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Search: Posts Made By: PowerWyrm
Forum: Vanilla Today, 08:25
Replies: 51
Views: 1,803
Posted By PowerWyrm
You didn't, Fizzix did :D

You didn't, Fizzix did :D
Forum: Vanilla Yesterday, 14:41
Replies: 51
Views: 1,803
Posted By PowerWyrm
Using this code everywhere panel dimensions (in...

Using this code everywhere panel dimensions (in particular "screen_wid / 2" occurences) are used fixes the problem:


int screen_hgt, screen_wid;
int panel_wid, panel_hgt;

screen_hgt =...
Forum: Vanilla Yesterday, 13:40
Replies: 51
Views: 1,803
Posted By PowerWyrm
If you try to use the "l"ook command when using...

If you try to use the "l"ook command when using 16x16 tile size and you end up with a panel of size 0, the command will also loop endlessly.
Forum: Vanilla Yesterday, 13:14
Replies: 51
Views: 1,803
Posted By PowerWyrm
IIRC that's a new feature. Looking at the code,...

IIRC that's a new feature. Looking at the code, the summon function now has a "call" parameter which uses a new method of summoning ("calls out" a monster that is present on the level) and this...
Forum: Vanilla Yesterday, 10:28
Replies: 51
Views: 1,803
Posted By PowerWyrm
Also the sector displayed makes absolutely no...

Also the sector displayed makes absolutely no sense...

It should start at [0,0] if you're in the northwesternmost panel and should be increased by 1 each time you move east or south from there....
Forum: Vanilla Yesterday, 09:46
Replies: 51
Views: 1,803
Posted By PowerWyrm
- open client - set tile size to 16x16 - use...

- open client
- set tile size to 16x16
- use "l"ook command
- crash

In do_cmd_locate():


int panel_hgt = (int)(PANEL_SIZE / tile_height);
int panel_wid = (int)(PANEL_SIZE / tile_width);
Forum: Vanilla April 17, 2021, 16:36
Replies: 3
Views: 153
Posted By PowerWyrm
Should low INT spellcasters be able to learn one spell per level?

Let's say I'm starting a half-troll mage and I put all my points into str/dex/con to play like a weak fighter in the beginning. I won't be able to learn any spell if my int is low enough, while still...
Forum: Variants April 16, 2021, 18:02
Replies: 11
Views: 1,340
Posted By PowerWyrm
New 1.5.0 dev version is out with the following...

New 1.5.0 dev version is out with the following changes:

- Send subwindow horizontal resizing packet in update_monlist_subwindow()
- Add messages to explain why Raise Dead could fail
- Add basic...
Forum: Vanilla April 16, 2021, 16:49
Replies: 51
Views: 1,803
Posted By PowerWyrm
Another nice bug, which is actually hidden: books...

Another nice bug, which is actually hidden: books are never "known" (the "object_is_known" function used on a book will always return false unless it was bought from a store). This happens because...
Forum: Vanilla April 16, 2021, 16:45
Replies: 51
Views: 1,803
Posted By PowerWyrm
Nothing to do with necromancers, it's true for...

Nothing to do with necromancers, it's true for any character. You can only "see" if you have a light or if the square is lit (like in a room). If you stand in the light of a monster, you cannot...
Forum: Vanilla April 16, 2021, 10:07
Replies: 51
Views: 1,803
Posted By PowerWyrm
- create a Mage - go to 100ft - find a...

- create a Mage
- go to 100ft
- find a sleeping apprentice
- remove torch
- stand near the apprentice
- try to cast a spell

Result: "you cannot see" message.

Since the apprentice is...
Forum: Vanilla April 15, 2021, 07:58
Replies: 51
Views: 1,803
Posted By PowerWyrm
The throwing code uses a complete different...

The throwing code uses a complete different calculation than the shooting code and applies a "might" factor depending on the throwing object's weight. Usually thorwing something does way more damage...
Forum: Vanilla April 13, 2021, 07:47
Replies: 51
Views: 1,803
Posted By PowerWyrm
Maybe change so that low power is treated the...

Maybe change so that low power is treated the same as negative power and adds a couple good abilities and a couple curses?
Forum: Variants April 9, 2021, 19:07
Replies: 11
Views: 1,340
Posted By PowerWyrm
New 1.5.0 dev version is out with the following...

New 1.5.0 dev version is out with the following changes:

- Prevent more out of bounds asserts when players change level
- Plug resource leaks of missing file_close() calls
- Add /know, /party,...
Forum: Vanilla April 8, 2021, 11:06
Replies: 51
Views: 1,803
Posted By PowerWyrm
Small bug reported by the PWMAng community: you...

Small bug reported by the PWMAng community: you cannot macro "inscribe" command because the '{' symbol is reserved. For example, if you make a "{/a!d[Enter]" keymap to automatically inscribe your...
Forum: Variants April 2, 2021, 18:45
Replies: 11
Views: 1,340
Posted By PowerWyrm
New 1.5.0 dev version is out with the following...

New 1.5.0 dev version is out with the following changes:

- Fix damaging terrain aborting running for players immune to damage
- Fix aquatic forms able to run outside of water
- Fix aquatic forms...
Forum: Vanilla March 22, 2021, 07:59
Replies: 133
Views: 8,192
Posted By PowerWyrm
Passable vs unpassable rubble?

Passable vs unpassable rubble?
Forum: Vanilla March 22, 2021, 07:57
Replies: 40
Views: 2,033
Posted By PowerWyrm
No idea. Mages are a joke, I won with egoless...

No idea. Mages are a joke, I won with egoless bookless mage before. Rangers are almost as easy once you get a good bow. Priests you die before level 7 or you have already won. Paladins are just...
Forum: Variants March 19, 2021, 17:57
Replies: 11
Views: 1,340
Posted By PowerWyrm
New 1.5.0 dev version is out with the following...

New 1.5.0 dev version is out with the following changes:

- Fix weight decrease when wielding from a stack of inventory items
- Split MAngband options submenu into MAngband options and Advanced...
Forum: Variants March 17, 2021, 13:39
Replies: 0
Views: 193
Posted By PowerWyrm
Help needed

Recently, PWMAngband brought back Linux support. It seems to work fine for the client, and the server loads player files properly, but it doesn't seem to save player files. Looking at the code in...
Forum: Vanilla March 17, 2021, 09:08
Replies: 133
Views: 8,192
Posted By PowerWyrm
Here's the Windows version of file_exists() in...

Here's the Windows version of file_exists() in z-file.c:


bool file_exists(const char *fname)
{
char path[MAX_PATH];
DWORD attrib;

/* API says we mustn't pass anything larger than...
Forum: Vanilla March 16, 2021, 08:01
Replies: 14
Views: 982
Posted By PowerWyrm
Don't complain... PWMAngband has "ancient" wyrms...

Don't complain... PWMAngband has "ancient" wyrms which are like regular wyrms but have more hps, +20 speed, and summon high dragons exclusively. :D
Forum: Vanilla March 12, 2021, 10:21
Replies: 133
Views: 8,192
Posted By PowerWyrm
Weight is decreased in gear_object_for_use(),...

Weight is decreased in gear_object_for_use(), which returns the detached object which can be used. If that object is not used, which is the case when you wield it, weight should be increased again....
Forum: Vanilla March 12, 2021, 09:50
Replies: 133
Views: 8,192
Posted By PowerWyrm
Houston, we have a problem... Yesterday I...

Houston, we have a problem...

Yesterday I was playing my variant with a mage (low STR) and picked up a bunch of torches on the floor until I was burdened (slow -1). To remove the burden, I decided...
Forum: Vanilla March 12, 2021, 07:58
Replies: 133
Views: 8,192
Posted By PowerWyrm
I added a message for my variant because players...

I added a message for my variant because players didn't like getting killed from not being able to teleport on a level that looked like any other level.

Detect treasure doesn't show loot because...
Showing results 1 to 25 of 500

 
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