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Search: Posts Made By: Patashu
Forum: Vanilla January 3, 2018, 03:34
Replies: 32
Views: 2,471
Posted By Patashu
Pros and cons: Showing relative speed gives...

Pros and cons:

Showing relative speed gives you the relevant information for THIS run - how likely I am to double move or be double moved by this monster.

Showing absolute speed gives you the...
Forum: AAR December 17, 2017, 05:40
Replies: 42
Views: 1,806
Posted By Patashu
I think there's a setting like 'disturb when...

I think there's a setting like 'disturb when monster seen only by ESP moves' that you need to turn on to be interrupted by something like that? Going off of memory.
Forum: AAR December 16, 2017, 23:56
Replies: 42
Views: 1,806
Posted By Patashu
If making randarts fun is constrained by the...

If making randarts fun is constrained by the power of egos, maybe randarts setting should also shuffle the effects of ego items? :thinking emoji:
Forum: Vanilla November 25, 2017, 22:42
Replies: 12
Views: 726
Posted By Patashu
Brogue is another example of a roguelike that...

Brogue is another example of a roguelike that prevents enemies spawning on a new level within LoS of the stairs, and I never thought like it ruined the experience.
Forum: Sil November 15, 2017, 00:47
Replies: 2
Views: 481
Posted By Patashu
Good stuff. Now maybe we'll see characters...

Good stuff. Now maybe we'll see characters optimize for ease of winning rather than The One True Morgoth Killing Strat :tm:.
Forum: Variants November 12, 2017, 23:04
Replies: 17
Views: 998
Posted By Patashu
Yup, especially since even a durdly player like...

Yup, especially since even a durdly player like me only needs 8 hours to beat DCSS (about the same amount of time I take to beat Quickband, lol)
Forum: AAR November 12, 2017, 09:10
Replies: 3
Views: 352
Posted By Patashu
Finally, the Trap of Drop Everything makes its...

Finally, the Trap of Drop Everything makes its way from ToME to Angband! (maybe)
Forum: Sil November 11, 2017, 10:36
Replies: 16
Views: 1,085
Posted By Patashu
Flanking + Sprinting synergizes very well, you...

Flanking + Sprinting synergizes very well, you just need to run in a circle like this around enemies:


.@@.
@..@
@..@
.@@.

And if you can't run in that exact pattern you can elongate it,...
Forum: Sil November 9, 2017, 22:54
Replies: 16
Views: 1,085
Posted By Patashu
When you're moving around use 'run' instead of...

When you're moving around use 'run' instead of individual keytaps. 'run' will stop if you are disturbed (such as by enemy activity) so it's less work and safer.
Forum: Development November 7, 2017, 02:12
Replies: 22
Views: 1,813
Posted By Patashu
Not impressed unless it can generate a Morgoth,...

Not impressed unless it can generate a Morgoth, Lord of Darkness Mimic.
Forum: Vanilla October 17, 2017, 23:31
Replies: 506
Views: 26,878
Posted By Patashu
Don't Trappers show up on the 'list of all...

Don't Trappers show up on the 'list of all visible enemies' subwindow?
Forum: AAR October 14, 2017, 08:41
Replies: 2
Views: 482
Posted By Patashu
If you google 'youtube mp3' you get lots of sites...

If you google 'youtube mp3' you get lots of sites that take a youtube url and spit out an mp3 download. Try https://www.onlinevideoconverter.com/mp3-converter ?
Forum: Sil October 12, 2017, 01:19
Replies: 95
Views: 5,456
Posted By Patashu
Smithing used to be good because you could make...

Smithing used to be good because you could make stuff that's better than floor drops, then floor drops got buffed. So one solution is as follows - make a difficulty modifier that nerfs floor drops,...
Forum: Sil October 8, 2017, 23:52
Replies: 18
Views: 1,884
Posted By Patashu
Guaranteed forges! Fear, sleep and mastery buffs...

Guaranteed forges! Fear, sleep and mastery buffs buffs! These look like some exciting changes. Looking forward to how this variant evolves.
Forum: Sil October 6, 2017, 23:24
Replies: 46
Views: 2,626
Posted By Patashu
Incidentally that reminds me of a related...

Incidentally that reminds me of a related suggestion in another one of these threads:

Removing Rings of Damage (and keeping Rings of Strength).

Combined with removal of Momentum, this makes...
Forum: Vanilla October 6, 2017, 23:21
Replies: 11
Views: 707
Posted By Patashu
http://angband.oook.cz/ladder.php Kamband is not...

http://angband.oook.cz/ladder.php Kamband is not even on the ladder??
Forum: Vanilla October 5, 2017, 12:03
Replies: 11
Views: 707
Posted By Patashu
You would only want this kind of mechanic if the...

You would only want this kind of mechanic if the game is also in Ironman mode (or otherwise limits the amount of resources available, like Sil's depth clock).
Forum: Sil October 3, 2017, 01:14
Replies: 46
Views: 2,626
Posted By Patashu
If Song of Slaying was given extremely...

If Song of Slaying was given extremely diminishing returns (rising logarithmically) or even outright capped at a certain max bonus, you could make it simultaneously useful in small battles (how much...
Forum: Sil October 2, 2017, 13:06
Replies: 46
Views: 2,626
Posted By Patashu
For your consideration (with ones you already did...

For your consideration (with ones you already did removed):



Also, I'd say that since you're making a variant not a mainline Sil, don't feel like you have to remove 'niche' abilities too...
Forum: Vanilla September 25, 2017, 04:59
Replies: 34
Views: 1,883
Posted By Patashu
Reasons include: * Fights in DOS2 are quite...

Reasons include:
* Fights in DOS2 are quite long. Fights consist of multiple allies vs multiple enemies (as opposed to Angband where it's you vs one enemy if you're playing intelligently), and...
Forum: Vanilla September 25, 2017, 00:49
Replies: 34
Views: 1,883
Posted By Patashu
A novel solution to status effects

The problems with status effects in Angband, in the various iterations of trying to make them both fun and balanced, can be overviewed as follows:

1) Either they're probabilistic, and thus too...
Forum: Idle chatter September 20, 2017, 00:43
Replies: 8
Views: 538
Posted By Patashu
Here's a good discussion on closed timelike...

Here's a good discussion on closed timelike curves and how they might actually work in reality:

https://www.scottaaronson.com/democritus/lec19.html
Forum: Idle chatter September 19, 2017, 00:28
Replies: 8
Views: 538
Posted By Patashu
Layman, but I think time travel is 'allowed'...

Layman, but I think time travel is 'allowed' specifically when it doesn't carry any information back.
Forum: Idle chatter August 14, 2017, 13:44
Replies: 5
Views: 475
Posted By Patashu
Nice, I've passed this on to two friends who know...

Nice, I've passed this on to two friends who know the game.
Forum: Sil August 9, 2017, 06:05
Replies: 11
Views: 1,200
Posted By Patashu
You need to use a munchkin, minmaxed build to...

You need to use a munchkin, minmaxed build to kill Morgoth.

If you just want to beat the game, knock off his crown, pry a Silmaril from it and GTFO.
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