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Search: Posts Made By: Nick
Forum: Vanilla September 26, 2021, 23:32
Replies: 80
Views: 8,135
Posted By Nick
No, that's it. Of course with randarts, all bets...

No, that's it. Of course with randarts, all bets are off :)
Forum: Vanilla September 24, 2021, 10:40
Replies: 80
Views: 8,135
Posted By Nick
IIRC it was introduced for druid shapechanges,...

IIRC it was introduced for druid shapechanges, and then added to the odd item.
Forum: Vanilla July 9, 2021, 06:23
Replies: 80
Views: 8,135
Posted By Nick
This is quite puzzling. Since the call to...

This is quite puzzling. Since the call to place_new_monster() in multiply_monster() doesn't depend on whether the monster is sleeping or not, there must be something else going on. If it moved...
Forum: Vanilla July 9, 2021, 01:01
Replies: 80
Views: 8,135
Posted By Nick
This shouldn't matter. I've tested this too, and...

This shouldn't matter. I've tested this too, and it seems to be working fine. The reasons for it not working are:
Fail to find an empty floor grid (18 attempts)
Monster is unique
There are...
Forum: Vanilla July 9, 2021, 00:09
Replies: 80
Views: 8,135
Posted By Nick
And I'll reiterate my answer...

And I'll reiterate my answer (http://angband.oook.cz/forum/showpost.php?p=154079&postcount=51), which is in short "Intriguing idea, I'm not totally revamping the game when the paint's not even dry on...
Forum: Vanilla July 9, 2021, 00:03
Replies: 80
Views: 8,135
Posted By Nick
Moreover, the raw docs are quite readable and...

Moreover, the raw docs are quite readable and sitting in the docs directory, and backwardsEric has included instructions explaining how to compile the docs locally yourself. Of course, the...
Forum: Vanilla July 8, 2021, 06:41
Replies: 80
Views: 8,135
Posted By Nick
The ? help has been gutted, and the extensive...

The ? help has been gutted, and the extensive help files are now online - keymap help is here (https://angband.readthedocs.io/en/latest/customize.html#keymaps).
Forum: Vanilla July 8, 2021, 01:07
Replies: 80
Views: 8,135
Posted By Nick
So basically what you're complaining about is...

So basically what you're complaining about is anything you personally don't like, and your scope is the entire development of Angband from when it forked from Moria (or maybe before) until now, and...
Forum: Vanilla July 6, 2021, 23:09
Replies: 80
Views: 8,135
Posted By Nick
It's all happening in project-player.c -...

It's all happening in project-player.c - adjust_dam() for the resists, project_player_handler_COLD() (and so on) for the individual element effects, and those are called in project_p() near the end...
Forum: Vanilla July 6, 2021, 03:52
Replies: 80
Views: 8,135
Posted By Nick
The main thing is it only applies to movement,...

The main thing is it only applies to movement, where Speed +10 applies to all actions.
Forum: Vanilla July 6, 2021, 02:59
Replies: 80
Views: 8,135
Posted By Nick
Bile demon is going to be breathing poison for...

Bile demon is going to be breathing poison for 800, so single resisted would be 266 and double-resisted 88. The relevant side-effect code is if (randint0(context->dam) > 200) {
msg("The stench...
Forum: Vanilla July 6, 2021, 02:08
Replies: 80
Views: 8,135
Posted By Nick
OK, here's the code for the powerful attack...

OK, here's the code for the powerful attack side-effect: /* Occasional side-effects for powerful cold attacks */
if (context->power >= 80) {
if (randint0(context->dam) > 500) {
msg("The cold...
Forum: Vanilla July 6, 2021, 00:07
Replies: 80
Views: 8,135
Posted By Nick
Well, there's these people...

Well, there's these people (https://angband.readthedocs.io/en/latest/thanks.html).
Forum: Vanilla July 5, 2021, 22:42
Replies: 80
Views: 8,135
Posted By Nick
It's like extra shots, but for movement. +1...

It's like extra shots, but for movement. +1 movement speed will mean that each step you walk will take 1/2 the energy it normally does; +2 will make that 1/3. Many game mechanics don't have...
Forum: Vanilla July 5, 2021, 02:09
Replies: 80
Views: 8,135
Posted By Nick
This effect only happens for powerful monsters...

This effect only happens for powerful monsters (POWERFUL flag or spell power 80 or more), and if the damage after resistance is greater than 500, and if it passes a random roll. So a player with a...
Forum: Vanilla March 7, 2021, 02:58
Replies: 80
Views: 8,135
Posted By Nick
No, armor encumbrance only affects mana.

No, armor encumbrance only affects mana.
Forum: Vanilla March 7, 2021, 02:20
Replies: 80
Views: 8,135
Posted By Nick
The simple version is it adds to the number of...

The simple version is it adds to the number of steps you can take in a regular turn. So with +1 to movement speed, you can take two steps where you would have been able to take one; with +3 to...
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