Vanilla November 29, 2019, 19:59
Replies: 2
Views: 246
Posted By Bill Peterson
I can generate Hithlomir using the debug commands...

I can generate Hithlomir using the debug commands and it shows as "Soft Leather Armour" before identifying. ID's as The Soft Leather Armour Hithlomir
Forum: Vanilla November 16, 2019, 21:01
Replies: 4
Views: 336
Posted By Bill Peterson
Thanks for the explanation. I'm not really...

Thanks for the explanation. I'm not really bothered by this bug, if you aren't playing with Lose Artifacts you always have the option of recalling. I can remember in the 2.x years, if you had really...
Forum: Vanilla November 15, 2019, 00:14
Replies: 4
Views: 336
Posted By Bill Peterson
Trapped with no door

I just WoR'd to 1800' into an area with no door. The 3 square area is 2 steps West, just North of the stairs. Fortunately I had a good shovel and was able to dig out to the North. Image is attached,...
Forum: Vanilla October 29, 2019, 04:25
Replies: 5
Views: 340
Posted By Bill Peterson
Since they're so small I'll just quote them here...

Since they're so small I'll just quote them here rather than attaching files
Here's the code for splitting a tileset into individual images
'''
Created on Oct 23, 2019

@author: William Peterson...
Forum: Vanilla October 28, 2019, 19:34
Replies: 5
Views: 340
Posted By Bill Peterson
I started with the file that's distributed with...

I started with the file that's distributed with Angband 4.2.0. I thought about changing to Tangaria’s tileset but was concerned about variants that may want to copy things from Vanilla. So I ended up...
Forum: Vanilla October 27, 2019, 21:11
Replies: 5
Views: 340
Posted By Bill Peterson
Updated Gervais Tiles

I have a new .bmp and .prf files updated to include images for the 4.2.0 changes. Unfortunately, the package is too big to attach to a message. Any suggestions?
Forum: Vanilla October 6, 2019, 03:27
Replies: 4
Views: 424
Posted By Bill Peterson
Should be another couple of weeks, mostly because...

Should be another couple of weeks, mostly because testing with debug mode is slow. I just wanted to make sure no one has a problem with the new tiles.
Forum: Vanilla October 6, 2019, 00:03
Replies: 4
Views: 424
Posted By Bill Peterson
Fixing the David Gervais tile set

As soon as I fired up 4.2.0 with the Grevais tiles that I've been using since AngbandTk I started seeing black squares and really invisible monsters. This is unacceptable, says I. Since I could be...
Forum: Vanilla September 12, 2019, 20:23
Replies: 6
Views: 889
Posted By Bill Peterson
Then you'll be disappointed with 4.2, the...

Then you'll be disappointed with 4.2, the shopkeeper knows the true worth of things and won't give you anything for it.
Forum: Vanilla August 22, 2019, 18:51
Replies: 267
Views: 18,478
Posted By Bill Peterson
You've seen sandals in the past. You can feel the...

You've seen sandals in the past. You can feel the materiel used and the quality of the construction.
Forum: Vanilla August 21, 2019, 22:49
Replies: 2
Views: 442
Posted By Bill Peterson
Thanks, I did not know this. I did notice that...

Thanks, I did not know this. I did notice that names are not case sensitive.
Forum: Vanilla August 21, 2019, 20:32
Replies: 2
Views: 442
Posted By Bill Peterson
Issue with debug mode

Im trying to clean up the David Gervais graphics, which were not given the same attention as the Shockbolt tiles. Apparently debug mode will only accept a-zA-z (don't know about digits) so monsters...
Forum: Vanilla August 19, 2019, 18:22
Replies: 267
Views: 18,478
Posted By Bill Peterson
Look at the file xtra-shb.prf in the...

Look at the file xtra-shb.prf in the lib/tiles/shockbolt directory. Once you figure out how they index into the .png image you can make changes.
Forum: Vanilla August 19, 2019, 18:11
Replies: 267
Views: 18,478
Posted By Bill Peterson
I did look there first and wasn't satisfied with...

I did look there first and wasn't satisfied with the paladin description. I had just wasted precious low level money on the second town prayer book and wanted a more detailed look at the paladin...
Forum: Vanilla August 18, 2019, 18:01
Replies: 267
Views: 18,478
Posted By Bill Peterson
So now we have to talk about trying to cast...

So now we have to talk about trying to cast spells with a half-cast character. Is this subtle humor from the devs?

All the information about classes, spell books, and spells is in class.txt in the...
Forum: Sil August 30, 2018, 19:22
Replies: 13
Views: 1,663
Posted By Bill Peterson
Yes, all the graphics files and code from Vanilla...

Yes, all the graphics files and code from Vanilla are still in place. Unfortunately, the person who developed Sil wasn't interested in graphics and didn't follow the protocols for defining the...
Forum: Sil August 30, 2018, 09:21
Replies: 13
Views: 1,663
Posted By Bill Peterson
I just picked up the latest Sil-Q thinking I...

I just picked up the latest Sil-Q thinking I would take a look at the graphics again and you've disabled the menu items. Was that really necessary? Were people getting confused by choosing graphics...
Forum: Sil April 2, 2018, 01:04
Replies: 7
Views: 1,471
Posted By Bill Peterson
Eugene, I'm not sure that I can be much help to...

Eugene, I'm not sure that I can be much help to you. Sil contains code inherited from Vanilla Angband and auxiliary files (in the lib/pref folder) to place graphical tiles on the screen....
Forum: Sil February 6, 2018, 21:18
Replies: 12
Views: 2,842
Posted By Bill Peterson
Glad you did this now, rather than a couple of...

Glad you did this now, rather than a couple of days later. I'm just putting the last touches on the revised Gervais graphics files. Are the spider and the artefacts of Betrayal the only new items to...
Forum: Sil February 4, 2018, 00:24
Replies: 7
Views: 1,471
Posted By Bill Peterson
It's all good. A little bit of a learning curve...

It's all good. A little bit of a learning curve with Eclipse, but I can compile it now.

And I believe I've found the situation (no problem) with the flavors. I had not noticed flavor.txt in the...
Forum: Sil February 3, 2018, 21:40
Replies: 7
Views: 1,471
Posted By Bill Peterson
No problem, I can see that this forum is lightly...

No problem, I can see that this forum is lightly followed, figured you'd be back eventually. I gave up on the idea of using MSVC when I found that Eclipse is quite adequate for looking at code. Are...
Forum: Sil January 29, 2018, 07:18
Replies: 7
Views: 1,471
Posted By Bill Peterson
Sil graphics

I came back to the forums to see if anything has changed and find that Sil has been forked and is undergoing some development, so I'm interested again. I note that it says that graphics don't work,...
Forum: Sil January 28, 2018, 06:08
Replies: 3
Views: 1,330
Posted By Bill Peterson
And as the old Scots caddie, or the Sil...

And as the old Scots caddie, or the Sil maintainer might say:

It was nae made t'be fair

Seriously, Gothmog, you've picked the most difficult and most frustrating of the roguelikes. I feel your...
Forum: Vanilla July 14, 2017, 00:38
Replies: 18
Views: 2,643
Posted By Bill Peterson
It would appear that Angband 4.1.0 has solved all...

It would appear that Angband 4.1.0 has solved all of the problems with cursed items. I found Calris and some boots of Elvenkind with a curse and +9 speed. Two or three store bought scrolls of Remove...
Forum: Vanilla June 30, 2017, 19:57
Replies: 11
Views: 2,703
Posted By Bill Peterson
Good for you, I only found it on 2 of my 3...

Good for you, I only found it on 2 of my 3 winners. I think the effect is more of, finding T1R greatly increases your chance of winning.

My mage was just lucky, but my mage found it by virtue of a...
Showing results 1 to 25 of 97

 
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