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Search: Posts Made By: MarvinPA
Forum: Sil December 28, 2016, 20:54
Replies: 14
Views: 2,748
Posted By MarvinPA
Here's...

Here's (https://github.com/MarvinPA/mpa-sil/commits/sil-1.3.0) the full 1.3 branch - it's not a huge amount to browse through and there's no convenient list other than that really, but to roughly...
Forum: Variants March 23, 2016, 23:17
Replies: 288
Views: 64,584
Posted By MarvinPA
Found a fun challenge combo: Artemis Demigod...

Found a fun challenge combo: Artemis Demigod Sorcerers don't get any books (they just get the bow and arrows that every Artemis character gets).

Fix here (http://sprunge.us/NfUR) (there are a few...
Forum: Variants January 3, 2016, 19:20
Replies: 288
Views: 64,584
Posted By MarvinPA
I think heavy lances are the one notable...

I think heavy lances are the one notable exception for maulers - they're 40lb, and I think they're the only weapon type where you might still want to pick up an average/good one when they'd normally...
Forum: Variants December 13, 2015, 00:46
Replies: 6
Views: 2,444
Posted By MarvinPA
It resets damage dice/sides too, to whatever the...

It resets damage dice/sides too, to whatever the default is for that base object.
Forum: Variants December 5, 2015, 00:07
Replies: 288
Views: 64,584
Posted By MarvinPA
I ran into a bug just now on completing the...

I ran into a bug just now on completing the Logrus master quest: "Software Bug: Chaos Bolt is not a valid effect for this device. Generating a random device instead." Looked into it briefly but I...
Forum: Variants October 5, 2015, 12:10
Replies: 71
Views: 20,252
Posted By MarvinPA
I made a quick and lazy fix for that a while ago...

I made a quick and lazy fix for that a while ago for my own convenience, here (https://github.com/MarvinPA/mpa-poschengband/commit/60aeb977a87ccacb0b5c09394c269a2226472532). Probably more useful for...
Forum: Variants September 20, 2015, 18:24
Replies: 3
Views: 1,720
Posted By MarvinPA
Whatever you read might have been referring to...

Whatever you read might have been referring to the fact that each individual time the curse triggers, it has a chance to keep rolling multiple effects - but if it paralyses you or summons cyberdemons...
Forum: Variants March 13, 2015, 01:08
Replies: 262
Views: 68,733
Posted By MarvinPA
Patience deals damage (in a ball centred on you)...

Patience deals damage (in a ball centred on you) based on how much damage you took while it was active. In one of the later books there's a spell that makes your melee more effective based on how...
Forum: Variants January 26, 2015, 22:31
Replies: 224
Views: 49,146
Posted By MarvinPA
It looks like a Mauler debug message displaying...

It looks like a Mauler debug message displaying damage dealt is still appearing in normal games (cmd1.c line 4135).
Forum: Variants July 26, 2014, 22:30
Replies: 322
Views: 57,194
Posted By MarvinPA
Oh that reminds me, related to the addition of...

Oh that reminds me, related to the addition of item stats (which are great, thanks!): I'd really love to see stats for gold. Some kind of breakdown of how much gold was found in dungeons (per...
Forum: Variants July 12, 2014, 20:57
Replies: 322
Views: 57,194
Posted By MarvinPA
It turns out that even Berserkers can use this to...

It turns out that even Berserkers can use this to identify things, which is convenient but presumably unintended. :P
Forum: Variants June 14, 2014, 21:48
Replies: 322
Views: 57,194
Posted By MarvinPA
Autoidentify seems to work even when you haven't...

Autoidentify seems to work even when you haven't actually identified your scrolls of identify yet (also, autoidentify is a really great thing).
Forum: Variants May 31, 2014, 18:47
Replies: 322
Views: 57,194
Posted By MarvinPA
Heh, I managed to make exactly this mistake a...

Heh, I managed to make exactly this mistake a while ago too: http://angband.oook.cz/forum/showthread.php?p=89188#post89188

Actually, looking at that post, I think possibly the wizardstaff bug is...
Forum: Variants May 23, 2014, 21:39
Replies: 322
Views: 57,194
Posted By MarvinPA
It's a 1/666 chance I think (a good general rule...

It's a 1/666 chance I think (a good general rule from having looked at Poscheng code a bit is if some really ridiculous random thing happens, it probably had a 1/666 chance of happening :P).
Forum: Variants April 17, 2014, 12:13
Replies: 182
Views: 37,422
Posted By MarvinPA
I termcast Poscheng in Cygwin on Windows, I think...

I termcast Poscheng in Cygwin on Windows, I think there is some way or other to termcast outside of Cygwin too but don't recall the details and never got it to work. OBS is pretty good free streaming...
Forum: Variants April 13, 2014, 01:49
Replies: 182
Views: 37,422
Posted By MarvinPA
I suggest a mold race and/or a mold unique, these...

I suggest a mold race and/or a mold unique, these are the only features Poschengband needs to be 100% perfect IMO.
Forum: Sil April 9, 2014, 16:27
Replies: 15
Views: 3,266
Posted By MarvinPA
For mpa-sil, absolutego made a patch...

For mpa-sil, absolutego made a patch (https://gitorious.org/marvinpa-sil/marvinpa-sil/commit/898874cac10c3a71e894b6ce4623cb33205ac4d4) making the second and third sils use the same difficulty as the...
Forum: Vanilla March 22, 2014, 14:15
Replies: 51
Views: 6,158
Posted By MarvinPA
Having gameplay change depending on what is (at...

Having gameplay change depending on what is (at least as far as I understand it) purely an interface setting seems very inelegant to me. Does having low-quality equippable items just (have a chance...
Forum: Variants March 15, 2014, 17:34
Replies: 189
Views: 63,455
Posted By MarvinPA
There is, ] lists items that match your pickup...

There is, ] lists items that match your pickup preferences, and for monsters you have to press \[ I think.
Forum: Sil February 12, 2014, 18:40
Replies: 9
Views: 2,292
Posted By MarvinPA
Oh right, that reminds me of a related thing that...

Oh right, that reminds me of a related thing that I ran across which is that currently you can't generate certain monsters in debug mode (those with SPECIAL_GEN or FORCE_DEPTH - Aldor and barrow...
Forum: Vanilla February 11, 2014, 18:09
Replies: 4
Views: 1,356
Posted By MarvinPA
Crawl had something like this added relatively...

Crawl had something like this added relatively recently, it's pretty neat (spoilered because it's sort of huge):

Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 |...
Forum: Sil February 11, 2014, 17:52
Replies: 9
Views: 2,292
Posted By MarvinPA
He's also missing the "MALE" flag, making monster...

He's also missing the "MALE" flag, making monster recall describe him as "it".
Forum: Variants January 28, 2014, 00:16
Replies: 189
Views: 63,455
Posted By MarvinPA
I just had this happen again, this time with both...

I just had this happen again, this time with both the Inner Temple and Tower of Sorcery in Morivant becoming empty. At the same time, the Trump Tower also changed into a Hunter's Office somehow....
Forum: Variants January 26, 2014, 18:55
Replies: 189
Views: 63,455
Posted By MarvinPA
A couple of times now I've gone to the Tower of...

A couple of times now I've gone to the Tower of Sorcery and all that's displayed is "()" at the top, where "name (species)" should be, and the "ESC) Exit building" line at the bottom. Saving and...
Forum: Variants January 25, 2014, 13:42
Replies: 189
Views: 63,455
Posted By MarvinPA
Ah, thanks! Yeah, I was grepping for...

Ah, thanks! Yeah, I was grepping for MUT_FELL_SORCERY to see what it did, and that meant I ended up missing mut_a.c where the effects are actually applied.

Conveniently I just hit level 30, so now...
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