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Search: Posts Made By: DavidMedley
Forum: Vanilla Today, 04:26
Replies: 175
Views: 7,546
Posted By DavidMedley
What if the monster is awake?

What if the monster is awake?
Forum: Vanilla Yesterday, 19:59
Replies: 175
Views: 7,546
Posted By DavidMedley
To DL37 and CL29 with my first "detects fearable"...

To DL37 and CL29 with my first "detects fearable" Blackguard. It's a lot of fun having a different detectable monster list than any other class! Thanks for making that happen, Nick!

I'm not...
Forum: Vanilla Yesterday, 15:55
Replies: 175
Views: 7,546
Posted By DavidMedley
If you take the s off it works for me ...

If you take the s off it works for me
http://rephial.org/nightlies
Forum: Vanilla Yesterday, 14:09
Replies: 7
Views: 205
Posted By DavidMedley
Angband.live doesn't have 4.2.1 listed as an...

Angband.live doesn't have 4.2.1 listed as an option yet
Forum: Vanilla Yesterday, 14:08
Replies: 7
Views: 205
Posted By DavidMedley
How do you configure the character sheet?

How do you configure the character sheet?
Forum: Vanilla Yesterday, 14:06
Replies: 7
Views: 205
Posted By DavidMedley
Wooooooooooooooooooooooooooooooooooooooo!!!!

Wooooooooooooooooooooooooooooooooooooooo!!!!
Forum: Vanilla Yesterday, 06:41
Replies: 175
Views: 7,546
Posted By DavidMedley
I appreciate the report and I'm definitely...

I appreciate the report and I'm definitely listening. I'll have more opportunities to watch people when 4.2.1 is published, too.

The code for reducing enemy casting via Taunt is incredibly simple....
Forum: Vanilla Yesterday, 04:12
Replies: 175
Views: 7,546
Posted By DavidMedley
To quote myself:

To quote myself:
Forum: Vanilla Yesterday, 04:05
Replies: 175
Views: 7,546
Posted By DavidMedley
Hey, thanks for the feedback. The blows...

Hey, thanks for the feedback.

The blows spells are still somewhat useful with light weapons. Leap is still very useful for closing gaps, Whirl can still deliver extra blows against multiple...
Forum: Vanilla Yesterday, 02:40
Replies: 175
Views: 7,546
Posted By DavidMedley
Is that here? https://rephial.org/nightlies ...

Is that here?
https://rephial.org/nightlies

It's been "under construction" for a while, I thought intentionally.
Forum: Vanilla Yesterday, 01:25
Replies: 175
Views: 7,546
Posted By DavidMedley
It's already up on Github and Angband.live!

It's already up on Github and Angband.live!
Forum: Development June 2, 2020, 04:31
Replies: 100
Views: 3,107
Posted By DavidMedley
Great, thanks! I think I got it.

Great, thanks! I think I got it.
Forum: Vanilla June 2, 2020, 04:30
Replies: 175
Views: 7,546
Posted By DavidMedley
OK, got all these and a few more tweaks in,...

OK, got all these and a few more tweaks in, pending approval. Thanks everyone!
Forum: Development June 2, 2020, 03:10
Replies: 100
Views: 3,107
Posted By DavidMedley
Does monster_is_visible return true if you are...

Does monster_is_visible return true if you are aware of the monster through ESP, detection, etc? If not, is there something that does? Sorry, being a bit lazy right now because I'm in a rush.
...
Forum: Development June 2, 2020, 02:00
Replies: 100
Views: 3,107
Posted By DavidMedley
OK, that DIR_TARGET is 5 bit helped. New code...

OK, that DIR_TARGET is 5 bit helped. New code seems to work:

if (context->dir == DIR_TARGET) {
target_get(&target);
}
else {
target = loc_sum(player->grid, ddgrid[context->dir]);
}...
Forum: Vanilla June 1, 2020, 21:26
Replies: 175
Views: 7,546
Posted By DavidMedley
I've accomplished everything on the list except...

I've accomplished everything on the list except Leap accepting a direction key for targeting. Done some testing, too, and seems good. Will do some more testing in the next several hours.

I...
Forum: Vanilla June 1, 2020, 20:28
Replies: 458
Views: 26,670
Posted By DavidMedley
If I were you I'd demand your money back :D But,...

If I were you I'd demand your money back :D But, yeah, it is confusing and should be improved when possible.
Forum: Development June 1, 2020, 19:15
Replies: 100
Views: 3,107
Posted By DavidMedley
I'm back! :-D In effects.c...

I'm back! :-D

In effects.c effect_handler_MOVE_ATTACK function I wrote a while ago:

/* Ask for a target */
if ((context->dir == DIR_TARGET) && target_okay()) {
target_get(&target);
}
...
Forum: Vanilla June 1, 2020, 19:03
Replies: 175
Views: 7,546
Posted By DavidMedley
Hmm. Leaping through doors and passable rubble...

Hmm. Leaping through doors and passable rubble seems to already work. I guess Nick fixed that...?
Forum: Vanilla June 1, 2020, 18:45
Replies: 458
Views: 26,670
Posted By DavidMedley
This is not the most user-friendly, but if you...

This is not the most user-friendly, but if you look in store.txt you will know what they carry/recharge.
Forum: Vanilla June 1, 2020, 18:40
Replies: 175
Views: 7,546
Posted By DavidMedley
Like this: #### Q..# ##.# .@.# #### ...

Like this:

####
Q..#
##.#
.@.#
####
You get the very unsatisfying result of the player using a turn and 4 SP, moving one space to the left, then being told "the way is blocked." It's...
Forum: Vanilla June 1, 2020, 18:35
Replies: 175
Views: 7,546
Posted By DavidMedley
The "leap" code has very simple pathfinding, and...

The "leap" code has very simple pathfinding, and isn't meant to allow a lot of directional changes. Each step has to be the most direct path (diagonals preferred) or 45 deg either way. Also, you have...
Forum: Vanilla June 1, 2020, 18:01
Replies: 175
Views: 7,546
Posted By DavidMedley
New description for "Combat Regeneration" You...

New description for "Combat Regeneration"
You draw power from the thrill of combat, represented by
Spell Points (SP). You gain SP when damaged by an enemy or
when you attack in melee. As your...
Forum: Vanilla June 1, 2020, 17:11
Replies: 175
Views: 7,546
Posted By DavidMedley
Anyone like this for "Seek Battle"? if...

Anyone like this for "Seek Battle"?
if (monsters)
msg("These monsters could provide good sport.");
else if (context->aware)
msg("You smell no fear in the air.");

The previous versions...
Forum: Vanilla June 1, 2020, 15:49
Replies: 175
Views: 7,546
Posted By DavidMedley
But not walls?

But not walls?
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