Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Search Forums

Showing results 1 to 25 of 500
Search took 0.18 seconds.
Search: Posts Made By: Nick
Forum: Vanilla Today, 02:03
Replies: 106
Views: 9,049
Posted By Nick
If you want, you can go into the constants.txt...

If you want, you can go into the constants.txt file and play with the line # Maximum number of discrete objects in store inventory
store:inven-max:24
to increase the number of store (and home)...
Forum: Vanilla April 14, 2021, 22:57
Replies: 33
Views: 1,107
Posted By Nick
Sure, why not? It's maybe a slight anomaly,...

Sure, why not?

It's maybe a slight anomaly, but I think it's arising out of the attempt to make throwing of stuff interesting. Maybe think of it as a reflection of how crap an unenchanted sling...
Forum: Development April 14, 2021, 22:07
Replies: 54
Views: 2,181
Posted By Nick
That doesn't look like it would lead to memory...

That doesn't look like it would lead to memory issues in itself, but after the change it probably wouldn't load old savefiles correctly, which could conceivably have led to your problems. Have you...
Forum: Vanilla April 13, 2021, 23:13
Replies: 33
Views: 1,107
Posted By Nick
Yes, probably that shouldn't be blocked. Could...

Yes, probably that shouldn't be blocked. Could you attach you randart file too? It should be in your archive directory, and called randart_00869a2b.txt.
Forum: Vanilla April 13, 2021, 22:11
Replies: 33
Views: 1,107
Posted By Nick
These both sound like tile problems - I've filed...

These both sound like tile problems - I've filed a bug.
Forum: Variants April 13, 2021, 22:08
Replies: 283
Views: 24,005
Posted By Nick
I can't reproduce that exactly - it doesn't...

I can't reproduce that exactly - it doesn't crash, but doesn't seem to put me in wizard mode either. Any info on the crash?
Forum: Development April 13, 2021, 12:46
Replies: 54
Views: 2,181
Posted By Nick
It's hard to know for sure, but my starting point...

It's hard to know for sure, but my starting point would be the savefile changes. Look at exactly what you've changed, and see whether the syntax matches existing code - for example, you may have...
Forum: Vanilla April 13, 2021, 02:47
Replies: 33
Views: 1,107
Posted By Nick
That's correct. The randart generation process...

That's correct. The randart generation process is kind of like a sausage factory, you really don't want to examine it too closely.
Forum: AAR April 13, 2021, 02:09
Replies: 19
Views: 3,716
Posted By Nick
It's from Angband, not a variant; those items...

It's from Angband, not a variant; those items would be random artifacts (if you choose the birth option to randomise artifacts, you'll get random ones instead of the regular set).
Forum: Vanilla April 13, 2021, 02:07
Replies: 33
Views: 1,107
Posted By Nick
Exactly :) The important part of the process...

Exactly :)

The important part of the process is that the artifact is to be of power 7, which is almost the same as 0. So it was destined to be rubbish.
Forum: Oook! April 12, 2021, 21:46
Replies: 1
Views: 90
Posted By Nick
I think you just started one...

I think you just started one...
Forum: Development April 12, 2021, 21:44
Replies: 54
Views: 2,181
Posted By Nick
Nice catch. That has been unused since we...

Nice catch. That has been unused since we stopped calculating monster power in 4.0.



Tradition :)

I guess the original idea was that other blow effects are more about the effect than the...
Forum: Variants April 11, 2021, 22:24
Replies: 283
Views: 24,005
Posted By Nick
I can't reproduce either of these, but noted. ...

I can't reproduce either of these, but noted.
[/QUOTE]

Priest does this, too:[/QUOTE]

OK, so this is a thing.
Forum: Variants April 10, 2021, 07:32
Replies: 283
Views: 24,005
Posted By Nick
Thanks. Detailed answers below :) Now...

Thanks. Detailed answers below :)



Now done.



Noted.
Forum: Development April 10, 2021, 04:03
Replies: 54
Views: 2,181
Posted By Nick
Right, that would also work.

Right, that would also work.
Forum: Development April 10, 2021, 01:13
Replies: 54
Views: 2,181
Posted By Nick
If you wanted to do this, you could mimic the way...

If you wanted to do this, you could mimic the way the code does it for shapes - add a modifiers entry to struct player_race, parse as in parse_shape_values(), copy the way calc_shapechange() handles...
Forum: Vanilla April 8, 2021, 23:16
Replies: 18
Views: 634
Posted By Nick
I kind of like the way the current system...

I kind of like the way the current system requires art on the part of the player.
Forum: Vanilla April 8, 2021, 22:38
Replies: 33
Views: 1,107
Posted By Nick
Now fixed by backwardsEric in the latest release...

Now fixed by backwardsEric in the latest release on the releases page (https://github.com/angband/angband/releases).
Forum: Vanilla April 8, 2021, 22:34
Replies: 18
Views: 634
Posted By Nick
Bug now fixed in the latest release on the...

Bug now fixed in the latest release on the releases page (https://github.com/angband/angband/releases) (by backwardsEric - the whole report-fix cycle happened while I was asleep).



I think it...
Forum: AAR April 8, 2021, 01:13
Replies: 66
Views: 14,354
Posted By Nick
-3d5 to damage, 1d4 DEX and stealth, so yes :)

-3d5 to damage, 1d4 DEX and stealth, so yes :)
Forum: Variants April 8, 2021, 00:59
Replies: 283
Views: 24,005
Posted By Nick
I think this is a question of general balance...

I think this is a question of general balance that will get sorted out over time. Many things are different from FA1.4, so comparing just a monster record doesn't tell the whole story - healing...
Forum: AAR April 7, 2021, 22:01
Replies: 54
Views: 3,055
Posted By Nick
1/3 of that, so 244. It diminishes with...

1/3 of that, so 244. It diminishes with distance, but stays full strength to 3 grids away (it's 5 grids for powerful monsters, which drolems interestingly aren't).
Forum: Development April 6, 2021, 22:17
Replies: 54
Views: 2,181
Posted By Nick
This message means that somewhere in the datafile...

This message means that somewhere in the datafile being parsed there was a flag that was not in the list of all the flags. As wobbly says, if people can see your code it's easier to find problems.
Forum: Variants April 5, 2021, 03:41
Replies: 283
Views: 24,005
Posted By Nick
The latest build has made Combat Regeneration -...

The latest build has made Combat Regeneration - one of the big features for blackguards - optional in an attempt to make blackguard playable for advanced races (high-elf, adan, druadan). Let me know...
Forum: Vanilla April 2, 2021, 22:46
Replies: 133
Views: 8,066
Posted By Nick
Note that the first post-4.2.2 builds have now...

Note that the first post-4.2.2 builds have now been produced, with several of the bugs reported here being fixed by backwardsEric. See this thread...
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT +1. The time now is 04:37.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.