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Search: Posts Made By: Zorbus
Forum: Idle chatter October 10, 2021, 16:31
Replies: 42
Views: 14,281
Posted By Zorbus
Release 54 (21-Sep-2021) Fixed a severe...

Release 54 (21-Sep-2021)

Fixed a severe bug in character generation. (thanks to David Mortin for reporting)
Scrolls of Disjunction are now generated only in shops. You're guaranteed to find 2...
Forum: Idle chatter September 19, 2021, 20:01
Replies: 42
Views: 14,281
Posted By Zorbus
http://www.zorbus.net/graphics/rel53.jpg ...

http://www.zorbus.net/graphics/rel53.jpg

Release 53 (19-Sep-2021)

New talent: Expert Trapper. Normally you can set traps to nearby tiles only, but with this talent you can set traps traps on...
Forum: Development September 6, 2021, 01:21
Replies: 17
Views: 3,925
Posted By Zorbus
http://www.zorbus.net/graphics/building.jpg ...

http://www.zorbus.net/graphics/building.jpg

Released a roguelike development related "book", it's just 30 pages with many images.

Available here:
http://building.zorbus.net

The game was...
Forum: Idle chatter September 6, 2021, 01:17
Replies: 42
Views: 14,281
Posted By Zorbus
http://www.zorbus.net/graphics/rel52_1.jpg ...

http://www.zorbus.net/graphics/rel52_1.jpg

Release 52 (06-Sep-2021)

Fixed a bug where animated skeletons would needlessly pick up several armors and shields. (thanks to Faeren for reporting)...
Forum: Idle chatter July 24, 2021, 14:52
Replies: 42
Views: 14,281
Posted By Zorbus
Release 51 (24-Jul-2021) Not so much new...

Release 51 (24-Jul-2021)

Not so much new stuff in this release, but had to make a full release after some structural changes to data files.
Fixed a bug where alternate paths to target were...
Forum: Idle chatter June 25, 2021, 20:13
Replies: 42
Views: 14,281
Posted By Zorbus
http://www.zorbus.net/graphics/rel50.jpg ...

http://www.zorbus.net/graphics/rel50.jpg

Release 50 (25-Jun-2021)

An alternate grid path for ranged targeting is now calculated and used if the first path is blocked. Also affects reach...
Forum: Idle chatter June 5, 2021, 08:25
Replies: 42
Views: 14,281
Posted By Zorbus
Release 49 (05-Jun-2021) Added some...

Release 49 (05-Jun-2021)

Added some post-processing to the field of view -algorithm for better corner wall exploration.
Made some optimizations to autoexplore.
Fixed a bug where some...
Forum: Idle chatter May 30, 2021, 16:45
Replies: 42
Views: 14,281
Posted By Zorbus
http://www.zorbus.net/tmp/level_loot_2.png ...

http://www.zorbus.net/tmp/level_loot_2.png

Release 48 (29-May-2021)

Added navimap and map preview to the level loot screen. It now shows a path to the item. (thanks to Cadex Emu for the...
Forum: Development May 21, 2021, 13:04
Replies: 17
Views: 3,925
Posted By Zorbus
The vault pack has been updated with new vaults....

The vault pack has been updated with new vaults. The archive has the vaults in one single text file and as separated files, too.

http://www.zorbus.net/bts/zorbus_vaults.zip

A huge graphical...
Forum: Idle chatter May 21, 2021, 12:59
Replies: 42
Views: 14,281
Posted By Zorbus
Video: https://youtu.be/jEyJ-p9Hbug ...

Video:
https://youtu.be/jEyJ-p9Hbug

Release 47 (21-May-2021)


You can no longer return to the previous dungeon level. The reason for this was to remove tedious gameplay, where you returned...
Forum: Idle chatter December 18, 2020, 20:09
Replies: 42
Views: 14,281
Posted By Zorbus
Release 46 (18-Dec-2020) After character...

Release 46 (18-Dec-2020)

After character death, a new statistics table and maps of visited dungeon levels are shown. The maps show unexplored areas in blue. The statistics table shows...
Forum: Idle chatter December 10, 2020, 04:06
Replies: 42
Views: 14,281
Posted By Zorbus
http://www.zorbus.net/graphics/zorbuspunk.jpg ...

http://www.zorbus.net/graphics/zorbuspunk.jpg


After all this waiting, it's out! It's finally out! Yeah, probably the worst day ever to release a game update...


Release 45 (10-Dec-2020)
...
Forum: Idle chatter December 5, 2020, 20:57
Replies: 42
Views: 14,281
Posted By Zorbus
Release 44 (05-Dec-2020) A tournament with...

Release 44 (05-Dec-2020)

A tournament with Amazon eGift Card prizes is still running until the end of December.
For the rules and leaderboard check http://tournament.zorbus.net.


Target...
Forum: Idle chatter November 27, 2020, 16:42
Replies: 42
Views: 14,281
Posted By Zorbus
http://www.zorbus.net/graphics/tournament.jpg ...

http://www.zorbus.net/graphics/tournament.jpg

A tournament with Amazon eGift Card prizes is active from Friday 27-Nov-2020 to Thursday 31-Dec-2020.

For the rules and leaderboard check...
Forum: Idle chatter October 17, 2020, 06:27
Replies: 42
Views: 14,281
Posted By Zorbus
http://www.zorbus.net/tmp/level_loot_1.png ...

http://www.zorbus.net/tmp/level_loot_1.png

http://www.zorbus.net/tmp/level_loot_2.png

Release 42 (17-Oct-2020)


Fixed a bug where you would not get experience points from a creature...
Forum: Idle chatter October 9, 2020, 01:33
Replies: 42
Views: 14,281
Posted By Zorbus
http://www.zorbus.net/tmp/mushroom_soup.jpg ...

http://www.zorbus.net/tmp/mushroom_soup.jpg

Release 41 (09-Oct-2020)

(Regular, not Greater) Amulet of Health was bugged, it didn't protect against disease. (thanks to Zero for reporting...
Forum: Idle chatter August 26, 2020, 18:11
Replies: 42
Views: 14,281
Posted By Zorbus
A new gameplay video showcasing some of the...

A new gameplay video showcasing some of the special areas, ambient sound and sound effects:

https://www.youtube.com/watch?v=E37BrD6Wz_0
Forum: Idle chatter August 22, 2020, 00:41
Replies: 42
Views: 14,281
Posted By Zorbus
http://www.zorbus.net/tmp/splat.gif Release...

http://www.zorbus.net/tmp/splat.gif

Release 40


New setting: Never flee. If on, creatures other than companions never flee. Some creatures, usually those using ranged attacks or spells, still...
Forum: Idle chatter July 24, 2020, 06:17
Replies: 42
Views: 14,281
Posted By Zorbus
Release 39 (24-Jul-2020) By pressing A...

Release 39 (24-Jul-2020)

By pressing A you automatically approach and attack nearest seen hostile creature with a melee- or a reach-weapon. You can use autoattack just for approaching so you...
Forum: Idle chatter July 13, 2020, 17:20
Replies: 42
Views: 14,281
Posted By Zorbus
Release 38 (13-Jul-2020) Most of the stuff...

Release 38 (13-Jul-2020)

Most of the stuff in this release is implemented after feedback, so big thanks for it!

Hopefully fixed a severe infinite loop bug that could happen when you looted...
Forum: Idle chatter July 4, 2020, 01:04
Replies: 42
Views: 14,281
Posted By Zorbus
Release 37 Fixed a bug where NPCs could...

Release 37

Fixed a bug where NPCs could equip a 2-h weapon after only a shield was equipped in off-hand. (thanks to KurzedMetal for reporting this)
Charmed creatures no longer react to player...
Forum: Vanilla June 27, 2020, 22:00
Replies: 5
Views: 1,817
Posted By Zorbus
You could try web pages that have ambient music...

You could try web pages that have ambient music and sound effects for tabletop RPGs, playable straight from the browser. Also check Spotify for ambient playlists. There's even an ambient genre called...
Forum: Idle chatter June 27, 2020, 21:50
Replies: 42
Views: 14,281
Posted By Zorbus
Release 36 Improved autoexplore: There...

Release 36


Improved autoexplore: There is no need to manually walk around the dungeon to search for remaining hidden areas. Once autoexplore no longer finds anything to explore, it will check...
Forum: Idle chatter June 20, 2020, 08:08
Replies: 42
Views: 14,281
Posted By Zorbus
Release 35 (22-Jun-2020) Optional low...

Release 35 (22-Jun-2020)

Optional low Health warning popup dialog that blocks all commands. The dialog is visible for the configured duration or until closed with ESC, SPACE, ENTER, or left...
Forum: Idle chatter June 13, 2020, 00:53
Replies: 42
Views: 14,281
Posted By Zorbus
Release 33 (13-Jun-2020) Full changelog: ...

Release 33 (13-Jun-2020)

Full changelog:
http://www.zorbus.net/Zorbus.txt

Huge lore update! Some of the old lore books were rewritten and many new books introduced. Massive thanks to Helical...
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