Forum: Development
September 20, 2015, 20:22
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Replies: 8
Views: 4,925
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Forum: Development
September 20, 2015, 13:21
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Replies: 8
Views: 4,925
Alright, I've decided I'm probably going to use...
Alright, I've decided I'm probably going to use z_info->s_max to keep track of the total spell number, because 0) I can't figure out how to get the parser to hoof me a reference to the final spell...
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Forum: Development
September 20, 2015, 04:08
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Replies: 8
Views: 4,925
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Forum: Development
September 14, 2015, 15:34
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Replies: 8
Views: 4,925
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Forum: Development
September 14, 2015, 01:23
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Replies: 8
Views: 4,925
It should be 99 actually.
The magic number...
It should be 99 actually.
The magic number 99 is used as a marker in spell_order* to denote a spell that has never been learned so that it will be skipped when forgetting spells. This implies a...
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Forum: Development
September 13, 2015, 19:41
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Replies: 8
Views: 4,925
Reworking the entire magic system (yay)!
This is a thread where I will dump questions I have while I am reworking the entire magic system.
I have a situation where I want characters to have racial and class-based magic, with potential...
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Forum: Development
August 24, 2015, 18:04
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Replies: 13
Views: 5,800
I disagree.
One appeal to trying to play a...
I disagree.
One appeal to trying to play a lesser race is that you'll advance more quickly to level 50, which makes up for the crappy stats in playability. Without a penalty (or bonus), it would...
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Forum: Development
August 24, 2015, 16:27
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Replies: 13
Views: 5,800
Formula Suggestions for Race/Class Stats
I'd like to have a general rule-of-thumb for how much added exp should be required for a race or class (race is higher importance because there's so much crap to account for).
I know this is a...
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Forum: Development
August 24, 2015, 16:20
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Replies: 9
Views: 4,134
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Forum: Vanilla
August 18, 2015, 18:02
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Replies: 116
Views: 28,469
Is there a chance "expand the power of the look...
Is there a chance "expand the power of the look command" option from Z could be added or implemented as default? I notice in V that directional keys don't always hop to features outside the viewport...
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Forum: Vanilla
August 18, 2015, 17:56
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Replies: 116
Views: 28,469
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Forum: Vanilla
August 17, 2015, 06:49
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Replies: 116
Views: 28,469
Sound effects are totes broken.
Apparently nopony here uses the Sound feature.
The sound is totally screwed up in 4.0.1. It will take a sound effect that happens legitimately, then repeat the same sound effect every time a...
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Forum: Development
August 8, 2015, 01:31
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Replies: 9
Views: 4,134
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Forum: Development
August 7, 2015, 20:17
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Replies: 9
Views: 4,134
Dev question on cursed items.
I've been working on an Ang variant and I'm probably going to redo everything since 4.01 is out now. I'm pretty out of the loop on stuff though, so I figured a question or two on the dev board would...
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Forum: Development
November 4, 2013, 05:36
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Replies: 11
Views: 5,110
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Forum: Development
September 8, 2013, 04:03
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Replies: 11
Views: 5,110
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Forum: Development
September 8, 2013, 02:03
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Replies: 11
Views: 5,110
Oh, that's fantastic news! :D
Python is a...
Oh, that's fantastic news! :D
Python is a natural choice for the text version; but with the graphics and sound, wouldn't it be easier to write a platform-independent version in Java...?
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Forum: Development
September 8, 2013, 01:25
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Replies: 11
Views: 5,110
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Forum: Development
September 7, 2013, 22:31
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Replies: 11
Views: 5,110
Sound/Message Use
So, after a lot of headdesk, I think I figured something out.
variable.c defines const char** angband_sound_name, and z-msg.h contains a corresponding enum of const ints. Neither one of these has...
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Forum: Development
July 6, 2013, 03:44
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Replies: 2
Views: 2,784
Solved it. Someone from the NetBeans forums was...
Solved it. Someone from the NetBeans forums was kind enough to inform me I needed to use the cross-compiler's -g flag to retain debug information with the binary. I updated the Makefile.win and it...
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Forum: Development
July 1, 2013, 04:12
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Replies: 2
Views: 2,784
I am too stupid to use gdb with Angband.
In Netbeans I have the Run executable pointing to the place angband.exe gets copied at project root level. But when I try to Debug, all I get is assembly code I can't step through (it decompiles...
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Forum: Development
June 26, 2013, 01:49
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Replies: 2
Views: 2,661
I am! :D I'm also learning at an exponential...
I am! :D I'm also learning at an exponential rate; just got z to compile. Had to modify main-win.c but it's humming now. W00t.
I'm probably going to try to patch vanilla with z rather than the...
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Forum: Development
June 25, 2013, 21:35
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Replies: 2
Views: 2,661
...nevermind. (Delete me please?)
I can't locate the sources for ZAngband 2.4.0 (r5 specifically) anywhere. Can anyone assist? Z has been defunct for quite a while but I'm leaning toward using it as a base rather than vanilla--or...
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Forum: Development
June 24, 2013, 19:11
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Replies: 1
Views: 2,466
Success!!!
The problem was discussed here: ...
Success!!!
The problem was discussed here:
http://angband.oook.cz/forum/showthread.php?t=4888
Apparently adding CROSS=i686-pc-mingw32- will fix the issue for Cygwin cross-compile. In the...
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Forum: Development
June 24, 2013, 18:55
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Replies: 1
Views: 2,466
Cross-compiling for Windows.
I'm starting a separate thread since I've hit a soft wall and I now know what the problem is.
I have angband compiling and running, but it currently runs through Cygwin. Looking at Makefile.win,...
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