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Search: Posts Made By: Nick
Forum: Vanilla Today, 04:52
Replies: 180
Views: 13,443
Posted By Nick
New builds are up on the nightlies page...

New builds are up on the nightlies page (http://rephial.org/nightlies) and angband.live (https://angband.live/) (source is here (https://github.com/angband/angband/archive/master.zip)) with the...
Forum: Vanilla Today, 01:06
Replies: 10
Views: 115
Posted By Nick
It's double or +15, whichever is less - so...

It's double or +15, whichever is less - so Bullroarer, who is DL5, will drop DL10 gear (adjusted for what level you kill him on).
Forum: Vanilla Yesterday, 23:55
Replies: 10
Views: 115
Posted By Nick
Here is the calculation: /* Give added bonus...

Here is the calculation: /* Give added bonus for unique monsters */
monlevel = mon->race->level;
if (rf_has(mon->race->flags, RF_UNIQUE)) {
monlevel = MIN(monlevel + 15,...
Forum: Vanilla Yesterday, 22:23
Replies: 17
Views: 224
Posted By Nick
The depth was where my thinking was going - they...

The depth was where my thinking was going - they start on DL4.

I guess the solution should depend on the purpose of the traps. The trap is not my design (it was elly), so this analysis is...
Forum: Vanilla Yesterday, 13:31
Replies: 5
Views: 346
Posted By Nick
I have failed to do so so far. I'll have another...

I have failed to do so so far. I'll have another go tomorrow.
Forum: Vanilla Yesterday, 13:30
Replies: 17
Views: 224
Posted By Nick
I think the answer is yes. Presumably you...

I think the answer is yes. Presumably you triggered a block fall trap, which is what locked you in.

How do people feel about the fact this can happen (if rarely)?
Forum: Vanilla April 3, 2020, 22:07
Replies: 8
Views: 203
Posted By Nick
It's actually been a conscious decision by the...

It's actually been a conscious decision by the devs to allow both, because development of the game has been split between armor- and armour-speaking people. We even have this function:/**
* Small...
Forum: Vanilla April 2, 2020, 21:41
Replies: 16
Views: 553
Posted By Nick
Good to see you're staying productive :)

Good to see you're staying productive :)
Forum: Vanilla April 1, 2020, 20:55
Replies: 180
Views: 13,443
Posted By Nick
Thanks, fix pushed.

Thanks, fix pushed.
Forum: Vanilla April 1, 2020, 09:58
Replies: 180
Views: 13,443
Posted By Nick
New builds are up on the nightlies page...

New builds are up on the nightlies page (http://rephial.org/nightlies) and angband.live (https://angband.live/) (source is here (https://github.com/angband/angband/archive/master.zip)) with the...
Forum: Vanilla April 1, 2020, 09:32
Replies: 8
Views: 230
Posted By Nick
That makes sense.

That makes sense.
Forum: Vanilla April 1, 2020, 05:28
Replies: 8
Views: 230
Posted By Nick
OK, the principles of lighting are quite simple. ...

OK, the principles of lighting are quite simple. The default for a known grid is LIGHTING_LIT, and all variations from that in this code snippet from map_info() in cave-map.c: if (g->in_view) {...
Forum: Vanilla March 31, 2020, 22:01
Replies: 8
Views: 230
Posted By Nick
I'll have to have a look at this.

I'll have to have a look at this.
Forum: Variants March 30, 2020, 22:34
Replies: 9
Views: 381
Posted By Nick
FAangbandCE is just the Windows CE port of...

FAangbandCE is just the Windows CE port of FAangband, there is no need for a separate entry.
Forum: Vanilla March 30, 2020, 12:28
Replies: 180
Views: 13,443
Posted By Nick
Throwing for rogues at least should be...

Throwing for rogues at least should be competitive. The thing I really ought to do is allow thrown weapons in the quiver, but I haven't got to that yet.
Forum: Vanilla March 30, 2020, 03:46
Replies: 3
Views: 131
Posted By Nick
You can look at the class.txt file in your...

You can look at the class.txt file in your lib/gamedata directory. Paladins only use three books, and two of them are dungeon books.
Forum: Development March 29, 2020, 21:25
Replies: 83
Views: 1,800
Posted By Nick
It's a hackish global variable that is set to...

It's a hackish global variable that is set to true when a level has been generated and then to false when generation for a new level starts. It gets used quite a bit to enable calculations in the...
Forum: Vanilla March 28, 2020, 22:54
Replies: 180
Views: 13,443
Posted By Nick
Races all got left the same in 4.2, essentially...

Races all got left the same in 4.2, essentially because I'd done a massive shakeup of classes and monsters, and races as well would have been a bridge too far.

For my personal take on races, see...
Forum: Vanilla March 28, 2020, 21:53
Replies: 180
Views: 13,443
Posted By Nick
The philosophy of the current class model (short...

The philosophy of the current class model (short version) is that there is an original design of Middle Earth and its inhabitants, and traditional knowledge (WIS) emphasises sticking to that. Then...
Forum: Vanilla March 27, 2020, 11:39
Replies: 180
Views: 13,443
Posted By Nick
Thank you, I've felt like something was wrong...

Thank you, I've felt like something was wrong here for a while (I suspect because people have been telling me).
Forum: Development March 27, 2020, 01:16
Replies: 83
Views: 1,800
Posted By Nick
I think you probably want the project_touch()...

I think you probably want the project_touch() function in effects.c.

I don't see anything obviously wrong with your effect handler; I'm guessing the most likely source of problems is whether...
Forum: Development March 26, 2020, 03:38
Replies: 83
Views: 1,800
Posted By Nick
Hard to guess exactly where it's failing, but...

Hard to guess exactly where it's failing, but player_inc_check() in player-timed.c is a good place to start.
Forum: Vanilla March 26, 2020, 01:53
Replies: 30
Views: 1,299
Posted By Nick
I'm inclined to think get it out for testing as...

I'm inclined to think get it out for testing as soon as you think it's worth it, and then update regularly.
Forum: Development March 26, 2020, 01:36
Replies: 83
Views: 1,800
Posted By Nick
Looks perfect.

Looks perfect.
Forum: Development March 26, 2020, 00:57
Replies: 83
Views: 1,800
Posted By Nick
In calc_bonuses() in payer-calcs.c you will see a...

In calc_bonuses() in payer-calcs.c you will see a bunch of special cases like this for timed effects, for example if (p->timed[TMD_SINVIS]) {
of_on(state->flags, OF_SEE_INVIS);
}

You will...
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