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Search: Posts Made By: Derakon
Forum: Vanilla Yesterday, 23:02
Replies: 41
Views: 757
Posted By Derakon
As I recall, Sky, you play by clearing every...

As I recall, Sky, you play by clearing every level and not proceeding deeper in the dungeon until you can clear every level. Which is fine, but does mean that stealth is correspondingly less valuable...
Forum: AAR November 16, 2018, 23:50
Replies: 4
Views: 95
Posted By Derakon
IIRC the randart generator either determines what...

IIRC the randart generator either determines what attributes to give to items based on what attributes are on items in the standart set (where resists on weapons are rare), or it's explicitly biased...
Forum: Vanilla November 16, 2018, 21:41
Replies: 41
Views: 757
Posted By Derakon
Stealth is tricky to nail down in part because it...

Stealth is tricky to nail down in part because it varies by monster. Some monsters are easy to wake up (zephyr hounds are always awake), some, like dragons, sleep deeply. But in general the amount...
Forum: AAR November 16, 2018, 21:38
Replies: 33
Views: 1,349
Posted By Derakon
The Tarrasque can breathe fire, cold, and...

The Tarrasque can breathe fire, cold, and disenchantment, yeah. With only a source of permanent resistance, you can take up to 533 damage from the first two. If you add a source of temporary...
Forum: Vanilla November 16, 2018, 05:34
Replies: 41
Views: 757
Posted By Derakon
Oof, yeah, that's a little late to not have...

Oof, yeah, that's a little late to not have either SI or ESP. Tselakus shouldn't be at DL40, but you should still have had at least some warning that he was around, beyond just the level feeling.
Forum: Vanilla November 16, 2018, 02:15
Replies: 41
Views: 757
Posted By Derakon
Gnomes have good magic device skill, which...

Gnomes have good magic device skill, which couples with the mage's innately strong magic device skill to make attack wands even more powerful. But mostly, they have good INT without the heinous EXP...
Forum: AAR November 15, 2018, 03:14
Replies: 11
Views: 350
Posted By Derakon
That's odd. You're supposed to start each level...

That's odd. You're supposed to start each level with 100 energy, and enemies are supposed to start with 0, which should guarantee that you get at least one action before anything else does. But...
Forum: Vanilla November 14, 2018, 18:56
Replies: 41
Views: 757
Posted By Derakon
CON bonuses are multiplied by your level, so in...

CON bonuses are multiplied by your level, so in absolute terms the same CON adjustment makes 50 times more difference at level 50 than at level 1. That's part of what makes CON less relevant in the...
Forum: Vanilla November 13, 2018, 03:08
Replies: 10
Views: 324
Posted By Derakon
Yep, though it would snark at you if you claimed...

Yep, though it would snark at you if you claimed to have an IQ of 200 or be able to bench-press 400 pounds.
Forum: Vanilla November 12, 2018, 22:36
Replies: 10
Views: 324
Posted By Derakon
If I recall correctly, D&D stats are supposed to...

If I recall correctly, D&D stats are supposed to represent sigmas away from average when using a normal distribution. Every +1 ability modifier (+2 to the base stat) is an extra sigma. You would...
Forum: Vanilla November 9, 2018, 19:04
Replies: 18
Views: 446
Posted By Derakon
The main use case for Anarion is meleeing...

The main use case for Anarion is meleeing Morgoth, since he hits to drain all stats. But that's also an activity that most rangers will not participate in. If there's one thing that rangers are the...
Forum: Vanilla November 8, 2018, 22:12
Replies: 20
Views: 650
Posted By Derakon
This could in principle be extended, so you could...

This could in principle be extended, so you could have cursed items that just make it so there's 20% more monsters on each level and new monsters spawn in faster, for example. Or specifically there's...
Forum: Vanilla November 8, 2018, 17:46
Replies: 10
Views: 310
Posted By Derakon
Even in the old days, the "don't go below this...

Even in the old days, the "don't go below this depth or you risk instant death" was vastly more a think in the players' minds than it was in how the game worked. Monsters are a bit more common once...
Forum: Vanilla November 7, 2018, 19:45
Replies: 7
Views: 276
Posted By Derakon
It's not quite that straightforward. The game...

It's not quite that straightforward. The game analyzes artifact.txt to get an understanding of what kinds of power levels are appropriate, and then uses that analysis to guide generation of new...
Forum: Vanilla November 7, 2018, 17:07
Replies: 61
Views: 4,424
Posted By Derakon
Something's probably off with the randart power...

Something's probably off with the randart power evaluations, considering the frequency with which we're getting reports of overpowered artifacts. The game just doesn't realize how powerful they are....
Forum: Vanilla November 7, 2018, 01:19
Replies: 20
Views: 650
Posted By Derakon
One simple fix would be to give the deeper...

One simple fix would be to give the deeper ringwraiths a "friends" tag so that they have the shallower wraiths with them, assuming said shallower wraiths haven't already been killed of course.
Forum: ToME November 7, 2018, 00:56
Replies: 3
Views: 113
Posted By Derakon
So hit '=' to bring up the options, then select...

So hit '=' to bring up the options, then select the delay factor, and set it to 2 or 3.
Forum: Vanilla November 7, 2018, 00:55
Replies: 20
Views: 650
Posted By Derakon
And the ringwraiths in general are quite common,...

And the ringwraiths in general are quite common, so if you don't keep a careful eye out you'll keep running into them over and over again. Same goes with Saruman, who is quite common once you reach...
Forum: Vanilla November 6, 2018, 21:22
Replies: 20
Views: 650
Posted By Derakon
The S_WRAITH spell has been rare for as long as I...

The S_WRAITH spell has been rare for as long as I can remember. I'm pretty sure that only a few very high-level uniques have ever had it; that list might historically have been as short as the...
Forum: Vanilla November 6, 2018, 17:31
Replies: 20
Views: 650
Posted By Derakon
The only ringwraith that has historically...

The only ringwraith that has historically (in-game, not in-lore) been able to summon ringwraiths is the Witch-King of Angmar. All the others have never been able to summon their pals, except maybe by...
Forum: AAR November 6, 2018, 05:10
Replies: 27
Views: 700
Posted By Derakon
We've had the rune-ID discussion many times. In...

We've had the rune-ID discussion many times. In fact I'm pretty sure we've specifically had the "Egavactip doesn't like rune-ID" discussion at least twice already. Not saying we can't have it again,...
Forum: AAR November 4, 2018, 17:02
Replies: 27
Views: 700
Posted By Derakon
That could be easily "fixed" by making stat...

That could be easily "fixed" by making stat potions cap out at 18 instead of 18/100. :)

(Of course this would have massive, far-reaching implications)
Forum: AAR November 4, 2018, 05:20
Replies: 27
Views: 700
Posted By Derakon
Isn't that basically what "maximize" mode does,...

Isn't that basically what "maximize" mode does, though? I've always played with it on, so my characters have more stat variance in the endgame.
Forum: ToME October 31, 2018, 16:32
Replies: 13
Views: 252
Posted By Derakon
Incidentally, quests are one very good reason to...

Incidentally, quests are one very good reason to pick up an ability that lets you generate LOS-obstructing terrain. Grow Trees, Stone Prison, and Thaumaturgy 'Blast - wall creation' spells are all...
Forum: ToME October 31, 2018, 15:42
Replies: 13
Views: 252
Posted By Derakon
...and I wouldn't do the Khazad-Dum home quest at...

...and I wouldn't do the Khazad-Dum home quest at all, it's seriously unpleasant.

The problem with quests is that they often have "unfair" layouts. For example, one of the quests is just a big...
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