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Search: Posts Made By: backwardsEric
Forum: Vanilla May 16, 2022, 13:32
Replies: 122
Views: 14,894
Posted By backwardsEric
If you had directly opened it (or, to use...

If you had directly opened it (or, to use wobbly's phrase, booted it) the trap immunity would have bypassed the trap. To me, that's another argument, besides how it works for floor traps, for...
Forum: Vanilla April 8, 2022, 06:21
Replies: 122
Views: 14,894
Posted By backwardsEric
What leads you to think that Venom and Smite Evil...

What leads you to think that Venom and Smite Evil affect missile attacks? The descriptions are "Coats all your melee weapons with poison for 18+d18 turns." and "Temporarily makes your melee attacks...
Forum: Vanilla April 4, 2022, 22:28
Replies: 8
Views: 480
Posted By backwardsEric
Yes, '5' works for me with the roguelike keyset ....

Yes, '5' works for me with the roguelike keyset . Besides the factor that my test was with Wine on Linux, do you, by chance, have a keymap that's interfering with the default roguelike keymap for...
Forum: Vanilla April 4, 2022, 18:13
Replies: 8
Views: 480
Posted By backwardsEric
'5' also worked for me to disarm a chest next to...

'5' also worked for me to disarm a chest next to a trap with the Windows front end running under Wine (tried with both the original and roguelike keysets; this was on a laptop without a numeric...
Forum: Vanilla April 4, 2022, 14:29
Replies: 8
Views: 480
Posted By backwardsEric
'5' worked for me in a quick test (Mac version;...

'5' worked for me in a quick test (Mac version; find trap and then use debugging commands to create a chest next to it; '5' was from the main keyboard and not from the numeric keypad). I'll try the...
Forum: Vanilla April 3, 2022, 21:55
Replies: 4
Views: 480
Posted By backwardsEric
Hmmm, the current version detects secret doors...

Hmmm, the current version detects secret doors and forgets previously seen doors that are no longer there. Perhaps the description should be changes (say that it only detects secret doors; likely...
Forum: Vanilla March 30, 2022, 18:50
Replies: 122
Views: 14,894
Posted By backwardsEric
I can reproduce Hounded's report of staffs of...

I can reproduce Hounded's report of staffs of darkness requiring aiming but can't reproduce Ingwe's report of the Detect spell requiring aiming (tried on a Mac; used the debugging commands to advance...
Forum: Vanilla March 27, 2022, 14:19
Replies: 122
Views: 14,894
Posted By backwardsEric
As used in artifact.txt for "special" artifacts,...

As used in artifact.txt for "special" artifacts, doesn't it also influence an out-of-depth check in artifact generation? That out-of-depth check could be changed to use the minimum allocation depth,...
Forum: Vanilla March 16, 2022, 18:35
Replies: 122
Views: 14,894
Posted By backwardsEric
That's possible. SDL mixer is getting the mp3...

That's possible. SDL mixer is getting the mp3 support from libmad0 on Debian. Slackware's description of the libraries linked in by the SDL package doesn't seem to include a library that provides...
Forum: Vanilla March 16, 2022, 17:16
Replies: 3
Views: 441
Posted By backwardsEric
4.2.4 has some new messages for spell-casting...

4.2.4 has some new messages for spell-casting monsters that aren't seen or sensed via ESP. Previously the message was likely "Something mumbles.", but someone noted the message should be adjusted...
Forum: Vanilla March 16, 2022, 05:47
Replies: 122
Views: 14,894
Posted By backwardsEric
Which Linux distribution is this? Do you know...

Which Linux distribution is this? Do you know which version of SDL and SDL mixer are installed?

What I'm seeing on Debian 11 (with Debian's packaging of libSDL 1.2.15 and libSDL-mixer 1.2.12) is...
Forum: Vanilla March 12, 2022, 13:30
Replies: 122
Views: 14,894
Posted By backwardsEric
Each front end does low-level key and mouse...

Each front end does low-level key and mouse handling before it gets passed to the core. It looks like the '=' to end the keymap input isn't handled properly by the SDL2 front end.



Is the...
Forum: Vanilla February 8, 2022, 16:21
Replies: 2
Views: 462
Posted By backwardsEric
Do you know how close you were to the edge of the...

Do you know how close you were to the edge of the level? There was a post 4.2.3 change at the beginning of December 2021 (4.2.3-150-g24b2b9a95 or later will have it) to fix one cause for crashes...
Forum: Competition February 8, 2022, 03:16
Replies: 2
Views: 753
Posted By backwardsEric
If you'd like to enter the competition and play...

If you'd like to enter the competition and play on your Mac, a precompiled binary for macOS 10.13 or later with English text is available at...
Forum: Oook! February 4, 2022, 18:11
Replies: 6
Views: 1,251
Posted By backwardsEric
There is a working link to what's tagged as the...

There is a working link to what's tagged as the 2.5.0beta buried in the Github releases: https://github.com/angband/angband/archive/refs/tags/v2.5.0beta.tar.gz .

There is no tag for 2.6.2 in the...
Forum: Variants February 1, 2022, 19:45
Replies: 66
Views: 3,468
Posted By backwardsEric
Compiled on a Mac, the executable for 2.2.1 is...

Compiled on a Mac, the executable for 2.2.1 is 2.4 MB while 3.0.0 beta is 4.2 MB; so some inflation due to the C->C++ change or other code changes since 2.2.1. The default configuration (at least on...
Forum: Variants January 31, 2022, 06:46
Replies: 66
Views: 3,468
Posted By backwardsEric
Likely an entry for the terminal/terminal...

Likely an entry for the terminal/terminal emulator in the terminfo data that describes the capabilities and behavior of that terminal. On a Mac, there's this in the man page for terminfo:


These...
Forum: Variants January 31, 2022, 05:11
Replies: 66
Views: 3,468
Posted By backwardsEric
For the compilation errors, your changes are fine...

For the compilation errors, your changes are fine (adding an "s" at the end of can_change_color was my typo). As for incorporating it into Gwarl's pull request, that's Gwarl's call. If I was making...
Forum: Variants January 31, 2022, 03:25
Replies: 66
Views: 3,468
Posted By backwardsEric
smbhax, with the version of Hengband including...

smbhax, with the version of Hengband including Gwarl's color changes, bracket the color color scaling loop with an if statement:


if (!can_change_colors()) {
/* Gwarl's loop over the color...
Forum: Variants January 30, 2022, 23:25
Replies: 66
Views: 3,468
Posted By backwardsEric
It works in the 256-color xterm I tried. For...

It works in the 256-color xterm I tried. For other terminal emulators and angband.live, I don't know. Essentially it's using the pre 256/88 color change behavior (overwriting the color table with...
Forum: Variants January 30, 2022, 20:13
Replies: 66
Views: 3,468
Posted By backwardsEric
You might interpolate between the changes this...

You might interpolate between the changes this pull request, https://github.com/angband/angband/pull/5286/files , makes to Angband and Gwarl's changes to Hengband for 256/88 color curses windows. ...
Forum: Variants January 28, 2022, 00:58
Replies: 66
Views: 3,468
Posted By backwardsEric
Perhaps replace std::reduce with std::accumulate?...

Perhaps replace std::reduce with std::accumulate? std::reduce was introduced in C++-17. std::accumulate should give the same result in this case (though perhaps be less efficient in compute time)...
Forum: Variants January 27, 2022, 22:15
Replies: 66
Views: 3,468
Posted By backwardsEric
Gwarl, I didn't encounter any problems compiling...

Gwarl, I didn't encounter any problems compiling it on Debian bullseye (Debian's version of gcc 10.2.1 was the compiler). From GitHub's logs for Hengband's Actions, they're successfully compiling...
Forum: Vanilla January 26, 2022, 00:23
Replies: 4
Views: 718
Posted By backwardsEric
Yes, it's exploitable. I was trying to think of...

Yes, it's exploitable. I was trying to think of (or get others to do the thinking for me) the rationale for why teleport destinations are currently restricted to floors with no objects or...
Forum: Vanilla January 25, 2022, 04:48
Replies: 4
Views: 718
Posted By backwardsEric
One reason may be that teleporting onto items can...

One reason may be that teleporting onto items can trigger autopickup. It looks like that wouldn't cost the player a turn in Vanilla (teleport to cast by a monster on the player happens outside the...
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