Forum: Vanilla
August 24, 2018, 21:22
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Replies: 11
Views: 1,934
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Forum: Vanilla
August 10, 2018, 22:15
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Replies: 17
Views: 1,583
I agree, I wouldn't do so on purpose either....
I agree, I wouldn't do so on purpose either. Which raises the question how you are supposed to clean a room like that. Drujs don't move, they stay put.
Of course you never have to enter a particular...
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Forum: Vanilla
August 9, 2018, 07:58
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Replies: 17
Views: 1,583
spell casting and line of sight
I just lost a char to a small undead pit. Char was a HT paladin, level 38, dlevel 75, small room with 5x6 or so random undead. I know these rooms can be very dangerous ;-)
I had already killed a...
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Forum: Vanilla
March 3, 2017, 14:27
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Replies: 74
Views: 10,117
First one more vote for randarts because they...
First one more vote for randarts because they give increased variety.
One observation for base resistances. There are a lot of standarts that give all 4 base resistances plus some other stuff....
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Forum: Vanilla
November 30, 2016, 13:05
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Replies: 12
Views: 3,005
I have used the teleport self strategy against...
I have used the teleport self strategy against Morgoth. I guess I teleport self much more in general than most people here consider safe. One should not combine Teleport other with teleport self as...
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Forum: Vanilla
November 19, 2016, 08:21
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Replies: 22
Views: 3,656
I thought the idea of floating eyes was to...
I thought the idea of floating eyes was to introduce the concept of paralyze to new players. The new player encounters a floating eye, learns that paralyze is very dangerous although this first...
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Forum: Vanilla
November 18, 2016, 11:46
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Replies: 22
Views: 3,656
simple question on paralyzing
Just lost a char on d1 to a floating eye :D
There was a change done to the way paralyze works a few versions ago. I thought you get paralyzed for a couple of turns, then you get the message 'you can...
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Forum: Vanilla
November 18, 2016, 11:31
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Replies: 65
Views: 9,596
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Forum: Vanilla
November 17, 2016, 11:36
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Replies: 19
Views: 3,476
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Forum: Vanilla
November 10, 2016, 13:24
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Replies: 19
Views: 3,476
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Forum: Vanilla
November 4, 2016, 11:11
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Replies: 45
Views: 6,695
Brogue has a few terrain types that work well...
Brogue has a few terrain types that work well there.
Chasms = open space only works well with a permanent dungeon, so not suitable for angband.
rubble corresponds to bushes in brogue, they have the...
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Forum: Vanilla
November 2, 2016, 08:27
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Replies: 29
Views: 4,173
You certainly can play that way, essentially...
You certainly can play that way, essentially saying you expect to buy all consumables outside of the black market in unlimited quantities. Nothing wrong with that. But not everyone plays like that....
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Forum: Vanilla
October 7, 2016, 10:40
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Replies: 9
Views: 1,561
You could also look for the bladeturner unique...
You could also look for the bladeturner unique (if I remember the name correctly). It's a unique power dragon scale mail and provides resistance to pretty much everything. If you play with randarts...
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Forum: Vanilla
September 28, 2016, 11:25
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Replies: 22
Views: 4,693
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Forum: Vanilla
September 19, 2016, 11:03
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Replies: 6
Views: 1,898
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Forum: Vanilla
September 16, 2016, 10:08
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Replies: 55
Views: 8,751
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Forum: Vanilla
September 14, 2016, 11:39
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Replies: 55
Views: 8,751
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Forum: Vanilla
September 13, 2016, 11:40
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Replies: 55
Views: 8,751
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Forum: Vanilla
September 13, 2016, 11:35
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Replies: 44
Views: 8,166
I think the game change that would fix your...
I think the game change that would fix your issues is making vaults so that the goodies don't just lie on the ground but are actually carried by the monsters within. With the most powerful items...
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Forum: Vanilla
September 10, 2016, 14:21
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Replies: 7
Views: 2,185
Never mind, monster memory still works as...
Never mind, monster memory still works as expected. Just thought that a char that made it through 3/4 of the dungeon would have a killed a white snake at some point but apparently he didn't.
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Forum: Vanilla
September 10, 2016, 14:15
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Replies: 7
Views: 2,185
monster memory
I recall that if one char dies and you start a new one, the new one remembers the monster memory from the old one, so you don't have to learn everything from scratch again. I'm playing version...
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Forum: Vanilla
September 10, 2016, 14:05
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Replies: 22
Views: 4,693
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Forum: Vanilla
September 9, 2016, 14:55
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Replies: 22
Views: 4,693
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Forum: Vanilla
September 8, 2016, 12:05
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Replies: 5
Views: 1,770
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Forum: Vanilla
September 8, 2016, 08:05
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Replies: 22
Views: 4,693
This is the classic burst damage discussion. A...
This is the classic burst damage discussion. A 400 hitpoint char can fight a monster that does 300 damage per turn if he is very careful. He can not fight a monster that can do 500 damage in a single...
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