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Search: Posts Made By: PowerWyrm
Forum: Variants July 30, 2020, 18:38
Replies: 18
Views: 1,804
Posted By PowerWyrm
New PWMAngband 1.4.0 beta 16 released! List...

New PWMAngband 1.4.0 beta 16 released!

List of changes:

- Make secret doors properly use custom wall features
- Fix throwing multiplier in calc_damage()
- Add time limit of 7 days on...
Forum: Vanilla July 29, 2020, 08:10
Replies: 37
Views: 1,473
Posted By PowerWyrm
If you get a 9 rating, it's probably because...

If you get a 9 rating, it's probably because there are two pits on the level. Even in 4.2 I've never seen a single pit produce a 9-x level, usually it's 6-x or 7-x.
Forum: Vanilla July 28, 2020, 08:14
Replies: 37
Views: 1,473
Posted By PowerWyrm
Level 9-2 means high reward: not treasure but...

Level 9-2 means high reward: not treasure but experience. It is always a pit or two (usually full of beetles, scorpions and spiders) early on and if your character is strong enough you will be able...
Forum: Vanilla July 27, 2020, 11:18
Replies: 139
Views: 8,531
Posted By PowerWyrm
When I activate an unIDed ring of lightning in...

When I activate an unIDed ring of lightning in the latest V, I learn the RES_ELEC rune. In my variant I don't. I tried to track down the reason, and didn't see anything different in the code until I...
Forum: Vanilla July 20, 2020, 07:56
Replies: 139
Views: 8,531
Posted By PowerWyrm
You need to set "dice:2". Currently, setting...

You need to set "dice:2". Currently, setting "dice:1" will trigger the effect and immediately decrease the turn count, setting it to zero and ending the effect without having it last a turn.
Forum: Vanilla July 20, 2020, 07:53
Replies: 12
Views: 605
Posted By PowerWyrm
You could have been breathed on by a nexus vortex...

You could have been breathed on by a nexus vortex and being in a Scrambled state too.
Forum: Variants July 17, 2020, 19:58
Replies: 18
Views: 1,804
Posted By PowerWyrm
New PWMAngband 1.4.0 beta 15 released! List...

New PWMAngband 1.4.0 beta 15 released!

List of changes:

- Allow "fire at nearest" command to throw missiles when no launcher is equipped
- Allow quick_floor on wield if there is something to...
Forum: Vanilla July 17, 2020, 09:35
Replies: 139
Views: 8,531
Posted By PowerWyrm
No idea if this was noticed from another thread,...

No idea if this was noticed from another thread, but I'll repost it here:

- get two stacks of identical items in the inventory (this is very easy to attain with scrolls of Phase Door): for...
Forum: Vanilla July 17, 2020, 09:32
Replies: 139
Views: 8,531
Posted By PowerWyrm
Temporary resistance to confusion (via Mushroom...

Temporary resistance to confusion (via Mushroom of Clear Mind) never gets an end notice because:
- in player_flags_timed(), temporary confusion resistance sets OF_PROT_CONF
- in player_set_timed(),...
Forum: Vanilla July 17, 2020, 09:13
Replies: 139
Views: 8,531
Posted By PowerWyrm
Effects with dice:x turns are actually lasting...

Effects with dice:x turns are actually lasting (x-1) turns, which means trying to set an effect with dice:1 actually does nothing. This is probably the reason why some temporary effects like stun...
Forum: Variants July 10, 2020, 19:50
Replies: 18
Views: 1,804
Posted By PowerWyrm
New PWMAngband 1.4.0 beta 14 released! This...

New PWMAngband 1.4.0 beta 14 released!

This release fixes a CRITICAL security bug that was present since forever. Please delete your server savefile AT ONCE and upgrade IMMEDIATELY.

List of...
Forum: Vanilla July 8, 2020, 08:40
Replies: 4
Views: 307
Posted By PowerWyrm
"Need more rage. Not enough rage."

"Need more rage. Not enough rage."
Forum: Variants July 3, 2020, 22:14
Replies: 18
Views: 1,804
Posted By PowerWyrm
New PWMAngband 1.4.0 beta 13 released! List...

New PWMAngband 1.4.0 beta 13 released!

List of changes:

- Slight tweak to gold drop rates at low level
- Don't wipe townies at dawn if the number of townies is less than the max for that town...
Forum: Vanilla July 1, 2020, 14:29
Replies: 17
Views: 852
Posted By PowerWyrm
With the fix implemented (don't generate special...

With the fix implemented (don't generate special artifacts when using a tval in make_object), this now prevents artifacts from being generated into vault spots that are defined by tval. For example,...
Forum: Vanilla July 1, 2020, 08:16
Replies: 52
Views: 2,920
Posted By PowerWyrm
In past versions of MAngband, you could face...

In past versions of MAngband, you could face multiple Morgoths because 1) he could summon himself and 2) he was only unique per player instead of per level
Forum: Variants June 26, 2020, 19:38
Replies: 18
Views: 1,804
Posted By PowerWyrm
New PWMAngband 1.4.0 beta 12 released! List...

New PWMAngband 1.4.0 beta 12 released!

List of changes:

- Don't use custom floors when revealing a mimic in a mimic pit
- Don't use custom features that look like floor if they can't hold...
Forum: Vanilla June 23, 2020, 14:58
Replies: 52
Views: 2,920
Posted By PowerWyrm
Ok a funny bug I discovered while playing my...

Ok a funny bug I discovered while playing my variant that I managed to reproduce in current V. Here's how to reproduce it:
- get two stacks of identical items in the inventory (this is very easy to...
Forum: Vanilla June 23, 2020, 08:49
Replies: 3
Views: 497
Posted By PowerWyrm
What about an option to use tiles for terrain and...

What about an option to use tiles for terrain and ASCII for monsters? I will implement this for my variant because I like to know immediately which threat my chars are facing and it's easier to...
Forum: Variants June 19, 2020, 20:19
Replies: 18
Views: 1,804
Posted By PowerWyrm
New PWMAngband 1.4.0 beta 11 released! List...

New PWMAngband 1.4.0 beta 11 released!

List of changes:

- Players now start with 70% satiation
- Fix not automatically learning curses after using curse weapon/armor
- Replace...
Forum: Vanilla June 19, 2020, 16:07
Replies: 139
Views: 8,531
Posted By PowerWyrm
In critical_melee(): int chance = weight...

In critical_melee():


int chance = weight + (p->state.to_h + plus + debuff_to_hit) * 5 + (p->state.skills[SKILL_TO_HIT_MELEE] - 60);


In calculate_melee_crits():


int k, to_crit = weight...
Forum: Variants June 5, 2020, 19:33
Replies: 18
Views: 1,804
Posted By PowerWyrm
New PWMAngband 1.4.0 beta 10 released! List...

New PWMAngband 1.4.0 beta 10 released!

List of changes:

- New dungeon: The Ettenmoors (home of trolls)
- New players start with 80% satiation instead of 89%
- Prevent teleporting on...
Forum: Vanilla June 4, 2020, 16:35
Replies: 463
Views: 30,643
Posted By PowerWyrm
Is it me or the number of chests you find in a...

Is it me or the number of chests you find in a game is quite low? It's like you find one every 100 levels or so...
Forum: AAR June 4, 2020, 16:28
Replies: 430
Views: 77,771
Posted By PowerWyrm
j) the Pair of Leather Boots of Turhur [2,+25]...

j) the Pair of Leather Boots of Turhur [2,+25] <+2>
Taken from a chest found at 1850 feet (level 37).

+2 intelligence.
Provides resistance to Nether.
Provides protection...
Forum: Variants May 20, 2020, 20:21
Replies: 18
Views: 1,804
Posted By PowerWyrm
New PWMAngband 1.4.0 beta 9 released! List...

New PWMAngband 1.4.0 beta 9 released!

List of changes:

- Add 1-2 mushroom drop to Farmer Maggot
- Fix custom tiles generated on top of monsters/objects
- Make DRAIN_EXP only drain experience...
Forum: Vanilla May 18, 2020, 08:15
Replies: 463
Views: 30,643
Posted By PowerWyrm
We were having a discussion for PWMAngband about...

We were having a discussion for PWMAngband about no-selling and the amount of cash you get from enhanced coin piles. The result was that a linear distribution was not working at all, as you get way...
Showing results 1 to 25 of 500

 
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