Forum: Idle chatter
July 23, 2022, 02:31
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Replies: 6
Views: 579
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Forum: Variants
September 6, 2020, 15:53
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Replies: 439
Views: 92,541
I'd be happy with either of those, as long as...
I'd be happy with either of those, as long as there's potential for exciting end-game crafting with them! For example, when I finally beat the serpent and start poking around Heaven, I'd like it to...
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Forum: Variants
September 6, 2020, 03:25
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Replies: 439
Views: 92,541
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Forum: Variants
September 5, 2020, 23:29
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Replies: 439
Views: 92,541
Scrolls of Crafting
Scrolls of Crafting seem to ignore either an item's level or level restrictions on egos. For example, I was on level 561 of Heaven and found a nice set of dragon wings (which displayed a level of 127...
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Forum: Variants
March 9, 2020, 18:51
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Replies: 135
Views: 34,451
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Forum: Variants
March 8, 2020, 22:02
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Replies: 62
Views: 15,054
Probably another case of the same error I...
Probably another case of the same error I reported last: gloves of slaying with the Slay Living flag get counted as having Levitation by the Optimizer (they both use Lv in their inscriptions). I...
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Forum: Variants
March 8, 2020, 14:28
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Replies: 62
Views: 15,054
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Forum: Variants
March 6, 2020, 03:30
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Replies: 62
Views: 15,054
Thanks, schatz. I love your Optimizer.
...
Thanks, schatz. I love your Optimizer.
Idea, in case you're looking for them: allow us to assign weights to various stats for use in the Optimizer's maximization calculations. For example, we...
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Forum: Variants
March 5, 2020, 15:00
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Replies: 62
Views: 15,054
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Forum: Variants
March 5, 2020, 01:18
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Replies: 62
Views: 15,054
Parsing bug?
In my character's pack, I have:
a Ring of Combat (+16,+14) {Fe}
The Ring of the Future King (+11,+8) (+2) {St;Di;Si(St}
but the Optimizer recommends I use
a Ring of Combat (+16,+14)...
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Forum: Variants
July 16, 2019, 03:19
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Replies: 129
Views: 27,475
I'm excited for the release. Can't wait to see...
I'm excited for the release. Can't wait to see what all you did with Heaven and Hell. First thing I'm doing is making a weaponsmith to explore them!
I'm not sure if I'm remembering this correctly,...
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Forum: Variants
June 6, 2018, 21:18
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Replies: 133
Views: 28,879
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Forum: Variants
December 10, 2017, 21:28
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Replies: 49
Views: 16,234
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Forum: Variants
June 19, 2017, 04:52
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Replies: 65
Views: 17,780
Weaponsmith feedback
Here’s some feedback on Weaponsmiths in 5.0.5, most of which I assume is still valid for 6.1.0:
First, thank you for this wonderful class. It got me my first Poschengband winner and kept me...
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Forum: Idle chatter
October 17, 2015, 19:46
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Replies: 2
Views: 3,355
Demo!
We've just finished making a big, free demo available for Windows. It has Oafmatch's first three zones, which should make for about five to ten hours of gameplay. We don't have much of a social media...
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Forum: Idle chatter
October 10, 2015, 22:48
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Replies: 2
Views: 3,355
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Forum: Vanilla
December 28, 2013, 15:48
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Replies: 55
Views: 12,130
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Forum: Vanilla
December 28, 2013, 14:44
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Replies: 55
Views: 12,130
Figuring out a way to tell the player their...
Figuring out a way to tell the player their chance to hit a given monster is OK, but we could do better. Ideally, we make hit chances based on such a simple system that we can tell the player how the...
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Forum: Vanilla
December 24, 2013, 18:39
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Replies: 55
Views: 12,130
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Forum: Variants
December 20, 2013, 19:54
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Replies: 189
Views: 82,459
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Forum: Variants
December 20, 2013, 19:19
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Replies: 189
Views: 82,459
*ID* should go.
One of the things that holds me back from taking another stab at Poschengband is *ID*. After the blessed relief of playing Vanilla without it, the idea of slogging through a variant with it is...
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Forum: Variants
December 18, 2013, 21:43
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Replies: 189
Views: 82,459
Woes of identification
So for an appreciable amount of the game's loot, the identification mechanic serves as... what? A simple chore that must be performed before proceeding with the more interesting task of deciding...
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Forum: Vanilla
November 9, 2013, 17:42
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Replies: 193
Views: 47,906
I like having a town in Angband, but it was...
I like having a town in Angband, but it was clearly bolted on ages ago with little thought for its impact on gameplay. It takes pretty much all the urgency out of the food clock, for example, and...
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Forum: Vanilla
October 23, 2013, 00:02
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Replies: 77
Views: 16,467
Whose behavior to reward?
What galls me about the idea of letting Angband fossilize is that it would be rewarding exactly the wrong sort of behavior. Temper tantrums and name calling and whatever other hostility has shown up...
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Forum: Vanilla
October 10, 2013, 23:52
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Replies: 27
Views: 11,435
Opaque game mechanics
The to-hit stat, like a number of similar things in Angband, seems to be implemented in such a way that all you can say about it to the average player is, "more is good." Lots of people would say...
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