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Search: Posts Made By: Nick
Forum: Vanilla Yesterday, 20:54
Replies: 31
Views: 632
Posted By Nick
One approach would be to introduce a bunch of...

One approach would be to introduce a bunch of different scores, and see which worked best.



The only inaccuracy with the original, I thought :)
Forum: Vanilla Yesterday, 13:31
Replies: 31
Views: 632
Posted By Nick
Nick tramples over fizzix

Nick tramples over fizzix
Forum: Vanilla Yesterday, 08:25
Replies: 5
Views: 132
Posted By Nick
I'm no expert, but you could try ./configure...

I'm no expert, but you could try
./configure --without-private-dirs
Forum: Vanilla October 20, 2014, 22:00
Replies: 31
Views: 632
Posted By Nick
I'm always looking

I'm always looking
Forum: Vanilla October 20, 2014, 20:46
Replies: 31
Views: 632
Posted By Nick
Alternatively, just stop caring about turncount :)

Alternatively, just stop caring about turncount :)
Forum: Vanilla October 20, 2014, 13:35
Replies: 5
Views: 199
Posted By Nick
What happens is that when the vault code...

What happens is that when the vault code encounters an '8', it calls make_object with the depth set to the current dungeon depth + 20; but this is only for that call, it's not generally set. ...
Forum: Variants October 18, 2014, 22:55
Replies: 16
Views: 517
Posted By Nick
Thanks, that's good to know.

Thanks, that's good to know.
Forum: Vanilla October 18, 2014, 13:57
Replies: 9
Views: 377
Posted By Nick
The gcu port can be played in a terminal window...

The gcu port can be played in a terminal window in linux or (with some work) OS X. It may be playable in windows under cygwin or msys, I'm not sure.

Here is a guide to ttyrec...
Forum: Variants October 16, 2014, 21:54
Replies: 16
Views: 517
Posted By Nick
This looks very interesting. I commend your...

This looks very interesting.

I commend your choice of starting from the restruct branch, and encourage you to keep updating as it changes - the structure of the monster AI code should become...
Forum: Competition October 15, 2014, 14:34
Replies: 21
Views: 615
Posted By Nick
unless you're running the competition, then it's...

unless you're running the competition, then it's the opposite
Forum: Variants October 14, 2014, 10:01
Replies: 5
Views: 373
Posted By Nick
Sil is outstanding - a more minimalist game than...

Sil is outstanding - a more minimalist game than Angband, but beautifully crafted and atmospheric.

If you want an expansion rather than a contraction of Angband, then my variant FAangband may suit...
Forum: Development October 12, 2014, 22:06
Replies: 7
Views: 513
Posted By Nick
Basically any game data *could* be pushed out to...

Basically any game data *could* be pushed out to the interface, and any game data that you can see (in spell browsing, for example) already *is* being pushed out. Well, actually, currently the...
Forum: Development October 10, 2014, 14:24
Replies: 27
Views: 1,701
Posted By Nick
So, a few things. I think you have master...

So, a few things.

I think you have master branch; you probably want restruct (https://github.com/angband/angband/tree/restruct).

UNIX is defined for everything except Windows.

The best way...
Forum: Development October 10, 2014, 09:53
Replies: 27
Views: 1,701
Posted By Nick
I don't think "cannot create" is an angband error...

I don't think "cannot create" is an angband error message - maybe something to do with configure options.
Forum: Development October 10, 2014, 07:35
Replies: 27
Views: 1,701
Posted By Nick
you'll pay for that

you'll pay for that
Forum: Development October 10, 2014, 07:34
Replies: 27
Views: 1,701
Posted By Nick
That's odd. Could that have been a permissions...

That's odd. Could that have been a permissions issue?
Forum: Development October 9, 2014, 13:33
Replies: 27
Views: 1,701
Posted By Nick
Probably nothing quite so precise as a roadmap :)...

Probably nothing quite so precise as a roadmap :)

We have broad aims of making the code more readable, more general and more easily modifiable; all of these with a view of making it easier to make...
Forum: Vanilla October 7, 2014, 10:21
Replies: 30
Views: 1,389
Posted By Nick
Thank you all, this thread has some of the best...

Thank you all, this thread has some of the best comments ever. I particularly like the monster mana discussion.
Forum: Vanilla October 2, 2014, 23:53
Replies: 30
Views: 1,389
Posted By Nick
FA vs Vanilla

Having been FA maintainer for several years, and now having spent this year neck-deep in Vanilla code, I have a fair appreciation of where they differ. The thing is, though, it's only one person's...
Forum: Vanilla September 29, 2014, 07:34
Replies: 4
Views: 346
Posted By Nick
There has been an attempt to keep savefile...

There has been an attempt to keep savefile compatibility across versions for a while. The first major version release after the restructure will break compatibility; it will also have a way to...
Forum: Competition September 29, 2014, 02:10
Replies: 23
Views: 1,066
Posted By Nick
Score is xp for the first kill only of a monster...

Score is xp for the first kill only of a monster race.
Forum: Variants September 28, 2014, 03:30
Replies: 7
Views: 605
Posted By Nick
Oangband and FAangband have a necromancer class,...

Oangband and FAangband have a necromancer class, and Sangband has necromancy skills.
Forum: Idle chatter September 25, 2014, 14:30
Replies: 2
Views: 160
Posted By Nick
Nethack release! (not)

Well, this (http://www.reddit.com/r/roguelikes/comments/2ha7cr/an_announcement_from_the_nethack_developers/) is a nice reminder of how active and functional Angband is :)
Forum: Vanilla September 24, 2014, 22:55
Replies: 1
Views: 150
Posted By Nick
There aren't any settings for character dumps; I...

There aren't any settings for character dumps; I think there are two things you might be seeing:

For Vanilla dumps, there's the Player History. This includes mainly artifact finds and unique...
Forum: Vanilla September 24, 2014, 22:03
Replies: 4
Views: 310
Posted By Nick
Nice work, bug filed.

Nice work, bug filed.
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