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Search: Posts Made By: johnretroreload
Forum: Development March 30, 2018, 16:50
Replies: 67
Views: 3,879
Posted By johnretroreload
Forging ahead

I know what you mean, I've just finished tweaking 8 games for a competition on atari I'm planning this summer. So now I can focus a little more on zang and phantasy star 1 VR. Let me know your...
Forum: Development March 30, 2018, 09:07
Replies: 6
Views: 616
Posted By johnretroreload
Phantasy star 1 1987 remake VR unity

Phantasy star 1 1987 remake VR unity
Like is my plan for a new RPG VR, tweaking the generations 1 for PS2 remake of Phantasy star and allowing a 3d unity world exploration.
Forum: Development March 30, 2018, 09:02
Replies: 67
Views: 3,879
Posted By johnretroreload
Zangband 2.7.5pre edit

Dear Droof, how are the tweaks going. I'm going to apply your Map and quests edit to the 275beta I have here. And try for new quest descriptions.
Also wanted to offer this roguelike megapack I've...
Forum: Development March 22, 2018, 09:01
Replies: 67
Views: 3,879
Posted By johnretroreload
Nice work, how is it going with linear radial...

Nice work, how is it going with linear radial gradient and LUA? I agree that wilderness code in Vanilla Angband is probably the most efficient approach..
Any other ideas you are considering?
Forum: Development March 12, 2018, 16:51
Replies: 67
Views: 3,879
Posted By johnretroreload
Questing forward!

It seems to be the case, plus remembering zangband v1.6+ where I started. It would be nice to add to the project and relearn good old C.
But I'm working on four games atm for a competition this...
Forum: Development March 12, 2018, 09:35
Replies: 6
Views: 616
Posted By johnretroreload
arx-libertatis potential

http://arx-libertatis.org/ - This is now open source and considering this as a base for the 3d Zangband
Forum: Development March 12, 2018, 09:34
Replies: 67
Views: 3,879
Posted By johnretroreload
Continuing development on 2.7.5 learning from Z+

Anyone interested in this project?
Forum: Development February 28, 2018, 22:25
Replies: 67
Views: 3,879
Posted By johnretroreload
Good points indeed, especially 2.7.5 vs Z+ I...

Good points indeed, especially 2.7.5 vs Z+
I felt the same, for me zang was always about exploration, freedom and progression through quests (variety).
I never liked the forced progression as you...
Forum: Development February 19, 2018, 12:37
Replies: 67
Views: 3,879
Posted By johnretroreload
Coding as clean and efficiently as possible,...

Coding as clean and efficiently as possible, thanks for clarifying. I'm weak on programming these days.
Forum: Development February 19, 2018, 12:32
Replies: 6
Views: 616
Posted By johnretroreload
NOTE frontend - 3d output

Nice initial concept for the VR, http://www.roguetemple.com/z/noteye/old/noteye.php
The nethack FP - http://www.roguetemple.com/z/noteye/img/nethack-fpp.png
Frozen depths 1.04 -...
Forum: Development February 18, 2018, 15:17
Replies: 6
Views: 616
Posted By johnretroreload
Z+Angband Virtual Reality dev idea

Z+Angband Virtual Reality dev idea
How feasible would it be to produce and procedural, randomised unreal engine style interface for Vive HTC to feature a tower of 100 floors like Druaga/SAO?...
Forum: Development February 18, 2018, 15:05
Replies: 67
Views: 3,879
Posted By johnretroreload
I'm really enjoying the discussion of the code...

I'm really enjoying the discussion of the code and potential directions of a new Z+Angband project.
2.7.5 was the definitive return to the soul of zang for me which Z+angband has continued. Quests...
Forum: Development February 15, 2018, 21:43
Replies: 67
Views: 3,879
Posted By johnretroreload
Competition response

Thats a shame, Just two participants? How can I submit a competition idea based on a development of Z+angband?
Forum: Development February 15, 2018, 19:26
Replies: 67
Views: 3,879
Posted By johnretroreload
Nice activity and discussion here, I'm liking the...

Nice activity and discussion here, I'm liking the ideas being suggested.
I agree on the random and procedural is what made zangband unique even when wilderness came in for me.
Nice work droof on...
Forum: Development February 14, 2018, 10:45
Replies: 67
Views: 3,879
Posted By johnretroreload
Z+Angband dev

I wanted to highlight Z+Angband by Mangojuice now at 0.3.3 (beta), released 12/25/2010. And to propose new development on this if anyone is interested?
https://sites.google.com/site/mangojuice75/
...
Forum: Development February 5, 2018, 17:53
Replies: 10
Views: 1,709
Posted By johnretroreload
Angband history

https://groups.google.com/forum/#!msg/rec.games.roguelike.angband/Hy4EmGJ9mA8/vPxfKrk_HcMJ - Just found these surveys of angband personal history
'Mischa E Gelman posted several general-purpose...
Forum: Development February 5, 2018, 17:52
Replies: 41
Views: 7,563
Posted By johnretroreload
Unreal VR angband?

I always wanted a VR angband style SAO game with 100 floors of a tower like Druaga with portable items between the two games. Past vs future kind of thing.
I did just find this on neverwinter 1...
Forum: Variants February 5, 2018, 17:38
Replies: 22
Views: 8,825
Posted By johnretroreload
Editing Z+ANGBAND for development

Did the compile succeed?

I started on this game over 20 years ago in the dos days. The variety of quests, monsters, uniques and difficulty still inspire today
Z+ANGBAND

Since the beginning...
Forum: Variants February 5, 2018, 17:33
Replies: 10
Views: 1,977
Posted By johnretroreload
Class combo's - Thats class

I started on this game over 20 years ago in the dos days. The variety of quests, monsters, uniques and difficulty still inspire today
Z+ANGBAND

Since the beginning I've been a Ranger suiting my...
Forum: Variants February 5, 2018, 17:32
Replies: 7
Views: 1,648
Posted By johnretroreload
Zangband since v1.6

I started on this game over 20 years ago in the dos days. The variety of quests, monsters, uniques and difficulty still inspire today
Z+ANGBAND
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