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Search: Posts Made By: PowerWyrm
Forum: Vanilla Today, 07:52
Replies: 7
Views: 298
Posted By PowerWyrm
I need to check what would happen if movement...

I need to check what would happen if movement speed is added to a cursed artifact... because the code isn't made for negative movement speed.
Forum: Variants September 11, 2020, 19:18
Replies: 2
Views: 246
Posted By PowerWyrm
New PWMAngband 1.4.0 build 2 relased! Quick...

New PWMAngband 1.4.0 build 2 relased!

Quick fix for some pathing error + convenience features.

List of changes:

- Fix makefile.bcc (missing effects-info file)
- Allow shimmering of...
Forum: Vanilla September 10, 2020, 10:38
Replies: 2
Views: 265
Posted By PowerWyrm
Another stupid case: ##### ..... ...

Another stupid case:


#####
.....
M.#.@
.....
#####
Forum: Vanilla September 9, 2020, 14:42
Replies: 2
Views: 265
Posted By PowerWyrm
Stupid monster behavior when facing damaging terrain

Let's say you're in a corridor with a monster than can breathe fire powerfully and another monster that doesn't resist fire but is powerful enough to tank one breath. The monster breathes fire and...
Forum: Variants September 8, 2020, 18:31
Replies: 2
Views: 246
Posted By PowerWyrm
Here's the complete changelist since 1.3.0...

Here's the complete changelist since 1.3.0 (warning -- that's a lot to read!):

User interface
--------------

Angband 4.2.x:

- Add line for fragility in describe_curses()
- Some font...
Forum: Variants September 8, 2020, 18:30
Replies: 2
Views: 246
Posted By PowerWyrm
PWMAngband 1.4.0 released

For those unfamiliar with PWMAngband, it's a multiplayer real-time variant of Angband based on MAngband 1.x with additions from ToME (features from the time it was still called PernAngband, but...
Forum: Variants September 8, 2020, 18:11
Replies: 19
Views: 2,079
Posted By PowerWyrm
Version 1.4.0 is about to be released. Here are...

Version 1.4.0 is about to be released. Here are the last changes I made since beta 16:

- Revert "Increase house price a bit depending on the HOUSE_FLOOR_SIZE option"
- Add check for existing...
Forum: Vanilla September 7, 2020, 08:33
Replies: 1
Views: 124
Posted By PowerWyrm
Missing builds for Windows?

I don't see any Windows builds at http://rephial.org/nightlies, where can I get those now?
Forum: Vanilla September 3, 2020, 08:27
Replies: 19
Views: 1,011
Posted By PowerWyrm
Because any copper at 2500ft would be a sure...

Because any copper at 2500ft would be a sure mimic since at that depth the minmax value for gold drop would fatally generate mithril or adamantite. The only way to fix this is to remove the min value...
Forum: Vanilla September 2, 2020, 13:00
Replies: 19
Views: 1,011
Posted By PowerWyrm
Yes that is exactly the problem. To fix this...

Yes that is exactly the problem. To fix this properly, the type of coin should be set first and value deducted from the type. This means keeping a max value per level but removing the min value, so...
Forum: Vanilla September 2, 2020, 11:05
Replies: 19
Views: 1,011
Posted By PowerWyrm
I implemented commit 0476cd0 today and it made...

I implemented commit 0476cd0 today and it made things far worse. Now when you dive around 500ft you see 150 coins worth of silver and 150 coins worth of mithril, and you know immediately that the...
Forum: Vanilla September 2, 2020, 07:39
Replies: 19
Views: 1,011
Posted By PowerWyrm
I fixed that for my variant: it's one line of...

I fixed that for my variant: it's one line of code.
Forum: AAR August 28, 2020, 07:56
Replies: 440
Views: 80,875
Posted By PowerWyrm
Weapons with -3EA.

Weapons with -3EA.
Forum: Vanilla August 25, 2020, 07:59
Replies: 153
Views: 10,776
Posted By PowerWyrm
The loop is different but the order should be...

The loop is different but the order should be roughly the same. Just move decrease_timeouts() before the code that checks for player input, since it should be where the timeouts are set.
Forum: Variants July 30, 2020, 18:38
Replies: 19
Views: 2,079
Posted By PowerWyrm
New PWMAngband 1.4.0 beta 16 released! List...

New PWMAngband 1.4.0 beta 16 released!

List of changes:

- Make secret doors properly use custom wall features
- Fix throwing multiplier in calc_damage()
- Add time limit of 7 days on...
Forum: Vanilla July 29, 2020, 08:10
Replies: 37
Views: 1,948
Posted By PowerWyrm
If you get a 9 rating, it's probably because...

If you get a 9 rating, it's probably because there are two pits on the level. Even in 4.2 I've never seen a single pit produce a 9-x level, usually it's 6-x or 7-x.
Forum: Vanilla July 28, 2020, 08:14
Replies: 37
Views: 1,948
Posted By PowerWyrm
Level 9-2 means high reward: not treasure but...

Level 9-2 means high reward: not treasure but experience. It is always a pit or two (usually full of beetles, scorpions and spiders) early on and if your character is strong enough you will be able...
Forum: Vanilla July 27, 2020, 11:18
Replies: 153
Views: 10,776
Posted By PowerWyrm
When I activate an unIDed ring of lightning in...

When I activate an unIDed ring of lightning in the latest V, I learn the RES_ELEC rune. In my variant I don't. I tried to track down the reason, and didn't see anything different in the code until I...
Forum: Vanilla July 20, 2020, 07:56
Replies: 153
Views: 10,776
Posted By PowerWyrm
You need to set "dice:2". Currently, setting...

You need to set "dice:2". Currently, setting "dice:1" will trigger the effect and immediately decrease the turn count, setting it to zero and ending the effect without having it last a turn.
Forum: Vanilla July 20, 2020, 07:53
Replies: 12
Views: 769
Posted By PowerWyrm
You could have been breathed on by a nexus vortex...

You could have been breathed on by a nexus vortex and being in a Scrambled state too.
Forum: Variants July 17, 2020, 19:58
Replies: 19
Views: 2,079
Posted By PowerWyrm
New PWMAngband 1.4.0 beta 15 released! List...

New PWMAngband 1.4.0 beta 15 released!

List of changes:

- Allow "fire at nearest" command to throw missiles when no launcher is equipped
- Allow quick_floor on wield if there is something to...
Forum: Vanilla July 17, 2020, 09:35
Replies: 153
Views: 10,776
Posted By PowerWyrm
No idea if this was noticed from another thread,...

No idea if this was noticed from another thread, but I'll repost it here:

- get two stacks of identical items in the inventory (this is very easy to attain with scrolls of Phase Door): for...
Forum: Vanilla July 17, 2020, 09:32
Replies: 153
Views: 10,776
Posted By PowerWyrm
Temporary resistance to confusion (via Mushroom...

Temporary resistance to confusion (via Mushroom of Clear Mind) never gets an end notice because:
- in player_flags_timed(), temporary confusion resistance sets OF_PROT_CONF
- in player_set_timed(),...
Forum: Vanilla July 17, 2020, 09:13
Replies: 153
Views: 10,776
Posted By PowerWyrm
Effects with dice:x turns are actually lasting...

Effects with dice:x turns are actually lasting (x-1) turns, which means trying to set an effect with dice:1 actually does nothing. This is probably the reason why some temporary effects like stun...
Forum: Variants July 10, 2020, 19:50
Replies: 19
Views: 2,079
Posted By PowerWyrm
New PWMAngband 1.4.0 beta 14 released! This...

New PWMAngband 1.4.0 beta 14 released!

This release fixes a CRITICAL security bug that was present since forever. Please delete your server savefile AT ONCE and upgrade IMMEDIATELY.

List of...
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