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Search: Posts Made By: PowerWyrm
Forum: Vanilla October 10, 2019, 08:20
Replies: 207
Views: 12,268
Posted By PowerWyrm
Now imagine fighting the damn thing... in real...

Now imagine fighting the damn thing... in real time!

https://www.mangband.org/scores?v=1.5.2&dump=ZalPal-1186257779
Forum: Vanilla October 9, 2019, 16:45
Replies: 1
Views: 603
Posted By PowerWyrm
Proofreading the help files

Ok I'm currently porting some of the changes to the help file system from V to PWMAngband and I guess I can post the typos/errors I've found in the help files here.

1) attack.rst

- monster...
Forum: Development October 9, 2019, 08:16
Replies: 3
Views: 169
Posted By PowerWyrm
Ah ok it's in the Python configuration file. In...

Ah ok it's in the Python configuration file. In my case, I simply looked at the html tags that were used and redefined the color in the style.css file. Works well.
Forum: Development October 8, 2019, 08:44
Replies: 3
Views: 169
Posted By PowerWyrm
Seems like: p { color: white; } ...

Seems like:

p {
color: white;
}

does the trick for the most part. No idea why the online help files have everything magically set.
Forum: Development October 8, 2019, 08:39
Replies: 3
Views: 169
Posted By PowerWyrm
Quick question about the HTML manual

For PWMAngband, I tried to port the html changes done in 4.2 but I've kept the manual in html form using python + docutils instead of using sphinx and putting the doc online.

My problem: when I go...
Forum: Vanilla October 7, 2019, 08:22
Replies: 4
Views: 254
Posted By PowerWyrm
Just FYI, everyone that plays with David Gervais...

Just FYI, everyone that plays with David Gervais tiles should use the UT32 tileset that was made by Buzzkill a while ago and not the original Gervais tileset.
...
Forum: Variants October 5, 2019, 15:12
Replies: 12
Views: 616
Posted By PowerWyrm
New PWMAngband 1.3.0 build 2 relased! Mainly...

New PWMAngband 1.3.0 build 2 relased!

Mainly to add a DM command to speed up time by 1 to 12 hours and to port part of the new help file system from V.

List of changes:

- Revised help system...
Forum: Variants October 2, 2019, 08:26
Replies: 12
Views: 616
Posted By PowerWyrm
It's called a VM :D I simply code on my VM and...

It's called a VM :D
I simply code on my VM and copy to my main partition as commit. Fortunately I do that often, so no real problem. I just had to recode the new Dungeon Master debug command I added...
Forum: Vanilla October 2, 2019, 08:19
Replies: 207
Views: 12,268
Posted By PowerWyrm
Try fightning the Tarrasque with both immunities...

Try fightning the Tarrasque with both immunities to fire and ice with or without the option and you'll notice the difference very quickly :D
Forum: Variants October 1, 2019, 15:17
Replies: 12
Views: 616
Posted By PowerWyrm
What a dumbass... I managed to corrupt my whole...

What a dumbass... I managed to corrupt my whole source code by using search/replace in ALL FILES while I was meaning to replace a word in ONE FILE. Tried to cancel but it was too late... Now I will...
Forum: Variants October 1, 2019, 09:04
Replies: 12
Views: 616
Posted By PowerWyrm
1) DM command added to advance time (1-12 hours) ...

1) DM command added to advance time (1-12 hours)

2) I checked Angband's code, and there's no "flag" for terrain at night: the code simply always displays everything that is not a floor terrain. In...
Forum: Variants September 28, 2019, 13:54
Replies: 12
Views: 616
Posted By PowerWyrm
Here's the complete changelist since 1.2.0: ...

Here's the complete changelist since 1.2.0:

User interface
--------------

Angband 4.1.3:

- Spell info improvements
- Grey out unreadable books in the inventory
- Show recharge failure...
Forum: Variants September 28, 2019, 13:53
Replies: 12
Views: 616
Posted By PowerWyrm
PWMAngband 1.3.0 released

For those unfamiliar with PWMAngband, it's a multiplayer real-time variant of Angband based on MAngband 1.x with additions from ToME (features from the time it was still called PernAngband, but...
Forum: Variants September 26, 2019, 08:17
Replies: 13
Views: 671
Posted By PowerWyrm
Well usually I start with build 1 and release...

Well usually I start with build 1 and release consecutive builds to fix bugs, sometimes a version had over 10 builds releases after first release. It's ok...
Forum: Vanilla September 26, 2019, 08:15
Replies: 207
Views: 12,268
Posted By PowerWyrm
In ToME you start on dl99 I think with nothing...

In ToME you start on dl99 I think with nothing more than your usual starting gear.
Forum: Variants September 24, 2019, 14:58
Replies: 13
Views: 671
Posted By PowerWyrm
Ok I found the problem with night crashes. In...

Ok I found the problem with night crashes. In rle_encode(), we use "char=-1" to encode the repetition of 3 or more tiles for the RLE_LARGE mode. The problem is that "char=-1" is also "char=0xFF",...
Forum: Variants September 24, 2019, 08:35
Replies: 13
Views: 671
Posted By PowerWyrm
In fact I simply turned the 'view_yellow_light'...

In fact I simply turned the 'view_yellow_light' option on by default, this saves me some useless work.

For the night problem, I'll add some debug code into rle_encode/rle_decode pair to see if...
Forum: Vanilla September 24, 2019, 08:23
Replies: 6
Views: 370
Posted By PowerWyrm
IIRC in the latest version, Heroism doesn't...

IIRC in the latest version, Heroism doesn't provide pFear anymore, just the AC and tohit boost. Same applies to Berserk. No idea if it's a bug or a feature.
Forum: Variants September 23, 2019, 08:25
Replies: 13
Views: 671
Posted By PowerWyrm
As seen, the shading problem is actually a bug. I...

As seen, the shading problem is actually a bug. I started implementing "necromancers must play in the dark" feature from V4.2 but reverted cos I didn't like the idea of necromancers being "vampires",...
Forum: Vanilla September 23, 2019, 08:18
Replies: 3
Views: 420
Posted By PowerWyrm
This is something I've seen in recent builds...

This is something I've seen in recent builds (berserk not giving "bold" anymore) but thought it was a feature. Note that I didn't change that in PWMAngband, because I thought the change was not...
Forum: Variants September 19, 2019, 09:16
Replies: 13
Views: 671
Posted By PowerWyrm
"Yay! It seems 'undefined packet' on login is...

"Yay! It seems 'undefined packet' on login is beaten at last"

Perfect, now I can remove the old code I saved in case it didn't work. Once the last problems are fixed I'll release the final 1.3...
Forum: Vanilla September 16, 2019, 08:17
Replies: 10
Views: 884
Posted By PowerWyrm
No bonus, but with heavier weapons you get more...

No bonus, but with heavier weapons you get more crits. The class is hard in the early stages (get the heaviest shield you can for better shield bashes), but later on it's on par with warriors.
Forum: Variants September 11, 2019, 22:45
Replies: 13
Views: 671
Posted By PowerWyrm
New PWMAngband 1.3.0 beta 2 released! List...

New PWMAngband 1.3.0 beta 2 released!

List of changes:

- Hopefully fix "undefined packet" errors when sending a large amount of features from pref-xxx.prf to the server
- Remove pseudo-3D...
Forum: AAR September 9, 2019, 08:23
Replies: 15
Views: 713
Posted By PowerWyrm
This is why I tend to keep some mushrooms of the...

This is why I tend to keep some mushrooms of the clear mind in my house in case I need to consider losing pConf for something else. Cos GTs may be summoned...
Forum: Variants September 7, 2019, 12:36
Replies: 13
Views: 671
Posted By PowerWyrm
Beta version of PWMAngband 1.3.0 released

New PWMAngband 1.3.0 beta 1 released!

Here's a list of changes since the last development release:

- Remove DEATH flag from graf-xxx.prf files
- Update monsters when leveling up
- Fix room...
Showing results 1 to 25 of 500

 
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