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Search: Posts Made By: Derakon
Forum: AAR Today, 03:14
Replies: 11
Views: 286
Posted By Derakon
That's odd. You're supposed to start each level...

That's odd. You're supposed to start each level with 100 energy, and enemies are supposed to start with 0, which should guarantee that you get at least one action before anything else does. But...
Forum: Vanilla Yesterday, 18:56
Replies: 14
Views: 283
Posted By Derakon
CON bonuses are multiplied by your level, so in...

CON bonuses are multiplied by your level, so in absolute terms the same CON adjustment makes 50 times more difference at level 50 than at level 1. That's part of what makes CON less relevant in the...
Forum: Vanilla November 13, 2018, 03:08
Replies: 9
Views: 210
Posted By Derakon
Yep, though it would snark at you if you claimed...

Yep, though it would snark at you if you claimed to have an IQ of 200 or be able to bench-press 400 pounds.
Forum: Vanilla November 12, 2018, 22:36
Replies: 9
Views: 210
Posted By Derakon
If I recall correctly, D&D stats are supposed to...

If I recall correctly, D&D stats are supposed to represent sigmas away from average when using a normal distribution. Every +1 ability modifier (+2 to the base stat) is an extra sigma. You would...
Forum: Vanilla November 9, 2018, 19:04
Replies: 18
Views: 410
Posted By Derakon
The main use case for Anarion is meleeing...

The main use case for Anarion is meleeing Morgoth, since he hits to drain all stats. But that's also an activity that most rangers will not participate in. If there's one thing that rangers are the...
Forum: Vanilla November 8, 2018, 22:12
Replies: 20
Views: 614
Posted By Derakon
This could in principle be extended, so you could...

This could in principle be extended, so you could have cursed items that just make it so there's 20% more monsters on each level and new monsters spawn in faster, for example. Or specifically there's...
Forum: Vanilla November 8, 2018, 17:46
Replies: 10
Views: 292
Posted By Derakon
Even in the old days, the "don't go below this...

Even in the old days, the "don't go below this depth or you risk instant death" was vastly more a think in the players' minds than it was in how the game worked. Monsters are a bit more common once...
Forum: Vanilla November 7, 2018, 19:45
Replies: 7
Views: 262
Posted By Derakon
It's not quite that straightforward. The game...

It's not quite that straightforward. The game analyzes artifact.txt to get an understanding of what kinds of power levels are appropriate, and then uses that analysis to guide generation of new...
Forum: Vanilla November 7, 2018, 17:07
Replies: 61
Views: 4,332
Posted By Derakon
Something's probably off with the randart power...

Something's probably off with the randart power evaluations, considering the frequency with which we're getting reports of overpowered artifacts. The game just doesn't realize how powerful they are....
Forum: Vanilla November 7, 2018, 01:19
Replies: 20
Views: 614
Posted By Derakon
One simple fix would be to give the deeper...

One simple fix would be to give the deeper ringwraiths a "friends" tag so that they have the shallower wraiths with them, assuming said shallower wraiths haven't already been killed of course.
Forum: ToME November 7, 2018, 00:56
Replies: 3
Views: 107
Posted By Derakon
So hit '=' to bring up the options, then select...

So hit '=' to bring up the options, then select the delay factor, and set it to 2 or 3.
Forum: Vanilla November 7, 2018, 00:55
Replies: 20
Views: 614
Posted By Derakon
And the ringwraiths in general are quite common,...

And the ringwraiths in general are quite common, so if you don't keep a careful eye out you'll keep running into them over and over again. Same goes with Saruman, who is quite common once you reach...
Forum: Vanilla November 6, 2018, 21:22
Replies: 20
Views: 614
Posted By Derakon
The S_WRAITH spell has been rare for as long as I...

The S_WRAITH spell has been rare for as long as I can remember. I'm pretty sure that only a few very high-level uniques have ever had it; that list might historically have been as short as the...
Forum: Vanilla November 6, 2018, 17:31
Replies: 20
Views: 614
Posted By Derakon
The only ringwraith that has historically...

The only ringwraith that has historically (in-game, not in-lore) been able to summon ringwraiths is the Witch-King of Angmar. All the others have never been able to summon their pals, except maybe by...
Forum: AAR November 6, 2018, 05:10
Replies: 27
Views: 678
Posted By Derakon
We've had the rune-ID discussion many times. In...

We've had the rune-ID discussion many times. In fact I'm pretty sure we've specifically had the "Egavactip doesn't like rune-ID" discussion at least twice already. Not saying we can't have it again,...
Forum: AAR November 4, 2018, 17:02
Replies: 27
Views: 678
Posted By Derakon
That could be easily "fixed" by making stat...

That could be easily "fixed" by making stat potions cap out at 18 instead of 18/100. :)

(Of course this would have massive, far-reaching implications)
Forum: AAR November 4, 2018, 05:20
Replies: 27
Views: 678
Posted By Derakon
Isn't that basically what "maximize" mode does,...

Isn't that basically what "maximize" mode does, though? I've always played with it on, so my characters have more stat variance in the endgame.
Forum: ToME October 31, 2018, 16:32
Replies: 13
Views: 249
Posted By Derakon
Incidentally, quests are one very good reason to...

Incidentally, quests are one very good reason to pick up an ability that lets you generate LOS-obstructing terrain. Grow Trees, Stone Prison, and Thaumaturgy 'Blast - wall creation' spells are all...
Forum: ToME October 31, 2018, 15:42
Replies: 13
Views: 249
Posted By Derakon
...and I wouldn't do the Khazad-Dum home quest at...

...and I wouldn't do the Khazad-Dum home quest at all, it's seriously unpleasant.

The problem with quests is that they often have "unfair" layouts. For example, one of the quests is just a big...
Forum: AAR October 31, 2018, 05:19
Replies: 27
Views: 678
Posted By Derakon
It's a matter of competition for the slot. There...

It's a matter of competition for the slot. There are some good shields out there, but mostly they provide resists, which are also commonly available on body armor, helms, and cloaks. Rings provide...
Forum: ToME October 30, 2018, 22:27
Replies: 13
Views: 249
Posted By Derakon
Ehh, it's up to you. I like starting with the...

Ehh, it's up to you. I like starting with the thieve's quest because it's challenging while often still being achievable, and killing random wildlife always felt cheesy to me. Not that it's easy to...
Forum: Vanilla October 30, 2018, 16:35
Replies: 70
Views: 3,104
Posted By Derakon
Even in the town, the RNG deciding whether and...

Even in the town, the RNG deciding whether and where to spawn more townsfolk.
Forum: ToME October 30, 2018, 16:34
Replies: 13
Views: 249
Posted By Derakon
The leader of each town will give you a quest to...

The leader of each town will give you a quest to clear out some local monsters in exchange for being able to use their den as your house. In Bree, you need to deal with some low-level 'p' enemies,...
Forum: Vanilla October 30, 2018, 01:22
Replies: 50
Views: 3,972
Posted By Derakon
You can clearly see...nothing. :) Probably still...

You can clearly see...nothing. :) Probably still better than hallucinating!
Forum: AAR October 29, 2018, 00:23
Replies: 17
Views: 492
Posted By Derakon
You can set it up yourself with the debug...

You can set it up yourself with the debug commands. If I recall correctly, it's ^ae to edit your stats, and ^ac to create an artifact (just type "Deathwreaker" into the prompt). You can also ^aj to...
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