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Search: Posts Made By: Nick
Forum: Vanilla Today, 07:22
Replies: 3
Views: 67
Posted By Nick
Monsters will not respawn closer than 25 grids...

Monsters will not respawn closer than 25 grids away.
Forum: Vanilla Yesterday, 23:09
Replies: 38
Views: 1,374
Posted By Nick
Yes, this is a known bug with devices first...

Yes, this is a known bug with devices first activated off the floor.
Forum: Vanilla July 2, 2020, 22:49
Replies: 5
Views: 164
Posted By Nick
I think the above explanation covers it - and it...

I think the above explanation covers it - and it was just a coincidence that you happened to be on 500 HP before the first breath



I'll look into this - anyone else have problems?



This...
Forum: Vanilla July 1, 2020, 21:32
Replies: 17
Views: 553
Posted By Nick
Yes, correct. *sigh*

Yes, correct.

*sigh*
Forum: Vanilla July 1, 2020, 12:43
Replies: 38
Views: 1,374
Posted By Nick
Yes, that was a recent change.

Yes, that was a recent change.
Forum: Vanilla July 1, 2020, 12:42
Replies: 11
Views: 407
Posted By Nick
I was killing some filthy street urchins once,...

I was killing some filthy street urchins once, and my son said "They're just kids" :(
Forum: Vanilla June 30, 2020, 22:59
Replies: 38
Views: 1,374
Posted By Nick
I have a feeling he's not going to now (see other...

I have a feeling he's not going to now (see other posts in this thread). If you send me a savefile I can fix that.
Forum: Vanilla June 30, 2020, 22:57
Replies: 54
Views: 2,612
Posted By Nick
There are a few more now.

There are a few more now.
Forum: Vanilla June 30, 2020, 22:51
Replies: 38
Views: 1,374
Posted By Nick
Sideways is all people :)

Sideways is all people :)
Forum: Vanilla June 30, 2020, 13:30
Replies: 38
Views: 1,374
Posted By Nick
First, this is awesome :) Probably trampling...

First, this is awesome :)

Probably trampling is OP. For now - can you recall and return? Sauron will probably reappear eventually, but there is no guarantee on time - it's relying on random...
Forum: Vanilla June 30, 2020, 04:32
Replies: 7
Views: 192
Posted By Nick
The basic difference is that instead of damage...

The basic difference is that instead of damage being dice roll plus the to-dam value, the to-dam value is treated as a percentage of the dice roll and added. Because in the standard model slays and...
Forum: Vanilla June 29, 2020, 22:47
Replies: 2
Views: 86
Posted By Nick
They're ambient sounds to provide atmosphere.

They're ambient sounds to provide atmosphere.
Forum: Vanilla June 29, 2020, 22:15
Replies: 7
Views: 192
Posted By Nick
In this case, that option was put in at the last...

In this case, that option was put in at the last minute to 4.2.0, because I wanted to be able to try and balance it for future 4.2.x versions. Turns out quite a bit of balancing was needed :)
Forum: Vanilla June 28, 2020, 23:21
Replies: 231
Views: 10,853
Posted By Nick
But will they really appreciate it? Maybe save...

But will they really appreciate it? Maybe save it for the rodents.
Forum: Vanilla June 28, 2020, 00:42
Replies: 85
Views: 4,178
Posted By Nick
OK, that's a bug - looks like lanterns of Shadows...

OK, that's a bug - looks like lanterns of Shadows are being generated without their -4 to light (which is kind of crucial).
Forum: Vanilla June 28, 2020, 00:10
Replies: 85
Views: 4,178
Posted By Nick
Savefile would be helpful, thanks - plus randart...

Savefile would be helpful, thanks - plus randart file if you are playing with randarts.
Forum: Vanilla June 27, 2020, 23:29
Replies: 14
Views: 441
Posted By Nick
Actually the Ainur consisted of the Valar and the...

Actually the Ainur consisted of the Valar and the Maiar. Sauron was a (particularly powerful) Maia, Morgoth was a Vala. So Morgoth could be an A as well - in Sil he's a V for Vala - but keeping him...
Forum: Vanilla June 27, 2020, 23:14
Replies: 85
Views: 4,178
Posted By Nick
Yes, monsters faster than the player are summoned...

Yes, monsters faster than the player are summoned "held" for enough turns that the player can move first.
Forum: Vanilla June 27, 2020, 01:29
Replies: 38
Views: 1,374
Posted By Nick
Ah, I don't think I can help then.

Ah, I don't think I can help then.
Forum: Vanilla June 26, 2020, 23:53
Replies: 85
Views: 4,178
Posted By Nick
Traps you have one chance to notice, dependent on...

Traps you have one chance to notice, dependent on your searching skill, when you first see the grid that they are on. Hidden doors are always seen when you step next to them.



Probably ID is...
Forum: Vanilla June 26, 2020, 23:45
Replies: 38
Views: 1,374
Posted By Nick
If it's the question I think it is, "Moria" isn't...

If it's the question I think it is, "Moria" isn't the correct answer. The correct answer is in the chapter "A Journey in the Dark" of the Fellowship of the Ring, in the discussion on how to enter...
Forum: Development June 25, 2020, 07:14
Replies: 6
Views: 206
Posted By Nick
I think your problem is here: You need...

I think your problem is here:



You need if(monster_is_undead(mon))Currently the if statement always evaluates true because the statement in parentheses is non-zero (it has to be, because the...
Forum: Vanilla June 24, 2020, 08:12
Replies: 38
Views: 1,374
Posted By Nick
'I'nspect command should work, I think.

'I'nspect command should work, I think.
Forum: Variants June 23, 2020, 08:10
Replies: 34
Views: 4,008
Posted By Nick
Yes, they probably need to be removed. ...

Yes, they probably need to be removed.



Yes, I've had that a couple of times too; looks like the latest town generation method doesn't play nicely with FA town paths. I have a tentative plan...
Forum: Vanilla June 23, 2020, 00:35
Replies: 17
Views: 553
Posted By Nick
I have confirmed - bug. The make_object()...

I have confirmed - bug. The make_object() function can be called with an item type (in this case arrows), but before it checks that it does a check for whether to make a special artifact - which you...
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