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Search: Posts Made By: Quirk
Forum: Sil May 22, 2022, 19:47
Replies: 4
Views: 111
Posted By Quirk
Consider Deadly Hail. Doubling arrow damage makes...

Consider Deadly Hail. Doubling arrow damage makes hits big. A poisoned arrow scoring a single critical with Deadly Hail in play would wallop Morgoth for 8d7; this will almost certainly overwhelm his...
Forum: Sil May 6, 2022, 05:44
Replies: 4
Views: 271
Posted By Quirk
Yes. Any attack you get on an enemy which is not...

Yes. Any attack you get on an enemy which is not a direct result of moving into them should count - this would include also Zone of Control, or Polearm Mastery attacks. I'd need to look at the code...
Forum: Sil May 5, 2022, 17:56
Replies: 4
Views: 336
Posted By Quirk
I would recommend adopting a different approach...

I would recommend adopting a different approach than Sil does here, but there will be some consequences which are tricky to predict or debug.

Sil's object/dungeon generation approach is to throw...
Forum: Sil April 13, 2022, 02:17
Replies: 10
Views: 664
Posted By Quirk
It used to be possible to stack curses on...

It used to be possible to stack curses on artifacts you had created to get more smithing points. By Sil 1.3 most of the curses did not give you points because they could be used on items that would...
Forum: Sil April 3, 2022, 06:02
Replies: 26
Views: 3,341
Posted By Quirk
Finding Orodruth on the floor revealed by the...

Finding Orodruth on the floor revealed by the alert thrall is very lucky, it requires a very early Orodruth generation. Nice not to miss that, though.

Jeweller is a pretty solid skill, agreed.
...
Forum: Sil March 12, 2022, 02:09
Replies: 10
Views: 664
Posted By Quirk
At 53 evasion with double free action I'm going...

At 53 evasion with double free action I'm going to call that death somewhat unlucky. That said, getting a Sil is way easier than killing Morgoth. He gets harder to kill the closer he is to dying. If...
Forum: Sil March 11, 2022, 13:23
Replies: 26
Views: 3,341
Posted By Quirk
Yes, Whetting is additive. Angrist gains no...

Yes, Whetting is additive. Angrist gains no further bonus.
Forum: Sil February 14, 2022, 18:27
Replies: 5
Views: 658
Posted By Quirk
Sharp weapons ignore half the armour roll. ...

Sharp weapons ignore half the armour roll.

Grotesques have 8d4 armour, though most late-game enemies have less. Spiders have 1d4 armour, the serpents you were fighting 5d4 or 6d4. If you're using...
Forum: Sil February 13, 2022, 19:09
Replies: 5
Views: 658
Posted By Quirk
With regard to this specific run: You found...

With regard to this specific run:

You found and ditched Angrist. Angrist solves Grotesque problems as well as being the Sil-cutting weapon par excellence. Given you were packing two weapons of...
Forum: Sil February 13, 2022, 14:16
Replies: 9
Views: 1,393
Posted By Quirk
Some notes for Sil-Q 1.5: Whetting has been...

Some notes for Sil-Q 1.5:

Whetting has been removed in 1.5, but an option I haven't seen mentioned is Puncture, which lets archers wear down enemies whose armour is too thick to penetrate. This...
Forum: Variants February 8, 2022, 19:05
Replies: 46
Views: 7,940
Posted By Quirk
This I consider one of the game's great...

This I consider one of the game's great successes, though as you say the tightness of the numbers can leave relatively little room to tweak things: most weapon types are viable right down to Morgoth...
Forum: Variants February 5, 2022, 19:02
Replies: 46
Views: 7,940
Posted By Quirk
The opposed rolls really make the system. In...

The opposed rolls really make the system. In particular I think the damage vs armour rolls are inspired. The old D&D rules are for me a bit of a failure both as simulation and on a tactical level...
Forum: Variants February 3, 2022, 22:22
Replies: 46
Views: 7,940
Posted By Quirk
I think it's inevitable that you won't produce...

I think it's inevitable that you won't produce your best code when extending a messy codebase - I am certainly not proud of the implementation of all my additions either, but the effort required to...
Forum: Sil February 3, 2022, 01:13
Replies: 26
Views: 3,341
Posted By Quirk
Finally had time to test this, and the behaviour...

Finally had time to test this, and the behaviour you describe is also present with v1.4.2. I do not believe I have changed anything relevant to this.


Arguably a bug, has likely been there since...
Forum: Sil January 20, 2022, 12:51
Replies: 26
Views: 3,341
Posted By Quirk
https://tolkiengateway.net/wiki/Vampires ...

https://tolkiengateway.net/wiki/Vampires

Welcome to the Tolkien vampire rabbithole!

Tolkien's vampires and werewolves don't have much in common with the vampires and werewolves of popular myth....
Forum: Sil January 14, 2022, 13:58
Replies: 16
Views: 1,537
Posted By Quirk
Yeah looks like pav will need to update the...

Yeah looks like pav will need to update the criteria. I'll try to remember to send him an email.
Forum: Variants January 14, 2022, 11:55
Replies: 46
Views: 7,940
Posted By Quirk
Welp, this is what I get for not having looked at...

Welp, this is what I get for not having looked at it for a few years. I'm way off base. There's a giant comment at the top of the file even that it's designed for Sil specifically...

However, yes,...
Forum: Variants January 14, 2022, 02:54
Replies: 46
Views: 7,940
Posted By Quirk
I didn't test it very thoroughly but my...

I didn't test it very thoroughly but my impression was that it had never been adapted to Sil at all. I ripped it out of Sil-Q.
Forum: Development January 13, 2022, 22:53
Replies: 6
Views: 636
Posted By Quirk
Yup, the Sil-Q tiles support this: ...

Yup, the Sil-Q tiles support this:

https://i.imgur.com/L0s0Ikv.png
https://i.imgur.com/RYXqj5a.png
https://i.imgur.com/z3ocHNG.png

Examples for both the main screen and inventory screen.

I...
Forum: Variants January 13, 2022, 21:01
Replies: 46
Views: 7,940
Posted By Quirk
That probably helps! Yup. Also the...

That probably helps!


Yup. Also the automaton, and Amiga support. I think there are a few flags in the Windows support also but it's been some months since I last had to wrestle with them.
Forum: Development January 13, 2022, 20:25
Replies: 6
Views: 636
Posted By Quirk
I, meanwhile, have spent a good deal of time over...

I, meanwhile, have spent a good deal of time over the last year and a half adding tile graphics back into a game that was designed quite deliberately not to have them. From the Listen skill...
Forum: Idle chatter January 13, 2022, 09:41
Replies: 3
Views: 706
Posted By Quirk
Thanks T-Mick! It's very kind of you to say so.

Thanks T-Mick! It's very kind of you to say so.
Forum: Sil January 13, 2022, 09:39
Replies: 16
Views: 1,537
Posted By Quirk
Dead ends can work to reduce the enemies you are...

Dead ends can work to reduce the enemies you are fighting to one at a time, but if you are unequal to the fight you will die there. In general it is wise to be aware of where the nearest stairs lie...
Forum: Variants January 13, 2022, 01:35
Replies: 46
Views: 7,940
Posted By Quirk
It's a bit of a shame that there is not (to the...

It's a bit of a shame that there is not (to the best of my knowledge) any source controlled repo available that tracks the development from NPP to Sil. This would have been useful to provide more...
Forum: Variants January 12, 2022, 23:38
Replies: 46
Views: 7,940
Posted By Quirk
I'm sure it has, but I was talking about the Sil...

I'm sure it has, but I was talking about the Sil code, which has undergone a lot of messy evolution on top of the copy and paste.

My brief impressions last I looked at the Angband code were that...
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