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Search: Posts Made By: skydyr
Forum: Vanilla December 7, 2021, 17:29
Replies: 12
Views: 865
Posted By skydyr
At least regarding the last, there's also a long...

At least regarding the last, there's also a long history of removing useless objects from the game. It's been probably 20 years or more since skulls and pottery and other trash was removed, and I...
Forum: Vanilla December 3, 2021, 22:02
Replies: 12
Views: 865
Posted By skydyr
Spellbook proposal

Rather than generating all spellbooks for all classes and having most of them turn out to be junk (particularly with no selling), what if the frequency of spellbooks were turned down a bit but any...
Forum: Vanilla October 11, 2021, 15:19
Replies: 94
Views: 12,319
Posted By skydyr
I agree 60 is still pretty distinct but once you...

I agree 60 is still pretty distinct but once you get to 70 or 75 I think many players are just sifting through stuff they find for endgame gear or consumables, and if you don't have your evades and...
Forum: Vanilla October 8, 2021, 19:29
Replies: 48
Views: 7,125
Posted By skydyr
I want to chime in on combining all the item...

I want to chime in on combining all the item activations for staves, wands, rods, etc. I think these were considered separate for historical reasons, but there's no intrinsic reason we couldn't just...
Forum: Vanilla October 8, 2021, 17:11
Replies: 80
Views: 10,576
Posted By skydyr
Perhaps a limit on movement speed similar to...

Perhaps a limit on movement speed similar to regular speed would be in order, or at least a maximum that can apply?
Forum: Vanilla October 8, 2021, 16:28
Replies: 94
Views: 12,319
Posted By skydyr
As a separate suggestion, what if ?Deep Descent...

As a separate suggestion, what if ?Deep Descent were removed, and instead stairs moved you a random (say 1-5) levels up or down? I do think the endgame suffers from there not being as much...
Forum: Vanilla September 12, 2017, 21:32
Replies: 507
Views: 72,670
Posted By skydyr
running doesn't stop on edge of detected area

While I understand that not explicitly marking the edges of detected areas was a design choice, it seems a flaw that running doesn't stop at the edge of detected areas. There is still a notice at...
Forum: Vanilla September 12, 2017, 19:46
Replies: 507
Views: 72,670
Posted By skydyr
Regarding this compiling problem with -r and -pie...

Regarding this compiling problem with -r and -pie can't be used together, it seems that Debian and derivatives ship gcc6 with -pie enabled by default as a security feature. The flag has to be...
Forum: AAR July 28, 2017, 18:44
Replies: 29
Views: 5,838
Posted By skydyr
Don't forget the slow/time-breather spiral of...

Don't forget the slow/time-breather spiral of doom, and the 'my temp +speed ran out and I got double moved' death.
Forum: AAR September 19, 2014, 19:37
Replies: 43
Views: 18,245
Posted By skydyr
I just got the boots of speed from Farmer Maggot...

I just got the boots of speed from Farmer Maggot as well, in addition to finding a Longsword of Slay Evil and another set of excellent leather gloves at 50'.
...
Forum: Vanilla October 4, 2012, 17:06
Replies: 6
Views: 3,211
Posted By skydyr
3.1+ no item stacking and auto-squelch broken

I like to play with no_item_stack on to make the game more challenging by requiring that I fight summoners in open spaces if I want to get all their drops, and also because I don't like having to...
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