Forum: Vanilla
October 7, 2017, 00:42
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Replies: 11
Views: 3,187
If your @s are that smart and experienced, I...
If your @s are that smart and experienced, I think they may well simulate being blind and confused so that they can disappear from the map, and have a few pints of beer in the nearest tavern. Pfui,...
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Forum: Vanilla
October 6, 2017, 23:42
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Replies: 5
Views: 1,324
Sounds interesting. But that is a really big...
Sounds interesting. But that is a really big difference with current vanilla! Now, esp not only reveals the race family (say 'T'), but also the exact race: whether it's a forest troll, or a stone...
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Forum: Vanilla
October 6, 2017, 23:20
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Replies: 5
Views: 1,324
perception boosters
It has been noted (by myself and others (http://angband.oook.cz/forum/showpost.php?p=124337&postcount=309)) that certain classes in 4.1.0 have such low perception skill that running into traps again...
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Forum: Vanilla
October 6, 2017, 22:02
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Replies: 5
Views: 1,324
impact of player states on perception
To embed the perception skill in the game more fully, the impact of player states on perception must be decided on. Below are some suggestions.
Player states that should probably affect...
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Forum: Vanilla
October 6, 2017, 21:46
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Replies: 5
Views: 1,324
expanding the role of perception
Perception has long been a 2nd-rate skill with little or no impact. That has now changed. In 4.1.0 it is the primary skill to help you spot hidden traps. Which is nice, imo. But there are a lot more...
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Forum: Vanilla
October 6, 2017, 21:31
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Replies: 5
Views: 1,324
ideas on the future of perception (in V 4.x)
As announced in the thread on bugs and issues in 4.1.0, I 'd like to float some ideas on how to expand and integrate perception in the game more fully, now that it has been revived.
Most of these...
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Forum: Vanilla
October 6, 2017, 18:24
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Replies: 11
Views: 3,187
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Forum: Vanilla
October 5, 2017, 14:31
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Replies: 507
Views: 78,917
monster memory still based on old pathfinding
Some (newly arrived) cold hounds just burst through a door at relative position 2 S, 36 E. That means that the info in the monster memory "... ever vigilant for intruders, which it may notice from...
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Forum: Vanilla
October 5, 2017, 09:39
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Replies: 507
Views: 78,917
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Forum: Vanilla
October 5, 2017, 04:31
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Replies: 507
Views: 78,917
tri-hued energy vortices
Detected energy vortices on dlev 21 with color changing (at subsequent detections) between light slate (#808080), light blue (#00ffff), and dark blue (#0040ff).
Edit:<some of the useless info...
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Forum: Vanilla
October 4, 2017, 15:08
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Replies: 507
Views: 78,917
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Forum: Vanilla
October 4, 2017, 14:48
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Replies: 507
Views: 78,917
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Forum: Vanilla
October 4, 2017, 14:32
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Replies: 507
Views: 78,917
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Forum: Vanilla
October 4, 2017, 02:45
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Replies: 507
Views: 78,917
Yes, scaling hp damage is necessary if you want...
Yes, scaling hp damage is necessary if you want "substantial but not lethal" damage on any level. (min depth for trapdoors is 2 in 4.1.0, btw.)
But hp damage is not my main concern. I even prefer to...
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Forum: Vanilla
October 3, 2017, 17:17
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Replies: 507
Views: 78,917
That's true. Killing Morgoth really requires...
That's true. Killing Morgoth really requires demigod status. At the very least.
For my own variant that's something I 'll probably change. As half did in Sil. But in vanilla, it's a fact to reckon...
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Forum: Vanilla
October 3, 2017, 09:29
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Replies: 507
Views: 78,917
I guess in the end it's a matter of taste. I...
I guess in the end it's a matter of taste. I agree that having a fun game comes first, before realism. But for me, the game would be more fun if my characters were a bit less demigod than they are...
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Forum: Vanilla
October 1, 2017, 16:02
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Replies: 507
Views: 78,917
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Forum: Vanilla
October 1, 2017, 14:06
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Replies: 2
Views: 1,220
How do i find Sméagol in the message log?
Spelling Smeagol as Sméagol
Is a matter of correctness.
Smeagol himself
couldn't care less.
He just wants his precious back.
Those who hunt him
Tend to hate it.
For it makes him hard to spot...
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Forum: Vanilla
October 1, 2017, 13:29
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Replies: 7
Views: 2,181
I agree. And you should also have a much lower...
I agree. And you should also have a much lower chance to miss.
And it can also be used as a cheap way to implement something like backstabbing: When you attack a sleeping monster, it is treated as...
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Forum: Vanilla
October 1, 2017, 11:15
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Replies: 507
Views: 78,917
I came home from a trip and read the dialogue...
I came home from a trip and read the dialogue between you and Derakon of the past few days. I think that the kind of system you propose has potential, in that it can get rid of the awkward feat of...
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Forum: Vanilla
September 27, 2017, 17:22
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Replies: 507
Views: 78,917
sleepy monsters in 4.1.0
I may be misperceiving things, but I have the impression that monsters in 4.1.0 wake up much more slowly than in previous versions. So much that it feels boring at times.
At first, I thought that it...
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Forum: Vanilla
September 27, 2017, 15:46
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Replies: 507
Views: 78,917
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Forum: Vanilla
September 26, 2017, 13:02
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Replies: 507
Views: 78,917
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Forum: Vanilla
September 26, 2017, 12:51
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Replies: 507
Views: 78,917
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Forum: Vanilla
September 26, 2017, 03:05
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Replies: 507
Views: 78,917
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