Forum: Development
April 26, 2021, 17:19
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Replies: 7
Views: 1,401
moria code
thank you for posting the links and some kind of "basic instructions"
and 3000 lines are too much to post them here in the forum ...
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Forum: Development
April 13, 2021, 00:56
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Replies: 7
Views: 1,401
classic moria level generation
I am working on a variant. I have no github account and no knowledge how / what code to pull. I would like to take a look at how the classic moria dungeon levels are generated.
Would anyone...
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Forum: Development
March 9, 2021, 11:56
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Replies: 185
Views: 31,703
variant creation
1. I would like to point out that it would be much better if variants could be created by using a text editor just modifying setup files. Unluckily the latest developments were a step back in this...
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Forum: Development
November 29, 2020, 12:10
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Replies: 2
Views: 1,423
code snippets
To avoid the following forum error message i had to replace some chars with others ... can that be turned off somewhere?
I think one was able to post code snippets in times back.
You have included...
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Forum: Development
November 26, 2020, 15:57
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Replies: 2
Views: 1,423
class.txt
Angband 4.2.1:
CLASS.TXT:
(1) After defining rogues with the 5 magic books used in mages and redefining 54 mage "magic books" i encounter random crashes on startup during the "initialization...
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Forum: Development
November 24, 2020, 16:29
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Replies: 3
Views: 1,230
lib/user directory
Thanks Nick!
Another small thing that could help develop a Mod. Modified files from "lib/gamedata" are loaded from "lib/user". But there are already 2 files located: lore.txt and windows.pfr.
...
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Forum: Development
November 23, 2020, 17:32
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Replies: 3
Views: 1,230
monster base
I tried using version 4.2.1 to work on a mod.
What i did:
+ monster_base.txt: removed all except @ / Morgoth and then used d/D/A for young dragon, dragon, ancient dragon
+ monster.txt: removed...
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Forum: Development
November 12, 2020, 03:06
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Replies: 1
Views: 1,188
using Shockbolt's tiles
Testing graphics with shockbolt's tiles.
Using the 64x64.png tile file i try to copy them into a screen device using
C++ with bloodshed IDE (not sure which compiler is used right now) on a Windows...
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Forum: Development
November 8, 2020, 19:45
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Replies: 2
Views: 1,319
my fault
Was a savefile incompatibility, my fault ... sorry for bothering.
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Forum: Development
November 8, 2020, 16:51
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Replies: 2
Views: 1,319
4.2.1 spellbooks
Trying to mod the mage class spells, i get an 'error reading item'.
All i do is renaming 'First Spells' into 'Mage Spells' in all ocurrances in
class.txt. Magic books are defined in...
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Forum: Development
November 8, 2020, 15:45
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Replies: 856
Views: 428,541
awesome graphics
Hello Shockbolt,
i am used to ASC-II graphics and toyed around with your latest tileset a bit.
Just AWESOME, your fantasy art graphics and tiles are top professional level,
and just the best i...
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Forum: Idle chatter
August 11, 2020, 15:21
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Replies: 3
Views: 1,470
required time
Both sides are not equally in time consumption.
The hero player(s) have to think about their move, control Line of Sight and possible Overlord reactions and then post attacks which require some...
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Forum: Idle chatter
August 11, 2020, 11:13
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Replies: 3
Views: 1,470
Looking for player, Descent 1st Edition Campaign
Hello and welcome everyone,
i am looking for a player to play a fantasy strategy turn based game.
https://boardgamegeek.com/thread/2473879/new-game-anyone
Descent into the dark 1st Edition...
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Forum: Development
May 25, 2020, 16:46
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Replies: 7
Views: 1,989
stores
Thanks for the hint Tangar.
But what surprises me, is the fact, that it didn't crash at once then ...
i was able to create a 1st char and run around in town normally ... odd!
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Forum: Development
May 25, 2020, 11:45
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Replies: 7
Views: 1,989
problem located & fixed
Thanks Nick,
i was able to track down the problem finally with narrowing down the possible changes made.
The problem is caused by store.txt:
store:8:Home
owner:0:Your home
owner:0:Your home...
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Forum: Development
May 24, 2020, 23:22
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Replies: 7
Views: 1,989
emoticons
If i view my last post, i see some emoticons. My post contains only plain text, so some kind of parsing must cause that. Can that be turned off somewhere?
Rogue and ranger classes in class.txt...
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Forum: Development
May 24, 2020, 23:20
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Replies: 7
Views: 1,989
text file excerptions
object.txt:
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# 460 to 463 basic magic books removed
# 468 to 472 special magic books removed
##### MAGIC Books 600 to 699 #####
name:600:[Magic...
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Forum: Development
May 24, 2020, 21:51
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Replies: 7
Views: 1,989
Angband crash
I am working on a variant, based on Angband version 4.0.4 under Windows10.
I am experiencing an angband crash once a character has died and i try to 'press any key' after having created a new...
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Forum: Vanilla
May 20, 2020, 21:42
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Replies: 13
Views: 2,581
damage shown for spells
+1 for the suggestion of showing the damage dealt to the targeted monster
Like Lea i would welcome it a lot to see the damage done with spells.
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Forum: Development
May 20, 2020, 18:51
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Replies: 0
Views: 1,378
Initializing monster lore
Angband stops working while "Initializing monster lore" is done.
Version 4.0.4, Windows 10
I redefined monster_base.txt and populated the first 5 dungeon levels with monsters.
Edit: Even after...
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Forum: Development
May 18, 2020, 12:16
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Replies: 3
Views: 1,447
good point
I think you have a very good point Tangar, but as long as there is the monster knowledge overview available, as long as basically there is the need to have a list of monster races/types as well.
...
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Forum: Development
May 17, 2020, 19:04
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Replies: 3
Views: 1,601
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Forum: Development
May 17, 2020, 18:16
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Replies: 3
Views: 1,447
monster.txt (version 4.2.0)
Hey Nick,
just took a look at the 4.2.0 version, because i actually could not find any explanation for power and scaled power used in the 4.0.4 version in monster.txt.
If you can, would be kind...
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Forum: Development
May 17, 2020, 17:48
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Replies: 4
Views: 1,602
Thanks for your reply Nick.
=> (C) Can...
Thanks for your reply Nick.
=> (C) Can changing the monster_base.txt file lead to data corruption, which causes the program to stop working properly?
If i want to modify the monster_base i...
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Forum: Development
May 16, 2020, 19:47
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Replies: 4
Views: 1,602
feature requests
I would like to request for the next version the following features:
(A) town level generation:
+ an option available in dungeon_profile.txt to have the town generated by the rules used in...
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