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Search: Posts Made By: RogerN
Forum: Variants December 25, 2014, 16:52
Replies: 34
Views: 5,510
Posted By RogerN
I like buzzkill's suggestion the best. But...

I like buzzkill's suggestion the best. But instead of listing items which affect resistance, I recommend a pop-up window for that when you hover your mouse over the bar.

If you want to be really...
Forum: Idle chatter April 15, 2013, 03:26
Replies: 25
Views: 3,622
Posted By RogerN
For me one of the biggest benefits of OOP is...

For me one of the biggest benefits of OOP is better context-aware tab-completion in your IDE, and the ability to just type "object." to bring up an object's capabilities without having to refer to...
Forum: Variants December 6, 2012, 03:32
Replies: 50
Views: 8,734
Posted By RogerN
Is there any particular reason you wouldn't just...

Is there any particular reason you wouldn't just use A* for all your tunnel-planning needs? Granted, it can be slow at times, but it's guaranteed to find a solution (if one exists) and by tweaking...
Forum: Variants November 22, 2012, 12:34
Replies: 50
Views: 8,734
Posted By RogerN
IIRC, yes. Noise decreases linearly with...

IIRC, yes. Noise decreases linearly with approximate distance between the player and the monster. It would be somewhat expensive to calculate effects of sound propagation through different...
Forum: Variants November 22, 2012, 01:38
Replies: 50
Views: 8,734
Posted By RogerN
Sorry for thread necromancy here, but I thought...

Sorry for thread necromancy here, but I thought I'd bring up another consideration thta I don't think has been mentioned yet: room placement can have a large impact on difficulty.

While developing...
Forum: Variants November 17, 2012, 22:45
Replies: 14
Views: 6,617
Posted By RogerN
Same here... I haven't played in months but I...

Same here... I haven't played in months but I still enjoy watching tournaments. I'll probably pick up Heart of the Swarm when it comes out, though.

I look forward to completing the video series...
Forum: Variants November 17, 2012, 04:20
Replies: 14
Views: 6,617
Posted By RogerN
A play-through of the game (incomplete at this...

A play-through of the game (incomplete at this point) has been posted at YouTube: Malastro play-through playlist (http://www.youtube.com/playlist?list=PLBKTB5chie8N0OIqUDsJBv61uS1eusOar)

Be sure...
Forum: Variants November 14, 2012, 22:58
Replies: 14
Views: 6,617
Posted By RogerN
Version 1.1 has been released! Download link...

Version 1.1 has been released! Download link (http://mysite.verizon.net/reszp421/sitebuildercontent/sitebuilderfiles/malastro_v1.1.zip) updated in the first post. This version includes a few bug...
Forum: Variants November 7, 2012, 23:26
Replies: 14
Views: 6,617
Posted By RogerN
Malastro After Action Report

I thought I would share a first-hand report of how I play the game. After a few untimely deaths I finally had a run worth reporting. Warning: this one doesn't end well :)

Character Creation
...
Forum: Variants November 6, 2012, 01:18
Replies: 11
Views: 2,086
Posted By RogerN
Is there something in particular that you're...

Is there something in particular that you're looking for? Just interesting wilderness terrain? Towns/shops in the wilderness? Do you just like exploring?

Also, are you looking for a static...
Forum: Variants November 3, 2012, 02:22
Replies: 14
Views: 6,617
Posted By RogerN
Malastro v1.0 Released

Greetings 'banders,

After a bit of a hiatus from these forums I'm back with a new release! I present to you Malastro, which admittedly doesn't bear much resemblance to Angband anymore, but...
Forum: Variants August 1, 2012, 01:52
Replies: 9
Views: 2,346
Posted By RogerN
Most Angband variants do not guarantee dungeon...

Most Angband variants do not guarantee dungeon connectivity. The dungeon-generating algorithm attempts to connect each room to at least one other room, but due to the random nature of the tunneling...
Forum: Idle chatter July 21, 2012, 23:12
Replies: 18
Views: 4,416
Posted By RogerN
Heartily agreed - Super Metroid is a gem,...

Heartily agreed - Super Metroid is a gem, although Castlevania SOTN is my own favorite in the genre.

So far I've not encountered a roguelike which manages to recreate the same joy of simple...
Forum: Idle chatter June 22, 2012, 23:56
Replies: 3
Views: 1,403
Posted By RogerN
One copy is now spoken for, and there's still one...

One copy is now spoken for, and there's still one available. Man, I didn't think giving away free games would take so long. If I'd posted this on the Steam forums it probably would've taken 5...
Forum: Idle chatter June 22, 2012, 04:24
Replies: 3
Views: 1,403
Posted By RogerN
Torchlight

With Torchlight 2 just around the corner, it just so happens that I have two extra copies of Torchlight (http://store.steampowered.com/app/41500/) sitting around. I gave friends & family first dibs...
Forum: Idle chatter May 16, 2012, 14:18
Replies: 56
Views: 16,559
Posted By RogerN
Just a couple of quick comments: During the...

Just a couple of quick comments:

During the Open Beta weekend I found that you could just spam login attempts and eventually got on. It never took me more than 60 seconds (or about 20 attempts)...
Forum: Idle chatter April 19, 2012, 21:16
Replies: 24
Views: 9,049
Posted By RogerN
Cryptband was a fun project while it lasted (fun...

Cryptband was a fun project while it lasted (fun to write at least). It's Angband-ish but frankly ZAngband probably has more in common with vanilla than Cryptband does.

Unfortunately I consider...
Forum: Development November 21, 2011, 14:11
Replies: 95
Views: 12,404
Posted By RogerN
Re: searching/traps I've played several RPGs in...

Re: searching/traps
I've played several RPGs in which traps made a positive contribution to my enjoyment of the game. The thing these games had in common is that they didn't have permadeath :)
...
Forum: Vanilla November 11, 2011, 00:17
Replies: 34
Views: 4,759
Posted By RogerN
Has it really been five years already? Wow... ...

Has it really been five years already? Wow... Thanks for all your hard work!
Forum: Vanilla September 28, 2011, 16:28
Replies: 36
Views: 7,683
Posted By RogerN
Perhaps the problem with lice is that they are...

Perhaps the problem with lice is that they are not dangerous enough?

Nobody seems to mind the fact that certain monsters can force the player to avoid parts of the level or leave the level...
Forum: Development February 17, 2011, 15:04
Replies: 13
Views: 5,066
Posted By RogerN
IMO it's a perfectly valid complaint if you're...

IMO it's a perfectly valid complaint if you're really trying to load 8 bytes of data into 4 bytes of storage :)
Forum: Development January 29, 2011, 13:28
Replies: 13
Views: 3,475
Posted By RogerN
When I use Visual Studio to compile Angband I...

When I use Visual Studio to compile Angband I always end up having to rename player/util.c because the linker gets confused otherwise. If I knew how to get it to play nicely with multiple files...
Forum: Development January 25, 2011, 13:43
Replies: 801
Views: 260,595
Posted By RogerN
If you can recall where you saw this documented...

If you can recall where you saw this documented then please share! Everything I've found so far indicates that the standard LoadImage function only supports .BMP, .ICO, and .CUR files.



Keep...
Forum: Development January 22, 2011, 17:07
Replies: 801
Views: 260,595
Posted By RogerN
Alas, I have failed in record time. I...

Alas, I have failed in record time.

I quickly found out that GDI+ can only be used in C++ projects. Even though GDI+ can be used in a functional style (without the wrapper classes), the headers...
Forum: Development January 21, 2011, 13:59
Replies: 801
Views: 260,595
Posted By RogerN
No promises, but I'll certainly take a look.

No promises, but I'll certainly take a look.
Showing results 1 to 25 of 306

 
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