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Search: Posts Made By: Derakon
Forum: Vanilla January 18, 2019, 00:30
Replies: 77
Views: 3,804
Posted By Derakon
In order for hunger to be meaningful, it has to...

In order for hunger to be meaningful, it has to change player behavior in an interesting way. Just increasing the mechanical consequences isn't enough if the player just says "OK, now I have to...
Forum: Vanilla January 17, 2019, 22:33
Replies: 6
Views: 246
Posted By Derakon
It used to be that the One Ring always showed as...

It used to be that the One Ring always showed as "a Plain Gold Ring". If we're going to fix anything, that's the fix I'd like to see. :) I don't have a problem with the player being able to say "wait...
Forum: Vanilla January 16, 2019, 18:46
Replies: 77
Views: 3,804
Posted By Derakon
It occurs to me that the modern equivalent of the...

It occurs to me that the modern equivalent of the hunger clock is forced-descent mode. It serves a similar purpose as old-school hunger clocks did, of forcing you to progress whether or not you feel...
Forum: Vanilla January 15, 2019, 16:42
Replies: 82
Views: 10,315
Posted By Derakon
If you liked that, you should read the plans for...

If you liked that, you should read the plans for a NetHack tool-assisted speedrun (http://nethack4.org/latest/nethack-tas-tools/turnbyturn.txt). The difference between this and the realtime speedrun...
Forum: Vanilla January 13, 2019, 03:35
Replies: 62
Views: 3,253
Posted By Derakon
Phase Spiders now sound like reskinned Blink...

Phase Spiders now sound like reskinned Blink Dogs. I'm also a little sad that we're losing driders and both kinds of aranea, which means there's no proper "magical spider" aside from Phase Spiders...
Forum: Vanilla January 11, 2019, 22:59
Replies: 17
Views: 618
Posted By Derakon
Some additional ideas, just brainstorming here: ...

Some additional ideas, just brainstorming here:

* Summon chaff: brings in a large number of weak enemies to get in the player's way.
* Summoning circle: places a glyph on the floor that, in a...
Forum: Vanilla January 10, 2019, 18:29
Replies: 17
Views: 618
Posted By Derakon
Horned Reapers are amazing, being one of the few...

Horned Reapers are amazing, being one of the few scary non-unique monsters for a high-level character.
Forum: Vanilla January 8, 2019, 16:40
Replies: 2
Views: 290
Posted By Derakon
I for one am staunchly opposed to crafting in...

I for one am staunchly opposed to crafting in Vanilla. 98% of crafting systems in videogames just encourage tedium, by giving the player minor advantages so long as they're willing to collect and...
Forum: Development January 7, 2019, 16:44
Replies: 12
Views: 493
Posted By Derakon
But why can't they see the same lone wall tile in...

But why can't they see the same lone wall tile in both images? In the first image it's bright, in the second it's dark. Assuming nobody came along and magically darkened the tile it should be bright...
Forum: Sil January 6, 2019, 20:54
Replies: 20
Views: 676
Posted By Derakon
You could set up something like, the first N...

You could set up something like, the first N times you fight him, you just drive him off, and he'll come back again later, then on the N+1th time you can actually kill him. Or you can maybe kill him...
Forum: Sil January 6, 2019, 05:56
Replies: 62
Views: 2,096
Posted By Derakon
That's fair. I was just throwing out an idea...

That's fair. I was just throwing out an idea without giving it much thought. :)
Forum: Sil January 6, 2019, 00:47
Replies: 62
Views: 2,096
Posted By Derakon
Regarding the difficulty of making blunt weapons...

Regarding the difficulty of making blunt weapons meaningfully distinct, what if they rolled damage twice and took the higher roll? So they'd just straight-up reliably do a bit more damage; for...
Forum: Development January 5, 2019, 23:50
Replies: 7
Views: 195
Posted By Derakon
I was talking about if you were standing in an...

I was talking about if you were standing in an illuminated room. If walls weren't illuminated, then a ghost could stand in a wall next to the room and yet not be visible (unless it was in your light...
Forum: Vanilla January 5, 2019, 20:25
Replies: 109
Views: 8,575
Posted By Derakon
I'm pretty sure all that means is "lanterns can...

I'm pretty sure all that means is "lanterns can hold up to 15000 turns of oil, and lanterns can be used to refill other lanterns."

You could have also just bought a flask of oil and used that to...
Forum: Development January 5, 2019, 17:38
Replies: 7
Views: 195
Posted By Derakon
Potion color is determined by the potion's...

Potion color is determined by the potion's flavor, e.g. Gloopy Green Potion is green while Crimson Potion is red. All scrolls are white because they're made of paper and paper is white; the flavor...
Forum: Variants January 4, 2019, 18:34
Replies: 42
Views: 1,239
Posted By Derakon
Ring that makes you fly (hover, really) is pretty...

Ring that makes you fly (hover, really) is pretty useless to adventurers going underground. Brass lanterns are very important! The shopkeepers know what you want and are perfectly willing to gouge...
Forum: Variants January 4, 2019, 17:54
Replies: 42
Views: 1,239
Posted By Derakon
Which of those do you, the player, value more...

Which of those do you, the player, value more highly? :)
Forum: Vanilla January 3, 2019, 19:48
Replies: 4
Views: 463
Posted By Derakon
I think there's room to add more status ailments...

I think there's room to add more status ailments that aren't "this has to be resisted or cured immediately"-levels of bad. An effect that prevents movement sounds like a good idea to me. I tried to...
Forum: Vanilla January 3, 2019, 16:01
Replies: 77
Views: 3,804
Posted By Derakon
It's been years since that change was made, so I...

It's been years since that change was made, so I can't remember the exact reasoning given, but I suspect it was something like "knowing that you need to work up some hunger before the Morgoth fight...
Forum: Vanilla January 3, 2019, 05:39
Replies: 4
Views: 320
Posted By Derakon
I decided to look up the relevant code,...

I decided to look up the relevant code, attempt_shield_bash in player-attack.c. Some interesting tidbits:

* Bash chance depends on melee skill and DEX
* Bash chance increases 4x if you don't...
Forum: Vanilla January 1, 2019, 20:32
Replies: 77
Views: 3,804
Posted By Derakon
This was removed several versions ago -- potions...

This was removed several versions ago -- potions still grant nutrition, but they can't make you gorged. I think this change predates 4.0.4, but I could be wrong.
Forum: Vanilla December 29, 2018, 03:37
Replies: 109
Views: 8,575
Posted By Derakon
For the latter it sounds like the default...

For the latter it sounds like the default targeting mode is position rather than monster, which is a little odd. I don't think I can think of any other targeted effect that works that way.
Forum: Variants December 25, 2018, 05:45
Replies: 78
Views: 4,624
Posted By Derakon
Does FrogCompos still have the roguelike keyset?...

Does FrogCompos still have the roguelike keyset? It should let you move using non-numeric keys.
Forum: Idle chatter December 21, 2018, 05:13
Replies: 8
Views: 571
Posted By Derakon
It has NEVER_MOVE, so unless the game has some...

It has NEVER_MOVE, so unless the game has some weird hack to say "NEVER_MOVE means it can move normally if it's in water" I don't think it's mobile.

For comparison, Gorlim is a Vanilla unique with...
Forum: Vanilla December 20, 2018, 16:45
Replies: 3
Views: 360
Posted By Derakon
ZAngband implemented this, though of course this...

ZAngband implemented this, though of course this was back in the days when the only curses were sticky curses, so the only effect was that you couldn't unequip the item until you'd found a Remove...
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