Forum: Vanilla
February 28, 2011, 19:21
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Replies: 55
Views: 17,102
This is sort of a silly tangent, but you're...
This is sort of a silly tangent, but you're wrong. Any campaign that showers artifacts on players and has them fighting demi-gods and a god is going to have house rules keeping track of the ludicrous...
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Forum: Vanilla
February 27, 2011, 05:29
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Replies: 55
Views: 17,102
I'm not sure it's a matter of disagreement so...
I'm not sure it's a matter of disagreement so much as it being factually incorrect. It's impossible to start with stats high enough to be a ranger or paladin under that system, and other characters...
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Forum: Development
February 27, 2011, 05:18
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Replies: 6
Views: 3,154
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Forum: AAR
February 24, 2011, 21:59
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Replies: 22
Views: 10,150
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Forum: Vanilla
February 23, 2011, 03:33
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Replies: 28
Views: 9,418
I'm not a super fast diver, but looking at the...
I'm not a super fast diver, but looking at the winners posted it seems like I'm pretty fast, and I couldn't stay level 10 until floor 60 even if I wanted to.. there are just too many fights on the...
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Forum: Vanilla
February 22, 2011, 00:53
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Replies: 5
Views: 3,629
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Forum: Vanilla
February 20, 2011, 18:31
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Replies: 6
Views: 3,372
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Forum: Idle chatter
February 19, 2011, 03:24
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Replies: 7
Views: 5,475
Have you tried Torchlight? It has fewer...
Have you tried Torchlight? It has fewer resistances but they work the same as armor does and the large number of modifiers on items means it's very hard to choose between two pieces of equipment. IMO...
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Forum: Idle chatter
February 18, 2011, 22:41
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Replies: 7
Views: 5,475
Yeah, but I'm trying to think about it...
Yeah, but I'm trying to think about it independent of things like inertia or original inspiration. If we were operating in a vacuum trying to build a game about a novice adventurer growing vastly...
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Forum: Idle chatter
February 18, 2011, 19:26
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Replies: 7
Views: 5,475
It kind of is, but it isn't really consistent...
It kind of is, but it isn't really consistent with other resistances. It offers no protection from side effects, it's added to temp resistances (bless, shield) instead of multiplied, and temp...
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Forum: Idle chatter
February 18, 2011, 18:52
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Replies: 7
Views: 5,475
Why AC instead of physical resistance?
Another pie-in-the-sky game mechanics question from pampl :) I understand the point of having a number which represents completely avoiding an attack, but I'm curious about why that number should be...
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Forum: Vanilla
February 17, 2011, 20:18
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Replies: 88
Views: 29,772
If it was Posband (where playing as a demon...
If it was Posband (where playing as a demon starts you as a "u") then there's an option to make yourself an "@" like normal. I don't understand what walls being big means so I can't help with that.
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Forum: Variants
February 17, 2011, 20:12
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Replies: 13
Views: 9,239
Yeah, I think this is the main reason I like...
Yeah, I think this is the main reason I like ASCII graphics as well. That said, it's possible for tiles to do this - in Crawl, it's actually easier to identify threats when you're using tiles, at...
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Forum: Vanilla
February 17, 2011, 18:20
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Replies: 48
Views: 20,139
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Forum: Variants
February 16, 2011, 19:16
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Replies: 186
Views: 84,379
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Forum: Vanilla
February 13, 2011, 00:11
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Replies: 34
Views: 12,122
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Forum: Idle chatter
February 11, 2011, 23:27
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Replies: 39
Views: 15,965
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Forum: Variants
February 11, 2011, 19:57
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Replies: 186
Views: 84,379
New version up...
New version up (https://github.com/downloads/simongre/RePosBand/reposband%200.6.4.rar). Just bugfixes and balancing though. Savefile compatible unless you're an Umber Hulk.. they lost their missile...
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Forum: Vanilla
February 11, 2011, 18:27
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Replies: 43
Views: 15,529
Again, fascism isn't the same as video game...
Again, fascism isn't the same as video game development. I understand that this is important to you but please stop comparing a change in Angband's rules to murdering 12 million innocent people for...
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Forum: Vanilla
February 11, 2011, 15:45
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Replies: 43
Views: 15,529
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Forum: Vanilla
February 11, 2011, 14:40
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Replies: 26
Views: 12,736
We could solve this problem with new monster...
We could solve this problem with new monster flags.. RANDOM_BREATH, RANDOM_LOW_BREATH, RANDOM_HIGH_BREATH. It's not like breath weapons are super thematically consistent anyway (c.f. Greater...
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Forum: Vanilla
February 11, 2011, 14:33
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Replies: 9
Views: 4,625
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Forum: Vanilla
February 11, 2011, 13:47
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Replies: 142
Views: 65,201
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Forum: Idle chatter
February 11, 2011, 03:42
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Replies: 39
Views: 15,965
I think most additive systems sidestep the...
I think most additive systems sidestep the immunity issue by capping resistances then requiring a separate flag if you want to go above the cap. The Un approach appeals to me too.. though it doesn't...
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Forum: Variants
February 11, 2011, 03:05
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Replies: 186
Views: 84,379
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