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Search: Posts Made By: backwardsEric
Forum: Vanilla Today, 17:47
Replies: 45
Views: 1,759
Posted By backwardsEric
With the new changes for the blackguard, the...

With the new changes for the blackguard, the clang compiler packaged with Xcode 11.3.1 complained about the local variable, target, in effect_handler_MOV_ATTACK() being uninitialized when the...
Forum: Development Yesterday, 01:51
Replies: 93
Views: 2,151
Posted By backwardsEric
Someone with more experience will likely chime...

Someone with more experience will likely chime in, but from that message, it used gcc rather than i586-mingw32msvc-gcc as the compiler. If that's the gcc targeting Linux (which would depend on what...
Forum: Vanilla April 6, 2020, 09:46
Replies: 5
Views: 175
Posted By backwardsEric
Since monster_group_rouse() has this, ...

Since monster_group_rouse() has this,

if (friend->m_timed[MON_TMD_SLEEP] && monster_can_see(c, mon, f\
grid)) {
int dist = distance(mon->grid, fgrid);

...
Forum: Vanilla April 6, 2020, 07:40
Replies: 7
Views: 216
Posted By backwardsEric
I had in mind this scenario: @ uses a...

I had in mind this scenario:


@ uses a scroll of detect object
Now there's a detected unknown item.
Scruffy-looking hobbit takes that unknown item.
@ uses another scroll of detect object...
Forum: Vanilla April 6, 2020, 06:13
Replies: 7
Views: 216
Posted By backwardsEric
Sensing/detecting objects and forgetting

If @ triggers an object sensing effect and detects nothing at a location, should that be enough to scrub the memory of something being at that location?

Should an object detection effect be...
Forum: Development April 4, 2020, 21:08
Replies: 15
Views: 485
Posted By backwardsEric
For me, the primary concern would be readability,...

For me, the primary concern would be readability, and I prefer a switch statement in the cases where it's most applicable: testing a single integer value for whether it falls in one of several...
Forum: Development April 3, 2020, 02:49
Replies: 15
Views: 485
Posted By backwardsEric
Since those declarations are in separate blocks,...

Since those declarations are in separate blocks, they won't clash.

Declarations within the for() statement itself,
for (int i = ....)
, are a C99 feature and have always been allowed in C++. I...
Forum: Development April 1, 2020, 22:48
Replies: 93
Views: 2,151
Posted By backwardsEric
Those are the first references to struct player...

Those are the first references to struct player that it saw in that compilation unit: effects.h is your first include file in player.c and neither it nor the files it pulls in bring in player.h. ...
Forum: Vanilla March 31, 2020, 07:49
Replies: 5
Views: 269
Posted By backwardsEric
There's an old thread,...

There's an old thread, http://angband.oook.cz/forum/showthread.php?t=1520, where someone got the same message. In that case, it seems like there was a version of Angband installed as a package which...
Forum: Vanilla March 30, 2020, 09:07
Replies: 5
Views: 269
Posted By backwardsEric
So there's no "Options" entry along the top of...

So there's no "Options" entry along the top of the window from running "angband -msdl"? Clicking on that brings up the dialog to select the tile set to use.

For what it's worth, the steps below...
Forum: Development March 16, 2020, 23:31
Replies: 93
Views: 2,151
Posted By backwardsEric
Are you using Visual Studio (or some other IDE)? ...

Are you using Visual Studio (or some other IDE)? For that, I can't offer specific advice. If you're using the makefiles, then you could recompile just one or more of the files, say mon-attack.c and...
Forum: Development March 16, 2020, 05:41
Replies: 93
Views: 2,151
Posted By backwardsEric
Yes, it means a 32-bit signed integer. If one...

Yes, it means a 32-bit signed integer. If one uses long, you don't have a guarantee about the size. For instance, when compiling 64-bit applications on Linux or Mac OS, a long is a 64-bit signed...
Forum: Vanilla March 11, 2020, 06:42
Replies: 5
Views: 207
Posted By backwardsEric
The save files are compatible with 4.2. There's...

The save files are compatible with 4.2. There's no direct setting for the map-to-UIi ratio. You can control (though by default it's chosen automatically) how many character wide and how many...
Forum: Variants March 6, 2020, 19:18
Replies: 7
Views: 1,049
Posted By backwardsEric
I'm sorry about that, the link should have been ...

I'm sorry about that, the link should have been

https://osdn.net/projects/hengbandforosx/downloads/72419/Hengband-2.2.1.7c-English.dmg/

The page where you got it from has also been corrected. ...
Forum: Variants February 24, 2020, 22:06
Replies: 7
Views: 1,049
Posted By backwardsEric
2.2.1.7c

A new version is now available at http://hengbandforosx.osdn.io and there's a fuller list of changes at http://hengbandforosx.osdn.io/HengbandChangeLog.html.en . The highlights are:

Now support...
Forum: AAR January 29, 2020, 16:09
Replies: 8
Views: 581
Posted By backwardsEric
Repeating crossbows...

Repeating crossbows (https://en.wikipedia.org/wiki/Repeating_crossbow), with a high rate of fire but low amount of energy transferred to the fired ammunition, were developed quite early in China. If...
Forum: Development January 27, 2020, 04:46
Replies: 8
Views: 359
Posted By backwardsEric
On Mac OS X (10.14 with the compiler from Xcode...

On Mac OS X (10.14 with the compiler from Xcode 11.13.1) and the source code checked out from the master branch, there are no compiler warnings for those files from running make -f Makefile.osx in...
Forum: Development January 27, 2020, 04:24
Replies: 19
Views: 497
Posted By backwardsEric
To sync the master branch in GitHub's copy of...

To sync the master branch in GitHub's copy of your fork with what's in Angband's master branch, I would recommend pushing from your local copy. That would look something like:


Check out the...
Forum: Development January 26, 2020, 22:06
Replies: 19
Views: 497
Posted By backwardsEric
Did you delete both your fork on GitHub and the...

Did you delete both your fork on GitHub and the local copy on your computer? After I deleted both, reforked, and then followed the procedure in my post above, newly generated pull requests were...
Forum: Development January 26, 2020, 21:22
Replies: 3
Views: 216
Posted By backwardsEric
Yes, none of the features in graf-shb.prf map...

Yes, none of the features in graf-shb.prf map into the double-height rows. So how to order the rendering for the top half of a terrain tile doesn't matter at this point. I'll try to mimic what the...
Forum: Development January 26, 2020, 21:10
Replies: 19
Views: 497
Posted By backwardsEric
I'm still a novice at this as well, but this...

I'm still a novice at this as well, but this seems to work better than deleting your private fork and recreating it:


Keep the master in your fork only for changes that were made in Angband's...
Forum: Vanilla January 26, 2020, 20:56
Replies: 198
Views: 14,350
Posted By backwardsEric
My personal preference would pad out the part on...

My personal preference would pad out the part on the status line for the current terrain so that status flags to the right of it don't move if the terrain changes. I can work up a patch for that if...
Forum: Development January 25, 2020, 16:10
Replies: 3
Views: 216
Posted By backwardsEric
Blending and tile sets

I'm tidying up the tile rendering in the Cocoa front end and had some questions about how blending should be handled with the tile sets in Angband.

1) How should the alphablend field in the...
Forum: Vanilla January 21, 2020, 05:34
Replies: 198
Views: 14,350
Posted By backwardsEric
Thanks for the report. I filed a bug,...

Thanks for the report. I filed a bug, https://github.com/angband/angband/issues/4250. If the crashes you see aren't coming from abort() called from within get_background_color_index(), then it...
Forum: Vanilla January 10, 2020, 18:22
Replies: 210
Views: 16,515
Posted By backwardsEric
That one's my fault. A pull request to try and...

That one's my fault. A pull request to try and fix it is up on Github (https://github.com/angband/angband).
Showing results 1 to 25 of 39

 
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