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Search: Posts Made By: Voovus
Forum: Vanilla Yesterday, 20:01
Replies: 13
Views: 415
Posted By Voovus
I agree that it has sometimes become a bit...

I agree that it has sometimes become a bit frustrating to search for an exit compared to the olden days.

As a random suggestion, perhaps, instead of generating exits on empty squares that have...
Forum: Vanilla August 10, 2019, 23:49
Replies: 379
Views: 18,616
Posted By Voovus
I seem to recall that there were balancing issues...

I seem to recall that there were balancing issues with the necromancer and the druid (esp. melee-oriented) a while back. They may have got fixed since. Has anyone played through with these classes...
Forum: Vanilla July 27, 2019, 13:21
Replies: 379
Views: 18,616
Posted By Voovus
In that case, while we are at it... :rolleyes: ...

In that case, while we are at it... :rolleyes:
Sauron's shapes declare they give 0 exp. Also, unlike other uniques, Nan the Giant can carry scrolls and not just equipment (flag missing?).
Forum: Vanilla July 24, 2019, 20:47
Replies: 379
Views: 18,616
Posted By Voovus
Save file with boots attached, if it helps. ...

Save file with boots attached, if it helps.

On a different note, theft works much better now - thank you, Nick! Mushrooms of Shadow seem a bit too rare (only found 1 in an entire run, and none...
Forum: Vanilla July 23, 2019, 19:46
Replies: 379
Views: 18,616
Posted By Voovus
Whoa, I like the new "hidden" effect of these...

Whoa, I like the new "hidden" effect of these boots (re: effect on traps). :eek:

Is this deliberate? It isn't declared when playing with known runes.
Forum: Vanilla July 22, 2019, 11:07
Replies: 379
Views: 18,616
Posted By Voovus
Isn't this going to encourage stair scumming?...

Isn't this going to encourage stair scumming? Might be ok with forced descent or with no connected stairs.
Forum: Vanilla July 14, 2019, 20:33
Replies: 379
Views: 18,616
Posted By Voovus
Newest build seems to have a save game bug:...

Newest build seems to have a save game bug: unique monsters appear to come back from the grave when loading a game (all marked as alive in monster memory). :eek:

Got suspicious after killing...
Forum: Vanilla July 14, 2019, 13:38
Replies: 379
Views: 18,616
Posted By Voovus
Thank you. I'm really looking forward to trying...

Thank you. I'm really looking forward to trying it out. Just finished off a Morgoth, so it's perfect timing too. ;)

Spotted two minor bugs:
"Witch" has wrong plural form ("2 witchs").
Wand of...
Forum: Vanilla July 10, 2019, 17:33
Replies: 379
Views: 18,616
Posted By Voovus
The current mechanic for stealing compares @'s...

The current mechanic for stealing compares @'s "steal skill" (Skill) to the monster's defensive "monster reaction" level (Defense), adjusted by the weight of the item being stolen (Weight). To be...
Forum: Vanilla July 10, 2019, 08:16
Replies: 379
Views: 18,616
Posted By Voovus
Ok, will do later today (UK time). ...

Ok, will do later today (UK time).



This would still not solve issue 3 - it would still be worth keeping Wormtongue alive and farm him for loot at 4950'.

The other options considered by the...
Forum: Vanilla July 9, 2019, 20:55
Replies: 379
Views: 18,616
Posted By Voovus
On stealing - issues and recommendations....

On stealing - issues and recommendations. Findings of the Rogue @s committee. Executive summary.


1.
Issue:
Stealing is too difficult. Moreover
(i) Stealing should be worthwhile, so there...
Forum: Vanilla July 7, 2019, 23:14
Replies: 379
Views: 18,616
Posted By Voovus
I'm currently studying the theft mechanic in...

I'm currently studying the theft mechanic in detail and will hopefully report on it in a few days.

As things stand, a level 16 Dunadan Rogue with no extra stealth bonuses, normal speed and with...
Forum: Vanilla July 7, 2019, 22:53
Replies: 23
Views: 1,171
Posted By Voovus
If this is your first time towards Morgoth, then...

If this is your first time towards Morgoth, then you need protection from recklessness and protection from boredom. Those are the primary causes of death. ;)

You have pretty much everything else...
Forum: Vanilla July 5, 2019, 10:30
Replies: 379
Views: 18,616
Posted By Voovus
Re: food. Latest build. The issue is that it...

Re: food. Latest build. The issue is that it increases the amount of uninteresting micromanagement. It's not hard to avoid getting @ overfed, but I'd rather concentrate on more fun parts of the game!...
Forum: Vanilla July 4, 2019, 22:12
Replies: 379
Views: 18,616
Posted By Voovus
Returned to Angband from a holiday elsewhere....

Returned to Angband from a holiday elsewhere. Some comments for Nick on the new version:

1. New hunger mechanic. Sorry, no. I find it even more of a nuisance with the gorge effect.

2. Tunneling...
Forum: Vanilla June 27, 2019, 16:11
Replies: 23
Views: 1,171
Posted By Voovus
This is a very powerful @ for 2350', and the...

This is a very powerful @ for 2350', and the melee damage is crazy. Speed, detection, a large HP pool, teleport other and the key resistances (AFCLP, Free Action) are your main survival tools. ...
Forum: Vanilla June 15, 2019, 16:11
Replies: 379
Views: 18,616
Posted By Voovus
I thought you were planning at some point to...

I thought you were planning at some point to start individual threads for the various character classes to do this systematically. (Maybe I'm just hallucinating... or someone has snuck in a mushroom...
Forum: Vanilla April 30, 2019, 13:44
Replies: 505
Views: 34,990
Posted By Voovus
I quite like the existing penalty for High Elves....

I quite like the existing penalty for High Elves. It makes them feel different from the rest, which I think is a good thing. However, the advantage that Humans currently get over other races is tiny....
Forum: Vanilla April 29, 2019, 16:28
Replies: 23
Views: 1,795
Posted By Voovus
I seem to be going against the flow here, but...

I seem to be going against the flow here, but just wanted to say that I'm skeptical about making status effects less binary.

For example, currently an early umber hulk is real terror, because of...
Forum: Vanilla April 23, 2019, 09:40
Replies: 17
Views: 1,432
Posted By Voovus
Staff of Starlight is an old relic from Moria,...

Staff of Starlight is an old relic from Moria, where I think it might have been the only light that damaged light sensitive creatures. Also, in those days of old, @ could only shoot/aim in eight...
Forum: Vanilla April 19, 2019, 11:50
Replies: 505
Views: 34,990
Posted By Voovus
More comments on monsters (old and new), after a...

More comments on monsters (old and new), after a few playthroughs with different characters. With apologies for the ridiculous length.

Monsters:
* Gothmog & Lungie - I like their new ability to...
Forum: Vanilla April 18, 2019, 21:33
Replies: 505
Views: 34,990
Posted By Voovus
When Nick first introduced the new rogue it was a...

When Nick first introduced the new rogue it was a lot of fun, thanks to the stealing ability: @ could steal from uniques that were far too tough to fight. Unfortunately, stealing was also...
Forum: Vanilla April 11, 2019, 22:01
Replies: 30
Views: 1,754
Posted By Voovus
Derakon - Just did, following your...

Derakon -

Just did, following your suggestion, and played a whole game through. While I agree that there's something in it, overall I enjoy it more with the level feelings on. "Omens of death" is...
Forum: Vanilla April 2, 2019, 17:52
Replies: 505
Views: 34,990
Posted By Voovus
Apologies for changing the subject from the...

Apologies for changing the subject from the spellbook discussion, but I wanted to give Nick feedback on monster changes after a recent playthrough with a priest, before I forget...

First some...
Forum: Vanilla March 31, 2019, 10:53
Replies: 505
Views: 34,990
Posted By Voovus
Level 18 at 1050'. I'm pretty sure I was at full...

Level 18 at 1050'. I'm pretty sure I was at full health (150), but wouldn't swear to it. The messages show I only got to "low health" after the 3rd hit.

Maybe the blood falcon could shriek...
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