Forum: Idle chatter
August 19, 2021, 15:58
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Replies: 25
Views: 7,371
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Forum: Variants
September 24, 2015, 00:01
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Replies: 3
Views: 2,343
Ok, it's been a while, but
1) 25.
2) This...
Ok, it's been a while, but
1) 25.
2) This will affect success rate and efficacy.
3)
4) Your skill needs to be higher
5) You can collect the essences off the ground; monsters and items can cause...
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Forum: Idle chatter
July 24, 2013, 00:14
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Replies: 11
Views: 5,099
Sangband power 88 (level 44)...
Sangband power 88 (level 44) http://angband.oook.cz/ladder-show.php?id=5906
Steamband level 32 (not exactly Morgoth, but winner) http://angband.oook.cz/ladder-show.php?id=5787
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Forum: Idle chatter
July 2, 2013, 01:05
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Replies: 11
Views: 5,099
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Forum: Vanilla
June 14, 2013, 17:00
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Replies: 6
Views: 2,118
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Forum: Vanilla
June 13, 2013, 19:05
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Replies: 4
Views: 2,051
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Forum: Idle chatter
June 13, 2013, 19:04
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Replies: 1
Views: 2,314
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Forum: Variants
April 22, 2013, 00:18
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Replies: 9
Views: 4,243
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Forum: v4
August 22, 2012, 21:32
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Replies: 23
Views: 13,524
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Forum: Variants
August 2, 2012, 00:52
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Replies: 9
Views: 4,159
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Forum: Variants
June 14, 2012, 20:19
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Replies: 3
Views: 2,833
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Forum: Variants
June 14, 2012, 20:14
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Replies: 16
Views: 8,083
This is sound advice, but I don't usually have...
This is sound advice, but I don't usually have problems running melee weapons, either.
Archery and magic devices at the start are pretty painful to run, IMO. Devices are limited in charges and...
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Forum: Variants
June 14, 2012, 20:12
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Replies: 16
Views: 8,083
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Forum: Variants
June 14, 2012, 20:10
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Replies: 16
Views: 8,083
Skill costs also have an impact on a skill's...
Skill costs also have an impact on a skill's potency even at the same level. A gnome with 40 in wrestling and a strength of 18/100 is actually worse than a giant with the same stats. At least for...
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Forum: Variants
June 14, 2012, 20:06
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Replies: 4
Views: 3,109
That's true if you're only wielding one unided...
That's true if you're only wielding one unided item, but more difficult if you want to be precise about it. Of course, triggering the ID after random teleportation would be an entirely reasonable...
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Forum: Variants
May 24, 2012, 16:40
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Replies: 183
Views: 75,116
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Forum: Vanilla
January 19, 2012, 21:28
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Replies: 6
Views: 4,467
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Forum: Vanilla
November 17, 2011, 06:06
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Replies: 23
Views: 7,661
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Forum: Vanilla
November 11, 2011, 02:40
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Replies: 34
Views: 8,913
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Forum: Variants
October 17, 2011, 03:54
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Replies: 183
Views: 75,116
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Forum: Variants
October 16, 2011, 17:32
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Replies: 183
Views: 75,116
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Forum: Development
October 16, 2011, 04:13
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Replies: 101
Views: 24,998
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Forum: Vanilla
October 13, 2011, 22:41
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Replies: 66
Views: 16,976
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Forum: Vanilla
October 5, 2011, 01:21
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Replies: 17
Views: 4,858
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Forum: Variants
September 12, 2011, 04:40
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Replies: 183
Views: 75,116
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