Forum: Vanilla
March 21, 2011, 20:23
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Replies: 104
Views: 29,956
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Forum: Development
February 15, 2011, 23:43
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Replies: 7
Views: 3,667
What about summoning at a distance? Instead of...
What about summoning at a distance? Instead of trying to place summons in 2 tiles of the player and in LoS why not place summons between 10 and 12 tiles from the player without regard for LoS. That...
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Forum: ToME
February 5, 2011, 10:48
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Replies: 1
Views: 3,680
Don't die.
BoL lets you ressurect one...
Don't die.
BoL lets you ressurect one time. It lasts until that happens. If you suffer a stupid avoidable death that's a waste of it, but still better than wasting the whole character.
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Forum: Vanilla
February 5, 2011, 08:42
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Replies: 21
Views: 7,176
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Forum: Vanilla
February 4, 2011, 19:38
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Replies: 21
Views: 7,176
I don't think devices are a good level to drop...
I don't think devices are a good level to drop other things to. It would be an exceptionally elite player who could win without using anything but devices. Maybe if Morgoth didn't drain charges it...
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Forum: Vanilla
February 2, 2011, 20:55
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Replies: 21
Views: 7,176
I don't really think the fix should be mage...
I don't really think the fix should be mage specific. The reason I brought it up in the susceptabilities thread is that as currently coded susceptabilities do not boost brands -- and I think they...
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Forum: Vanilla
February 2, 2011, 07:44
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Replies: 11
Views: 4,173
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Forum: Vanilla
February 2, 2011, 03:42
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Replies: 11
Views: 4,173
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Forum: Vanilla
January 28, 2011, 04:27
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Replies: 16
Views: 4,878
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Forum: Vanilla
January 25, 2011, 07:46
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Replies: 13
Views: 5,986
I'd mostly redistribute (and buff) the monsters...
I'd mostly redistribute (and buff) the monsters we already have. Great high elemental wyrms and balrogs should be at 90+ with Ancalagon and Gothmog actually native to level 100 with stats that make...
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Forum: Vanilla
January 23, 2011, 01:11
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Replies: 20
Views: 9,354
Indeed. There's already a separate movement to...
Indeed. There's already a separate movement to fix the light weapon problem, at which point the *thancs will only be better than medium weight branded egos for low strength characters. Let's not...
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Forum: Vanilla
January 22, 2011, 04:37
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Replies: 20
Views: 9,354
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Forum: Vanilla
January 18, 2011, 18:20
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Replies: 62
Views: 18,404
Humans in the Ainulindale cosmology are less...
Humans in the Ainulindale cosmology are less strongly bound by fate. That sounds like something you can use to justify not dieing when they "should".
This never bears out in the QS proper...
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Forum: Vanilla
January 18, 2011, 18:08
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Replies: 62
Views: 19,048
I think if we want to make traps significant...
I think if we want to make traps significant without removing perfect detection we need to get rid of spells and rods of trap detection. Probably scrolls too since they're in a relatively cheap to...
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Forum: Vanilla
January 17, 2011, 22:41
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Replies: 62
Views: 19,048
Actually, I'd say there's another option.
...
Actually, I'd say there's another option.
(3) traps cannot be avoided without activities that present other risks. Making reliable trap avoidance require digging through granite could lead to...
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Forum: Vanilla
January 8, 2011, 04:37
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Replies: 13
Views: 9,265
I'm pretty sure...
I'm pretty sure http://www.d20srd.org/srd/spells/transformation.htm is Tenser's Transformation in WotC copyrighted material. It basically turns a mage into a fighter. It's still in 3.5 and...
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Forum: Vanilla
January 7, 2011, 20:38
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Replies: 25
Views: 7,526
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Forum: Development
January 6, 2011, 05:42
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Replies: 9
Views: 2,496
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Forum: Vanilla
December 25, 2010, 05:30
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Replies: 72
Views: 16,241
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Forum: Vanilla
December 24, 2010, 21:15
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Replies: 72
Views: 16,241
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Forum: Vanilla
December 18, 2010, 21:17
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Replies: 89
Views: 12,967
I think a new setup is needed. O combat makes...
I think a new setup is needed. O combat makes damage difficult to predict. V combat is counter-intuitive. I'd start over designing it as if it were a table top system to keep complexity down. ...
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Forum: Vanilla
December 12, 2010, 23:17
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Replies: 223
Views: 44,253
I think your restock schedule is completely...
I think your restock schedule is completely backwards. The game should be at its hardest in the late game and at its easiest early on. Requiring the player to level multiple times for the first...
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Forum: Variants
December 9, 2010, 03:46
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Replies: 6
Views: 3,531
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Forum: Vanilla
December 8, 2010, 21:45
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Replies: 223
Views: 44,253
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Forum: AAR
December 7, 2010, 21:44
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Replies: 37
Views: 9,696
The other solution is to eliminate spoilers by...
The other solution is to eliminate spoilers by randomizing -monsters-. I would do so on a per savefile basis so that knowledge can be built up between games as is traditional with roguelikes, but...
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