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Search: Posts Made By: Nick
Forum: Vanilla Today, 01:06
Replies: 53
Views: 2,099
Posted By Nick
I feel like it's actually reasonable for the...

I feel like it's actually reasonable for the player to know fairly precisely how full they are - in the same way as they know stuff like SP and HP. Maybe percentage is a bit too fine-grained, but...
Forum: Vanilla Yesterday, 04:01
Replies: 53
Views: 2,099
Posted By Nick
So that's two things. The first is that...

So that's two things. The first is that previously monsters used to be slowed when they were first summoned to give the player a chance to react. Now that we have a "held" status (as in Hold...
Forum: Vanilla August 21, 2019, 21:56
Replies: 20
Views: 921
Posted By Nick
Turns out it may be quite a lot of work, though.

Turns out it may be quite a lot of work, though.
Forum: Vanilla August 21, 2019, 21:39
Replies: 2
Views: 88
Posted By Nick
Thanks for doing this. Are you talking about...

Thanks for doing this.

Are you talking about 'n' to summon a monster? Because part of a name will often work - 'raider' will summon a FŽanorian raider, for example.
Forum: Vanilla August 19, 2019, 22:22
Replies: 53
Views: 2,099
Posted By Nick
The behaviour is correct - paladins only get the...

The behaviour is correct - paladins only get the heal and remove fear bit at first, and the actual heroism effect kicks in at level 15 - but the duration does look a bit silly.
Forum: Vanilla August 19, 2019, 21:57
Replies: 8
Views: 284
Posted By Nick
This is definitely a change that was made, but...

This is definitely a change that was made, but I'm struggling to remember why now. I'll look back into it and see if it was actually necessary.
Forum: Vanilla August 19, 2019, 05:08
Replies: 20
Views: 921
Posted By Nick
Can't please all the people - especially when...

Can't please all the people - especially when they only play for long enough to confirm their existing biases :)
Forum: Vanilla August 19, 2019, 01:40
Replies: 53
Views: 2,099
Posted By Nick
OK, looks like Shockbolt and I both missed that -...

OK, looks like Shockbolt and I both missed that - there are no new dwarf tiles.

Nice start to 4.2.0 bug discovery :)
Forum: Vanilla August 18, 2019, 22:22
Replies: 53
Views: 2,099
Posted By Nick
I assume that's me with the arrows - excellent...

I assume that's me with the arrows - excellent likeness.
Forum: Vanilla August 18, 2019, 22:20
Replies: 53
Views: 2,099
Posted By Nick
Or you can find it here...

Or you can find it here (https://angband.readthedocs.io/en/latest/birth.html#classes).
Forum: Vanilla August 18, 2019, 22:18
Replies: 1
Views: 197
Posted By Nick
Correct. Their effective minimum weapon weight...

Correct. Their effective minimum weapon weight is 10 pounds, the idea being that they can hit things hard, but without any finesse. Their entry in the class help...
Forum: Vanilla August 18, 2019, 01:41
Replies: 98
Views: 7,030
Posted By Nick
I looked into this a bit and decided that it...

I looked into this a bit and
decided that it would require significant change to the combat system rather than just tweaking, which led to
introducing the percentage damage birth option, which is...
Forum: Vanilla August 17, 2019, 23:10
Replies: 98
Views: 7,030
Posted By Nick
That seems like something to look into.

That seems like something to look into.
Forum: Vanilla August 17, 2019, 09:32
Replies: 53
Views: 2,099
Posted By Nick
That savefile should be fine.

That savefile should be fine.
Forum: Vanilla August 17, 2019, 09:11
Replies: 1
Views: 154
Posted By Nick
'x' should work - it shows a generic book...

'x' should work - it shows a generic book description first, then the spells if you are able to browse that book.
Forum: Vanilla August 16, 2019, 23:57
Replies: 53
Views: 2,099
Posted By Nick
Angband 4.2.0

Angband 4.2.0 is now available for Windows (http://buildbot.rephial.org/builds/master/angband-win-4.2.0.zip), macOS (http://buildbot.rephial.org/builds/master/Angband-osx-4.2.0.dmg) and as source...
Forum: Vanilla August 15, 2019, 13:12
Replies: 379
Views: 18,554
Posted By Nick
Could you attach your lore.txt file? That seems...

Could you attach your lore.txt file? That seems like the most likely culprit.
Forum: Vanilla August 14, 2019, 13:32
Replies: 379
Views: 18,554
Posted By Nick
OK, wandered around and got breathed on a lot,...

OK, wandered around and got breathed on a lot, but no graphics glitches. I'm using Windows 10 Home 1803. Very odd.

EDIT: This and Chud's black writing for monster spells I have not fixed yet;...
Forum: Vanilla August 14, 2019, 10:54
Replies: 379
Views: 18,554
Posted By Nick
Cool, thanks. I'm going to stop bodyguards...

Cool, thanks. I'm going to stop bodyguards trying to protect if they're out of LoS and too far away.
Forum: Vanilla August 14, 2019, 04:38
Replies: 379
Views: 18,554
Posted By Nick
Hm, OK, will look at that.

Hm, OK, will look at that.
Forum: Vanilla August 13, 2019, 22:14
Replies: 379
Views: 18,554
Posted By Nick
Working as intended, I believe. The ologs are...

Working as intended, I believe. The ologs are Rogrog's bodyguard, and they're shielding him from you.
Forum: Development August 13, 2019, 12:40
Replies: 13
Views: 445
Posted By Nick
This is wonderful, awesome work.

This is wonderful, awesome work.
Forum: Vanilla August 12, 2019, 22:11
Replies: 379
Views: 18,554
Posted By Nick
Excellent, thanks

Excellent, thanks
Forum: Vanilla August 12, 2019, 12:40
Replies: 379
Views: 18,554
Posted By Nick
Sorry, I wasn't clear. What I meant was: when...

Sorry, I wasn't clear. What I meant was: when you were playing with graphics and getting the problems, had you changed any of the settings, or were you just using the ones the game starts with?
Forum: Vanilla August 12, 2019, 01:45
Replies: 379
Views: 18,554
Posted By Nick
I suspect what is happening is that the wrong...

I suspect what is happening is that the wrong part of the screen is being wiped when effect animations are displayed. First, some questions:
What version of Windows are you using?
Are you...
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